/** * @license * Video.js 5.19.2 * Copyright Brightcove, Inc. * Available under Apache License Version 2.0 * * * Includes vtt.js * Available under Apache License Version 2.0 * */ (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.videojs = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o 0 && arguments[0] !== undefined ? arguments[0] : 'button'; var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; props = (0, _obj.assign)({ className: this.buildCSSClass() }, props); if (tag !== 'button') { _log2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.'); // Add properties for clickable element which is not a native HTML button props = (0, _obj.assign)({ tabIndex: 0 }, props); // Add ARIA attributes for clickable element which is not a native HTML button attributes = (0, _obj.assign)({ role: 'button' }, attributes); } // Add attributes for button element attributes = (0, _obj.assign)({ // Necessary since the default button type is "submit" 'type': 'button', // let the screen reader user know that the text of the button may change 'aria-live': 'polite' }, attributes); var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes); this.createControlTextEl(el); return el; }; /** * Add a child `Component` inside of this `Button`. * * @param {string|Component} child * The name or instance of a child to add. * * @param {Object} [options={}] * The key/value store of options that will get passed to children of * the child. * * @return {Component} * The `Component` that gets added as a child. When using a string the * `Component` will get created by this process. * * @deprecated since version 5 */ Button.prototype.addChild = function addChild(child) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var className = this.constructor.name; _log2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.'); // Avoid the error message generated by ClickableComponent's addChild method return _component2['default'].prototype.addChild.call(this, child, options); }; /** * Enable the `Button` element so that it can be activated or clicked. Use this with * {@link Button#disable}. */ Button.prototype.enable = function enable() { _ClickableComponent.prototype.enable.call(this); this.el_.removeAttribute('disabled'); }; /** * Enable the `Button` element so that it cannot be activated or clicked. Use this with * {@link Button#enable}. */ Button.prototype.disable = function disable() { _ClickableComponent.prototype.disable.call(this); this.el_.setAttribute('disabled', 'disabled'); }; /** * This gets called when a `Button` has focus and `keydown` is triggered via a key * press. * * @param {EventTarget~Event} event * The event that caused this function to get called. * * @listens keydown */ Button.prototype.handleKeyPress = function handleKeyPress(event) { // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button. if (event.which === 32 || event.which === 13) { return; } // Pass keypress handling up for unsupported keys _ClickableComponent.prototype.handleKeyPress.call(this, event); }; return Button; }(_clickableComponent2['default']); _component2['default'].registerComponent('Button', Button); exports['default'] = Button; },{"3":3,"5":5,"86":86,"88":88}],3:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file button.js */ /** * Clickable Component which is clickable or keyboard actionable, * but is not a native HTML button. * * @extends Component */ var ClickableComponent = function (_Component) { _inherits(ClickableComponent, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function ClickableComponent(player, options) { _classCallCheck(this, ClickableComponent); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.emitTapEvents(); _this.enable(); return _this; } /** * Create the `Component`s DOM element. * * @param {string} [tag=div] * The element's node type. * * @param {Object} [props={}] * An object of properties that should be set on the element. * * @param {Object} [attributes={}] * An object of attributes that should be set on the element. * * @return {Element} * The element that gets created. */ ClickableComponent.prototype.createEl = function createEl() { var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div'; var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; props = (0, _obj.assign)({ className: this.buildCSSClass(), tabIndex: 0 }, props); if (tag === 'button') { _log2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.'); } // Add ARIA attributes for clickable element which is not a native HTML button attributes = (0, _obj.assign)({ 'role': 'button', // let the screen reader user know that the text of the element may change 'aria-live': 'polite' }, attributes); this.tabIndex_ = props.tabIndex; var el = _Component.prototype.createEl.call(this, tag, props, attributes); this.createControlTextEl(el); return el; }; /** * Create a control text element on this `Component` * * @param {Element} [el] * Parent element for the control text. * * @return {Element} * The control text element that gets created. */ ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) { this.controlTextEl_ = Dom.createEl('span', { className: 'vjs-control-text' }); if (el) { el.appendChild(this.controlTextEl_); } this.controlText(this.controlText_, el); return this.controlTextEl_; }; /** * Get or set the localize text to use for the controls on the `Component`. * * @param {string} [text] * Control text for element. * * @param {Element} [el=this.el()] * Element to set the title on. * * @return {string|ClickableComponent} * - The control text when getting * - Returns itself when setting; method can be chained. */ ClickableComponent.prototype.controlText = function controlText(text) { var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el(); if (!text) { return this.controlText_ || 'Need Text'; } var localizedText = this.localize(text); this.controlText_ = text; this.controlTextEl_.innerHTML = localizedText; if (!this.nonIconControl) { // Set title attribute if only an icon is shown el.setAttribute('title', localizedText); } return this; }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ ClickableComponent.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this); }; /** * Enable this `Component`s element. * * @return {ClickableComponent} * Returns itself; method can be chained. */ ClickableComponent.prototype.enable = function enable() { this.removeClass('vjs-disabled'); this.el_.setAttribute('aria-disabled', 'false'); if (typeof this.tabIndex_ !== 'undefined') { this.el_.setAttribute('tabIndex', this.tabIndex_); } this.on('tap', this.handleClick); this.on('click', this.handleClick); this.on('focus', this.handleFocus); this.on('blur', this.handleBlur); return this; }; /** * Disable this `Component`s element. * * @return {ClickableComponent} * Returns itself; method can be chained. */ ClickableComponent.prototype.disable = function disable() { this.addClass('vjs-disabled'); this.el_.setAttribute('aria-disabled', 'true'); if (typeof this.tabIndex_ !== 'undefined') { this.el_.removeAttribute('tabIndex'); } this.off('tap', this.handleClick); this.off('click', this.handleClick); this.off('focus', this.handleFocus); this.off('blur', this.handleBlur); return this; }; /** * This gets called when a `ClickableComponent` gets: * - Clicked (via the `click` event, listening starts in the constructor) * - Tapped (via the `tap` event, listening starts in the constructor) * - The following things happen in order: * 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the * `ClickableComponent`. * 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using * {@link ClickableComponent#handleKeyPress}. * 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses * the space or enter key. * 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown` * event as a parameter. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click * @abstract */ ClickableComponent.prototype.handleClick = function handleClick(event) {}; /** * This gets called when a `ClickableComponent` gains focus via a `focus` event. * Turns on listening for `keydown` events. When they happen it * calls `this.handleKeyPress`. * * @param {EventTarget~Event} event * The `focus` event that caused this function to be called. * * @listens focus */ ClickableComponent.prototype.handleFocus = function handleFocus(event) { Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); }; /** * Called when this ClickableComponent has focus and a key gets pressed down. By * default it will call `this.handleClick` when the key is space or enter. * * @param {EventTarget~Event} event * The `keydown` event that caused this function to be called. * * @listens keydown */ ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) { // Support Space (32) or Enter (13) key operation to fire a click event if (event.which === 32 || event.which === 13) { event.preventDefault(); this.handleClick(event); } else if (_Component.prototype.handleKeyPress) { // Pass keypress handling up for unsupported keys _Component.prototype.handleKeyPress.call(this, event); } }; /** * Called when a `ClickableComponent` loses focus. Turns off the listener for * `keydown` events. Which Stops `this.handleKeyPress` from getting called. * * @param {EventTarget~Event} event * The `blur` event that caused this function to be called. * * @listens blur */ ClickableComponent.prototype.handleBlur = function handleBlur(event) { Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); }; return ClickableComponent; }(_component2['default']); _component2['default'].registerComponent('ClickableComponent', ClickableComponent); exports['default'] = ClickableComponent; },{"5":5,"81":81,"82":82,"83":83,"86":86,"88":88,"94":94}],4:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file close-button.js */ /** * The `CloseButton` is a `{@link Button}` that fires a `close` event when * it gets clicked. * * @extends Button */ var CloseButton = function (_Button) { _inherits(CloseButton, _Button); /** * Creates an instance of the this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function CloseButton(player, options) { _classCallCheck(this, CloseButton); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.controlText(options && options.controlText || _this.localize('Close')); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ CloseButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this); }; /** * This gets called when a `CloseButton` gets clicked. See * {@link ClickableComponent#handleClick} for more information on when this will be * triggered * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click * @fires CloseButton#close */ CloseButton.prototype.handleClick = function handleClick(event) { /** * Triggered when the a `CloseButton` is clicked. * * @event CloseButton#close * @type {EventTarget~Event} * * @property {boolean} [bubbles=false] * set to false so that the close event does not * bubble up to parents if there is no listener */ this.trigger({ type: 'close', bubbles: false }); }; return CloseButton; }(_button2['default']); _component2['default'].registerComponent('CloseButton', CloseButton); exports['default'] = CloseButton; },{"2":2,"5":5}],5:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * Player Component - Base class for all UI objects * * @file component.js */ /** * Base class for all UI Components. * Components are UI objects which represent both a javascript object and an element * in the DOM. They can be children of other components, and can have * children themselves. * * Components can also use methods from {@link EventTarget} */ var Component = function () { /** * A callback that is called when a component is ready. Does not have any * paramters and any callback value will be ignored. * * @callback Component~ReadyCallback * @this Component */ /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. # * @param {Object[]} [options.children] * An array of children objects to intialize this component with. Children objects have * a name property that will be used if more than one component of the same type needs to be * added. * * @param {Component~ReadyCallback} [ready] * Function that gets called when the `Component` is ready. */ function Component(player, options, ready) { _classCallCheck(this, Component); // The component might be the player itself and we can't pass `this` to super if (!player && this.play) { this.player_ = player = this; // eslint-disable-line } else { this.player_ = player; } // Make a copy of prototype.options_ to protect against overriding defaults this.options_ = (0, _mergeOptions2['default'])({}, this.options_); // Updated options with supplied options options = this.options_ = (0, _mergeOptions2['default'])(this.options_, options); // Get ID from options or options element if one is supplied this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one if (!this.id_) { // Don't require the player ID function in the case of mock players var id = player && player.id && player.id() || 'no_player'; this.id_ = id + '_component_' + Guid.newGUID(); } this.name_ = options.name || null; // Create element if one wasn't provided in options if (options.el) { this.el_ = options.el; } else if (options.createEl !== false) { this.el_ = this.createEl(); } this.children_ = []; this.childIndex_ = {}; this.childNameIndex_ = {}; // Add any child components in options if (options.initChildren !== false) { this.initChildren(); } this.ready(ready); // Don't want to trigger ready here or it will before init is actually // finished for all children that run this constructor if (options.reportTouchActivity !== false) { this.enableTouchActivity(); } } /** * Dispose of the `Component` and all child components. * * @fires Component#dispose */ Component.prototype.dispose = function dispose() { /** * Triggered when a `Component` is disposed. * * @event Component#dispose * @type {EventTarget~Event} * * @property {boolean} [bubbles=false] * set to false so that the close event does not * bubble up */ this.trigger({ type: 'dispose', bubbles: false }); // Dispose all children. if (this.children_) { for (var i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i].dispose) { this.children_[i].dispose(); } } } // Delete child references this.children_ = null; this.childIndex_ = null; this.childNameIndex_ = null; // Remove all event listeners. this.off(); // Remove element from DOM if (this.el_.parentNode) { this.el_.parentNode.removeChild(this.el_); } Dom.removeElData(this.el_); this.el_ = null; }; /** * Return the {@link Player} that the `Component` has attached to. * * @return {Player} * The player that this `Component` has attached to. */ Component.prototype.player = function player() { return this.player_; }; /** * Deep merge of options objects with new options. * > Note: When both `obj` and `options` contain properties whose values are objects. * The two properties get merged using {@link module:mergeOptions} * * @param {Object} obj * The object that contains new options. * * @return {Object} * A new object of `this.options_` and `obj` merged together. * * @deprecated since version 5 */ Component.prototype.options = function options(obj) { _log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0'); if (!obj) { return this.options_; } this.options_ = (0, _mergeOptions2['default'])(this.options_, obj); return this.options_; }; /** * Get the `Component`s DOM element * * @return {Element} * The DOM element for this `Component`. */ Component.prototype.el = function el() { return this.el_; }; /** * Create the `Component`s DOM element. * * @param {string} [tagName] * Element's DOM node type. e.g. 'div' * * @param {Object} [properties] * An object of properties that should be set. * * @param {Object} [attributes] * An object of attributes that should be set. * * @return {Element} * The element that gets created. */ Component.prototype.createEl = function createEl(tagName, properties, attributes) { return Dom.createEl(tagName, properties, attributes); }; /** * Localize a string given the string in english. * * @param {string} string * The string to localize. * * @return {string} * The localized string or if no localization exists the english string. */ Component.prototype.localize = function localize(string) { var code = this.player_.language && this.player_.language(); var languages = this.player_.languages && this.player_.languages(); if (!code || !languages) { return string; } var language = languages[code]; if (language && language[string]) { return language[string]; } var primaryCode = code.split('-')[0]; var primaryLang = languages[primaryCode]; if (primaryLang && primaryLang[string]) { return primaryLang[string]; } return string; }; /** * Return the `Component`s DOM element. This is where children get inserted. * This will usually be the the same as the element returned in {@link Component#el}. * * @return {Element} * The content element for this `Component`. */ Component.prototype.contentEl = function contentEl() { return this.contentEl_ || this.el_; }; /** * Get this `Component`s ID * * @return {string} * The id of this `Component` */ Component.prototype.id = function id() { return this.id_; }; /** * Get the `Component`s name. The name gets used to reference the `Component` * and is set during registration. * * @return {string} * The name of this `Component`. */ Component.prototype.name = function name() { return this.name_; }; /** * Get an array of all child components * * @return {Array} * The children */ Component.prototype.children = function children() { return this.children_; }; /** * Returns the child `Component` with the given `id`. * * @param {string} id * The id of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `id` or undefined. */ Component.prototype.getChildById = function getChildById(id) { return this.childIndex_[id]; }; /** * Returns the child `Component` with the given `name`. * * @param {string} name * The name of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `name` or undefined. */ Component.prototype.getChild = function getChild(name) { if (!name) { return; } name = (0, _toTitleCase2['default'])(name); return this.childNameIndex_[name]; }; /** * Add a child `Component` inside the current `Component`. * * * @param {string|Component} child * The name or instance of a child to add. * * @param {Object} [options={}] * The key/value store of options that will get passed to children of * the child. * * @param {number} [index=this.children_.length] * The index to attempt to add a child into. * * @return {Component} * The `Component` that gets added as a child. When using a string the * `Component` will get created by this process. */ Component.prototype.addChild = function addChild(child) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length; var component = void 0; var componentName = void 0; // If child is a string, create component with options if (typeof child === 'string') { componentName = (0, _toTitleCase2['default'])(child); // Options can also be specified as a boolean, // so convert to an empty object if false. if (!options) { options = {}; } // Same as above, but true is deprecated so show a warning. if (options === true) { _log2['default'].warn('Initializing a child component with `true` is deprecated.' + 'Children should be defined in an array when possible, ' + 'but if necessary use an object instead of `true`.'); options = {}; } var componentClassName = options.componentClass || componentName; // Set name through options options.name = componentName; // Create a new object & element for this controls set // If there's no .player_, this is a player var ComponentClass = Component.getComponent(componentClassName); if (!ComponentClass) { throw new Error('Component ' + componentClassName + ' does not exist'); } // data stored directly on the videojs object may be // misidentified as a component to retain // backwards-compatibility with 4.x. check to make sure the // component class can be instantiated. if (typeof ComponentClass !== 'function') { return null; } component = new ComponentClass(this.player_ || this, options); // child is a component instance } else { component = child; } this.children_.splice(index, 0, component); if (typeof component.id === 'function') { this.childIndex_[component.id()] = component; } // If a name wasn't used to create the component, check if we can use the // name function of the component componentName = componentName || component.name && (0, _toTitleCase2['default'])(component.name()); if (componentName) { this.childNameIndex_[componentName] = component; } // Add the UI object's element to the container div (box) // Having an element is not required if (typeof component.el === 'function' && component.el()) { var childNodes = this.contentEl().children; var refNode = childNodes[index] || null; this.contentEl().insertBefore(component.el(), refNode); } // Return so it can stored on parent object if desired. return component; }; /** * Remove a child `Component` from this `Component`s list of children. Also removes * the child `Component`s element from this `Component`s element. * * @param {Component} component * The child `Component` to remove. */ Component.prototype.removeChild = function removeChild(component) { if (typeof component === 'string') { component = this.getChild(component); } if (!component || !this.children_) { return; } var childFound = false; for (var i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i] === component) { childFound = true; this.children_.splice(i, 1); break; } } if (!childFound) { return; } this.childIndex_[component.id()] = null; this.childNameIndex_[component.name()] = null; var compEl = component.el(); if (compEl && compEl.parentNode === this.contentEl()) { this.contentEl().removeChild(component.el()); } }; /** * Add and initialize default child `Component`s based upon options. */ Component.prototype.initChildren = function initChildren() { var _this = this; var children = this.options_.children; if (children) { // `this` is `parent` var parentOptions = this.options_; var handleAdd = function handleAdd(child) { var name = child.name; var opts = child.opts; // Allow options for children to be set at the parent options // e.g. videojs(id, { controlBar: false }); // instead of videojs(id, { children: { controlBar: false }); if (parentOptions[name] !== undefined) { opts = parentOptions[name]; } // Allow for disabling default components // e.g. options['children']['posterImage'] = false if (opts === false) { return; } // Allow options to be passed as a simple boolean if no configuration // is necessary. if (opts === true) { opts = {}; } // We also want to pass the original player options // to each component as well so they don't need to // reach back into the player for options later. opts.playerOptions = _this.options_.playerOptions; // Create and add the child component. // Add a direct reference to the child by name on the parent instance. // If two of the same component are used, different names should be supplied // for each var newChild = _this.addChild(name, opts); if (newChild) { _this[name] = newChild; } }; // Allow for an array of children details to passed in the options var workingChildren = void 0; var Tech = Component.getComponent('Tech'); if (Array.isArray(children)) { workingChildren = children; } else { workingChildren = Object.keys(children); } workingChildren // children that are in this.options_ but also in workingChildren would // give us extra children we do not want. So, we want to filter them out. .concat(Object.keys(this.options_).filter(function (child) { return !workingChildren.some(function (wchild) { if (typeof wchild === 'string') { return child === wchild; } return child === wchild.name; }); })).map(function (child) { var name = void 0; var opts = void 0; if (typeof child === 'string') { name = child; opts = children[name] || _this.options_[name] || {}; } else { name = child.name; opts = child; } return { name: name, opts: opts }; }).filter(function (child) { // we have to make sure that child.name isn't in the techOrder since // techs are registerd as Components but can't aren't compatible // See https://github.com/videojs/video.js/issues/2772 var c = Component.getComponent(child.opts.componentClass || (0, _toTitleCase2['default'])(child.name)); return c && !Tech.isTech(c); }).forEach(handleAdd); } }; /** * Builds the default DOM class name. Should be overriden by sub-components. * * @return {string} * The DOM class name for this object. * * @abstract */ Component.prototype.buildCSSClass = function buildCSSClass() { // Child classes can include a function that does: // return 'CLASS NAME' + this._super(); return ''; }; /** * Add an `event listener` to this `Component`s element. * * The benefit of using this over the following: * - `VjsEvents.on(otherElement, 'eventName', myFunc)` * - `otherComponent.on('eventName', myFunc)` * * 1. Is that the listeners will get cleaned up when either component gets disposed. * 1. It will also bind `myComponent` as the context of `myFunc`. * > NOTE: If you remove the element from the DOM that has used `on` you need to * clean up references using: `myComponent.trigger(el, 'dispose')` * This will also allow the browser to garbage collect it. In special * cases such as with `window` and `document`, which are both permanent, * this is not necessary. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event handler if `first` is a `Component` and `second` is an event name * or an Array of event names. * * @return {Component} * Returns itself; method can be chained. * * @listens Component#dispose */ Component.prototype.on = function on(first, second, third) { var _this2 = this; if (typeof first === 'string' || Array.isArray(first)) { Events.on(this.el_, first, Fn.bind(this, second)); // Targeting another component or element } else { var target = first; var type = second; var fn = Fn.bind(this, third); // When this component is disposed, remove the listener from the other component var removeOnDispose = function removeOnDispose() { return _this2.off(target, type, fn); }; // Use the same function ID so we can remove it later it using the ID // of the original listener removeOnDispose.guid = fn.guid; this.on('dispose', removeOnDispose); // If the other component is disposed first we need to clean the reference // to the other component in this component's removeOnDispose listener // Otherwise we create a memory leak. var cleanRemover = function cleanRemover() { return _this2.off('dispose', removeOnDispose); }; // Add the same function ID so we can easily remove it later cleanRemover.guid = fn.guid; // Check if this is a DOM node if (first.nodeName) { // Add the listener to the other element Events.on(target, type, fn); Events.on(target, 'dispose', cleanRemover); // Should be a component // Not using `instanceof Component` because it makes mock players difficult } else if (typeof first.on === 'function') { // Add the listener to the other component target.on(type, fn); target.on('dispose', cleanRemover); } } return this; }; /** * Remove an event listener from this `Component`s element. If the second argument is * exluded all listeners for the type passed in as the first argument will be removed. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event handler if `first` is a `Component` and `second` is an event name * or an Array of event names. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.off = function off(first, second, third) { if (!first || typeof first === 'string' || Array.isArray(first)) { Events.off(this.el_, first, second); } else { var target = first; var type = second; // Ensure there's at least a guid, even if the function hasn't been used var fn = Fn.bind(this, third); // Remove the dispose listener on this component, // which was given the same guid as the event listener this.off('dispose', fn); if (first.nodeName) { // Remove the listener Events.off(target, type, fn); // Remove the listener for cleaning the dispose listener Events.off(target, 'dispose', fn); } else { target.off(type, fn); target.off('dispose', fn); } } return this; }; /** * Add an event listener that gets triggered only once and then gets removed. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event handler if `first` is a `Component` and `second` is an event name * or an Array of event names. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.one = function one(first, second, third) { var _this3 = this, _arguments = arguments; if (typeof first === 'string' || Array.isArray(first)) { Events.one(this.el_, first, Fn.bind(this, second)); } else { var target = first; var type = second; var fn = Fn.bind(this, third); var newFunc = function newFunc() { _this3.off(target, type, newFunc); fn.apply(null, _arguments); }; // Keep the same function ID so we can remove it later newFunc.guid = fn.guid; this.on(target, type, newFunc); } return this; }; /** * Trigger an event on an element. * * @param {EventTarget~Event|Object|string} event * The event name, and Event, or an event-like object with a type attribute * set to the event name. * * @param {Object} [hash] * Data hash to pass along with the event * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.trigger = function trigger(event, hash) { Events.trigger(this.el_, event, hash); return this; }; /** * Bind a listener to the component's ready state. If the ready event has already * happened it will trigger the function immediately. * * @param {Component~ReadyCallback} fn * A function to call when ready is triggered. * * @param {boolean} [sync=false] * Execute the listener synchronously if `Component` is ready. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.ready = function ready(fn) { var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; if (fn) { if (this.isReady_) { if (sync) { fn.call(this); } else { // Call the function asynchronously by default for consistency this.setTimeout(fn, 1); } } else { this.readyQueue_ = this.readyQueue_ || []; this.readyQueue_.push(fn); } } return this; }; /** * Trigger all the ready listeners for this `Component`. * * @fires Component#ready */ Component.prototype.triggerReady = function triggerReady() { this.isReady_ = true; // Ensure ready is triggerd asynchronously this.setTimeout(function () { var readyQueue = this.readyQueue_; // Reset Ready Queue this.readyQueue_ = []; if (readyQueue && readyQueue.length > 0) { readyQueue.forEach(function (fn) { fn.call(this); }, this); } // Allow for using event listeners also /** * Triggered when a `Component` is ready. * * @event Component#ready * @type {EventTarget~Event} */ this.trigger('ready'); }, 1); }; /** * Find a single DOM element matching a `selector`. This can be within the `Component`s * `contentEl()` or another custom context. * * @param {string} selector * A valid CSS selector, which will be passed to `querySelector`. * * @param {Element|string} [context=this.contentEl()] * A DOM element within which to query. Can also be a selector string in * which case the first matching element will get used as context. If * missing `this.contentEl()` gets used. If `this.contentEl()` returns * nothing it falls back to `document`. * * @return {Element|null} * the dom element that was found, or null * * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) */ Component.prototype.$ = function $(selector, context) { return Dom.$(selector, context || this.contentEl()); }; /** * Finds all DOM element matching a `selector`. This can be within the `Component`s * `contentEl()` or another custom context. * * @param {string} selector * A valid CSS selector, which will be passed to `querySelectorAll`. * * @param {Element|string} [context=this.contentEl()] * A DOM element within which to query. Can also be a selector string in * which case the first matching element will get used as context. If * missing `this.contentEl()` gets used. If `this.contentEl()` returns * nothing it falls back to `document`. * * @return {NodeList} * a list of dom elements that were found * * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) */ Component.prototype.$$ = function $$(selector, context) { return Dom.$$(selector, context || this.contentEl()); }; /** * Check if a component's element has a CSS class name. * * @param {string} classToCheck * CSS class name to check. * * @return {boolean} * - True if the `Component` has the class. * - False if the `Component` does not have the class` */ Component.prototype.hasClass = function hasClass(classToCheck) { return Dom.hasElClass(this.el_, classToCheck); }; /** * Add a CSS class name to the `Component`s element. * * @param {string} classToAdd * CSS class name to add * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.addClass = function addClass(classToAdd) { Dom.addElClass(this.el_, classToAdd); return this; }; /** * Remove a CSS class name from the `Component`s element. * * @param {string} classToRemove * CSS class name to remove * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.removeClass = function removeClass(classToRemove) { Dom.removeElClass(this.el_, classToRemove); return this; }; /** * Add or remove a CSS class name from the component's element. * - `classToToggle` gets added when {@link Component#hasClass} would return false. * - `classToToggle` gets removed when {@link Component#hasClass} would return true. * * @param {string} classToToggle * The class to add or remove based on (@link Component#hasClass} * * @param {boolean|Dom~predicate} [predicate] * An {@link Dom~predicate} function or a boolean * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.toggleClass = function toggleClass(classToToggle, predicate) { Dom.toggleElClass(this.el_, classToToggle, predicate); return this; }; /** * Show the `Component`s element if it is hidden by removing the * 'vjs-hidden' class name from it. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.show = function show() { this.removeClass('vjs-hidden'); return this; }; /** * Hide the `Component`s element if it is currently showing by adding the * 'vjs-hidden` class name to it. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.hide = function hide() { this.addClass('vjs-hidden'); return this; }; /** * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing' * class name to it. Used during fadeIn/fadeOut. * * @return {Component} * Returns itself; method can be chained. * * @private */ Component.prototype.lockShowing = function lockShowing() { this.addClass('vjs-lock-showing'); return this; }; /** * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing' * class name from it. Used during fadeIn/fadeOut. * * @return {Component} * Returns itself; method can be chained. * * @private */ Component.prototype.unlockShowing = function unlockShowing() { this.removeClass('vjs-lock-showing'); return this; }; /** * Get the value of an attribute on the `Component`s element. * * @param {string} attribute * Name of the attribute to get the value from. * * @return {string|null} * - The value of the attribute that was asked for. * - Can be an empty string on some browsers if the attribute does not exist * or has no value * - Most browsers will return null if the attibute does not exist or has * no value. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute} */ Component.prototype.getAttribute = function getAttribute(attribute) { return Dom.getAttribute(this.el_, attribute); }; /** * Set the value of an attribute on the `Component`'s element * * @param {string} attribute * Name of the attribute to set. * * @param {string} value * Value to set the attribute to. * * @return {Component} * Returns itself; method can be chained. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute} */ Component.prototype.setAttribute = function setAttribute(attribute, value) { Dom.setAttribute(this.el_, attribute, value); return this; }; /** * Remove an attribute from the `Component`s element. * * @param {string} attribute * Name of the attribute to remove. * * @return {Component} * Returns itself; method can be chained. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute} */ Component.prototype.removeAttribute = function removeAttribute(attribute) { Dom.removeAttribute(this.el_, attribute); return this; }; /** * Get or set the width of the component based upon the CSS styles. * See {@link Component#dimension} for more detailed information. * * @param {number|string} [num] * The width that you want to set postfixed with '%', 'px' or nothing. * * @param {boolean} [skipListeners] * Skip the resize event trigger * * @return {Component|number|string} * - The width when getting, zero if there is no width. Can be a string * postpixed with '%' or 'px'. * - Returns itself when setting; method can be chained. */ Component.prototype.width = function width(num, skipListeners) { return this.dimension('width', num, skipListeners); }; /** * Get or set the height of the component based upon the CSS styles. * See {@link Component#dimension} for more detailed information. * * @param {number|string} [num] * The height that you want to set postfixed with '%', 'px' or nothing. * * @param {boolean} [skipListeners] * Skip the resize event trigger * * @return {Component|number|string} * - The width when getting, zero if there is no width. Can be a string * postpixed with '%' or 'px'. * - Returns itself when setting; method can be chained. */ Component.prototype.height = function height(num, skipListeners) { return this.dimension('height', num, skipListeners); }; /** * Set both the width and height of the `Component` element at the same time. * * @param {number|string} width * Width to set the `Component`s element to. * * @param {number|string} height * Height to set the `Component`s element to. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.dimensions = function dimensions(width, height) { // Skip resize listeners on width for optimization return this.width(width, true).height(height); }; /** * Get or set width or height of the `Component` element. This is the shared code * for the {@link Component#width} and {@link Component#height}. * * Things to know: * - If the width or height in an number this will return the number postfixed with 'px'. * - If the width/height is a percent this will return the percent postfixed with '%' * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`. * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/} * for more information * - If you want the computed style of the component, use {@link Component#currentWidth} * and {@link {Component#currentHeight} * * @fires Component#resize * * @param {string} widthOrHeight 8 'width' or 'height' * * @param {number|string} [num] 8 New dimension * * @param {boolean} [skipListeners] * Skip resize event trigger * * @return {Component} * - the dimension when getting or 0 if unset * - Returns itself when setting; method can be chained. */ Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) { if (num !== undefined) { // Set to zero if null or literally NaN (NaN !== NaN) if (num === null || num !== num) { num = 0; } // Check if using css width/height (% or px) and adjust if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) { this.el_.style[widthOrHeight] = num; } else if (num === 'auto') { this.el_.style[widthOrHeight] = ''; } else { this.el_.style[widthOrHeight] = num + 'px'; } // skipListeners allows us to avoid triggering the resize event when setting both width and height if (!skipListeners) { /** * Triggered when a component is resized. * * @event Component#resize * @type {EventTarget~Event} */ this.trigger('resize'); } // Return component return this; } // Not setting a value, so getting it // Make sure element exists if (!this.el_) { return 0; } // Get dimension value from style var val = this.el_.style[widthOrHeight]; var pxIndex = val.indexOf('px'); if (pxIndex !== -1) { // Return the pixel value with no 'px' return parseInt(val.slice(0, pxIndex), 10); } // No px so using % or no style was set, so falling back to offsetWidth/height // If component has display:none, offset will return 0 // TODO: handle display:none and no dimension style using px return parseInt(this.el_['offset' + (0, _toTitleCase2['default'])(widthOrHeight)], 10); }; /** * Get the width or the height of the `Component` elements computed style. Uses * `window.getComputedStyle`. * * @param {string} widthOrHeight * A string containing 'width' or 'height'. Whichever one you want to get. * * @return {number} * The dimension that gets asked for or 0 if nothing was set * for that dimension. */ Component.prototype.currentDimension = function currentDimension(widthOrHeight) { var computedWidthOrHeight = 0; if (widthOrHeight !== 'width' && widthOrHeight !== 'height') { throw new Error('currentDimension only accepts width or height value'); } if (typeof _window2['default'].getComputedStyle === 'function') { var computedStyle = _window2['default'].getComputedStyle(this.el_); computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight]; } // remove 'px' from variable and parse as integer computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying // and we want to check the offset values. // This code also runs on IE8 and wherever getComputedStyle doesn't exist. if (computedWidthOrHeight === 0) { var rule = 'offset' + (0, _toTitleCase2['default'])(widthOrHeight); computedWidthOrHeight = this.el_[rule]; } return computedWidthOrHeight; }; /** * An object that contains width and height values of the `Component`s * computed style. Uses `window.getComputedStyle`. * * @typedef {Object} Component~DimensionObject * * @property {number} width * The width of the `Component`s computed style. * * @property {number} height * The height of the `Component`s computed style. */ /** * Get an object that contains width and height values of the `Component`s * computed style. * * @return {Component~DimensionObject} * The dimensions of the components element */ Component.prototype.currentDimensions = function currentDimensions() { return { width: this.currentDimension('width'), height: this.currentDimension('height') }; }; /** * Get the width of the `Component`s computed style. Uses `window.getComputedStyle`. * * @return {number} width * The width of the `Component`s computed style. */ Component.prototype.currentWidth = function currentWidth() { return this.currentDimension('width'); }; /** * Get the height of the `Component`s computed style. Uses `window.getComputedStyle`. * * @return {number} height * The height of the `Component`s computed style. */ Component.prototype.currentHeight = function currentHeight() { return this.currentDimension('height'); }; /** * Set the focus to this component */ Component.prototype.focus = function focus() { this.el_.focus(); }; /** * Remove the focus from this component */ Component.prototype.blur = function blur() { this.el_.blur(); }; /** * Emit a 'tap' events when touch event support gets detected. This gets used to * support toggling the controls through a tap on the video. They get enabled * because every sub-component would have extra overhead otherwise. * * @private * @fires Component#tap * @listens Component#touchstart * @listens Component#touchmove * @listens Component#touchleave * @listens Component#touchcancel * @listens Component#touchend */ Component.prototype.emitTapEvents = function emitTapEvents() { // Track the start time so we can determine how long the touch lasted var touchStart = 0; var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap // Other popular libs use anywhere from 2 (hammer.js) to 15, // so 10 seems like a nice, round number. var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap var touchTimeThreshold = 200; var couldBeTap = void 0; this.on('touchstart', function (event) { // If more than one finger, don't consider treating this as a click if (event.touches.length === 1) { // Copy pageX/pageY from the object firstTouch = { pageX: event.touches[0].pageX, pageY: event.touches[0].pageY }; // Record start time so we can detect a tap vs. "touch and hold" touchStart = new Date().getTime(); // Reset couldBeTap tracking couldBeTap = true; } }); this.on('touchmove', function (event) { // If more than one finger, don't consider treating this as a click if (event.touches.length > 1) { couldBeTap = false; } else if (firstTouch) { // Some devices will throw touchmoves for all but the slightest of taps. // So, if we moved only a small distance, this could still be a tap var xdiff = event.touches[0].pageX - firstTouch.pageX; var ydiff = event.touches[0].pageY - firstTouch.pageY; var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff); if (touchDistance > tapMovementThreshold) { couldBeTap = false; } } }); var noTap = function noTap() { couldBeTap = false; }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s this.on('touchleave', noTap); this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate // event this.on('touchend', function (event) { firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen if (couldBeTap === true) { // Measure how long the touch lasted var touchTime = new Date().getTime() - touchStart; // Make sure the touch was less than the threshold to be considered a tap if (touchTime < touchTimeThreshold) { // Don't let browser turn this into a click event.preventDefault(); /** * Triggered when a `Component` is tapped. * * @event Component#tap * @type {EventTarget~Event} */ this.trigger('tap'); // It may be good to copy the touchend event object and change the // type to tap, if the other event properties aren't exact after // Events.fixEvent runs (e.g. event.target) } } }); }; /** * This function reports user activity whenever touch events happen. This can get * turned off by any sub-components that wants touch events to act another way. * * Report user touch activity when touch events occur. User activity gets used to * determine when controls should show/hide. It is simple when it comes to mouse * events, because any mouse event should show the controls. So we capture mouse * events that bubble up to the player and report activity when that happens. * With touch events it isn't as easy as `touchstart` and `touchend` toggle player * controls. So touch events can't help us at the player level either. * * User activity gets checked asynchronously. So what could happen is a tap event * on the video turns the controls off. Then the `touchend` event bubbles up to * the player. Which, if it reported user activity, would turn the controls right * back on. We also don't want to completely block touch events from bubbling up. * Furthermore a `touchmove` event and anything other than a tap, should not turn * controls back on. * * @listens Component#touchstart * @listens Component#touchmove * @listens Component#touchend * @listens Component#touchcancel */ Component.prototype.enableTouchActivity = function enableTouchActivity() { // Don't continue if the root player doesn't support reporting user activity if (!this.player() || !this.player().reportUserActivity) { return; } // listener for reporting that the user is active var report = Fn.bind(this.player(), this.player().reportUserActivity); var touchHolding = void 0; this.on('touchstart', function () { report(); // For as long as the they are touching the device or have their mouse down, // we consider them active even if they're not moving their finger or mouse. // So we want to continue to update that they are active this.clearInterval(touchHolding); // report at the same interval as activityCheck touchHolding = this.setInterval(report, 250); }); var touchEnd = function touchEnd(event) { report(); // stop the interval that maintains activity if the touch is holding this.clearInterval(touchHolding); }; this.on('touchmove', report); this.on('touchend', touchEnd); this.on('touchcancel', touchEnd); }; /** * A callback that has no parameters and is bound into `Component`s context. * * @callback Component~GenericCallback * @this Component */ /** * Creates a function that runs after an `x` millisecond timeout. This function is a * wrapper around `window.setTimeout`. There are a few reasons to use this one * instead though: * 1. It gets cleared via {@link Component#clearTimeout} when * {@link Component#dispose} gets called. * 2. The function callback will gets turned into a {@link Component~GenericCallback} * * > Note: You can use `window.clearTimeout` on the id returned by this function. This * will cause its dispose listener not to get cleaned up! Please use * {@link Component#clearTimeout} or {@link Component#dispose}. * * @param {Component~GenericCallback} fn * The function that will be run after `timeout`. * * @param {number} timeout * Timeout in milliseconds to delay before executing the specified function. * * @return {number} * Returns a timeout ID that gets used to identify the timeout. It can also * get used in {@link Component#clearTimeout} to clear the timeout that * was set. * * @listens Component#dispose * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout} */ Component.prototype.setTimeout = function setTimeout(fn, timeout) { fn = Fn.bind(this, fn); var timeoutId = _window2['default'].setTimeout(fn, timeout); var disposeFn = function disposeFn() { this.clearTimeout(timeoutId); }; disposeFn.guid = 'vjs-timeout-' + timeoutId; this.on('dispose', disposeFn); return timeoutId; }; /** * Clears a timeout that gets created via `window.setTimeout` or * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout} * use this function instead of `window.clearTimout`. If you don't your dispose * listener will not get cleaned up until {@link Component#dispose}! * * @param {number} timeoutId * The id of the timeout to clear. The return value of * {@link Component#setTimeout} or `window.setTimeout`. * * @return {number} * Returns the timeout id that was cleared. * * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout} */ Component.prototype.clearTimeout = function clearTimeout(timeoutId) { _window2['default'].clearTimeout(timeoutId); var disposeFn = function disposeFn() {}; disposeFn.guid = 'vjs-timeout-' + timeoutId; this.off('dispose', disposeFn); return timeoutId; }; /** * Creates a function that gets run every `x` milliseconds. This function is a wrapper * around `window.setInterval`. There are a few reasons to use this one instead though. * 1. It gets cleared via {@link Component#clearInterval} when * {@link Component#dispose} gets called. * 2. The function callback will be a {@link Component~GenericCallback} * * @param {Component~GenericCallback} fn * The function to run every `x` seconds. * * @param {number} interval * Execute the specified function every `x` milliseconds. * * @return {number} * Returns an id that can be used to identify the interval. It can also be be used in * {@link Component#clearInterval} to clear the interval. * * @listens Component#dispose * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval} */ Component.prototype.setInterval = function setInterval(fn, interval) { fn = Fn.bind(this, fn); var intervalId = _window2['default'].setInterval(fn, interval); var disposeFn = function disposeFn() { this.clearInterval(intervalId); }; disposeFn.guid = 'vjs-interval-' + intervalId; this.on('dispose', disposeFn); return intervalId; }; /** * Clears an interval that gets created via `window.setInterval` or * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval} * use this function instead of `window.clearInterval`. If you don't your dispose * listener will not get cleaned up until {@link Component#dispose}! * * @param {number} intervalId * The id of the interval to clear. The return value of * {@link Component#setInterval} or `window.setInterval`. * * @return {number} * Returns the interval id that was cleared. * * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval} */ Component.prototype.clearInterval = function clearInterval(intervalId) { _window2['default'].clearInterval(intervalId); var disposeFn = function disposeFn() {}; disposeFn.guid = 'vjs-interval-' + intervalId; this.off('dispose', disposeFn); return intervalId; }; /** * Register a `Component` with `videojs` given the name and the component. * * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s * should be registered using {@link Tech.registerTech} or * {@link videojs:videojs.registerTech}. * * > NOTE: This function can also be seen on videojs as * {@link videojs:videojs.registerComponent}. * * @param {string} name * The name of the `Component` to register. * * @param {Component} comp * The `Component` class to register. * * @return {Component} * The `Component` that was registered. */ Component.registerComponent = function registerComponent(name, comp) { if (!name) { return; } name = (0, _toTitleCase2['default'])(name); if (!Component.components_) { Component.components_ = {}; } if (name === 'Player' && Component.components_[name]) { var Player = Component.components_[name]; // If we have players that were disposed, then their name will still be // in Players.players. So, we must loop through and verify that the value // for each item is not null. This allows registration of the Player component // after all players have been disposed or before any were created. if (Player.players && Object.keys(Player.players).length > 0 && Object.keys(Player.players).map(function (playerName) { return Player.players[playerName]; }).every(Boolean)) { throw new Error('Can not register Player component after player has been created'); } } Component.components_[name] = comp; return comp; }; /** * Get a `Component` based on the name it was registered with. * * @param {string} name * The Name of the component to get. * * @return {Component} * The `Component` that got registered under the given name. * * @deprecated In `videojs` 6 this will not return `Component`s that were not * registered using {@link Component.registerComponent}. Currently we * check the global `videojs` object for a `Component` name and * return that if it exists. */ Component.getComponent = function getComponent(name) { if (!name) { return; } name = (0, _toTitleCase2['default'])(name); if (Component.components_ && Component.components_[name]) { return Component.components_[name]; } if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) { _log2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)'); return _window2['default'].videojs[name]; } }; /** * Sets up the constructor using the supplied init method or uses the init of the * parent object. * * @param {Object} [props={}] * An object of properties. * * @return {Object} * the extended object. * * @deprecated since version 5 */ Component.extend = function extend(props) { props = props || {}; _log2['default'].warn('Component.extend({}) has been deprecated, ' + ' use videojs.extend(Component, {}) instead'); // Set up the constructor using the supplied init method // or using the init of the parent object // Make sure to check the unobfuscated version for external libs var init = props.init || props.init || this.prototype.init || this.prototype.init || function () {}; // In Resig's simple class inheritance (previously used) the constructor // is a function that calls `this.init.apply(arguments)` // However that would prevent us from using `ParentObject.call(this);` // in a Child constructor because the `this` in `this.init` // would still refer to the Child and cause an infinite loop. // We would instead have to do // `ParentObject.prototype.init.apply(this, arguments);` // Bleh. We're not creating a _super() function, so it's good to keep // the parent constructor reference simple. var subObj = function subObj() { init.apply(this, arguments); }; // Inherit from this object's prototype subObj.prototype = Object.create(this.prototype); // Reset the constructor property for subObj otherwise // instances of subObj would have the constructor of the parent Object subObj.prototype.constructor = subObj; // Make the class extendable subObj.extend = Component.extend; // Extend subObj's prototype with functions and other properties from props for (var name in props) { if (props.hasOwnProperty(name)) { subObj.prototype[name] = props[name]; } } return subObj; }; return Component; }(); Component.registerComponent('Component', Component); exports['default'] = Component; },{"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"91":91,"95":95}],6:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackButton = _dereq_(36); var _trackButton2 = _interopRequireDefault(_trackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _audioTrackMenuItem = _dereq_(7); var _audioTrackMenuItem2 = _interopRequireDefault(_audioTrackMenuItem); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file audio-track-button.js */ /** * The base class for buttons that toggle specific {@link AudioTrack} types. * * @extends TrackButton */ var AudioTrackButton = function (_TrackButton) { _inherits(AudioTrackButton, _TrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function AudioTrackButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, AudioTrackButton); options.tracks = player.audioTracks && player.audioTracks(); var _this = _possibleConstructorReturn(this, _TrackButton.call(this, player, options)); _this.el_.setAttribute('aria-label', 'Audio Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this); }; /** * Create a menu item for each audio track * * @param {AudioTrackMenuItem[]} [items=[]] * An array of existing menu items to use. * * @return {AudioTrackMenuItem[]} * An array of menu items */ AudioTrackButton.prototype.createItems = function createItems() { var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; // if there's only one audio track, there no point in showing it this.hideThreshold_ = 1; var tracks = this.player_.audioTracks && this.player_.audioTracks(); if (!tracks) { return items; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; items.push(new _audioTrackMenuItem2['default'](this.player_, { track: track, // MenuItem is selectable selectable: true })); } return items; }; return AudioTrackButton; }(_trackButton2['default']); /** * The text that should display over the `AudioTrackButton`s controls. Added for localization. * * @type {string} * @private */ AudioTrackButton.prototype.controlText_ = 'Audio Track'; _component2['default'].registerComponent('AudioTrackButton', AudioTrackButton); exports['default'] = AudioTrackButton; },{"36":36,"5":5,"7":7}],7:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file audio-track-menu-item.js */ /** * An {@link AudioTrack} {@link MenuItem} * * @extends MenuItem */ var AudioTrackMenuItem = function (_MenuItem) { _inherits(AudioTrackMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function AudioTrackMenuItem(player, options) { _classCallCheck(this, AudioTrackMenuItem); var track = options.track; var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init. options.label = track.label || track.language || 'Unknown'; options.selected = track.enabled; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.track = track; if (tracks) { var changeHandler = Fn.bind(_this, _this.handleTracksChange); tracks.addEventListener('change', changeHandler); _this.on('dispose', function () { tracks.removeEventListener('change', changeHandler); }); } return _this; } /** * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent} * for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ AudioTrackMenuItem.prototype.handleClick = function handleClick(event) { var tracks = this.player_.audioTracks(); _MenuItem.prototype.handleClick.call(this, event); if (!tracks) { return; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; track.enabled = track === this.track; } }; /** * Handle any {@link AudioTrack} change. * * @param {EventTarget~Event} [event] * The {@link AudioTrackList#change} event that caused this to run. * * @listens AudioTrackList#change */ AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { this.selected(this.track.enabled); }; return AudioTrackMenuItem; }(_menuItem2['default']); _component2['default'].registerComponent('AudioTrackMenuItem', AudioTrackMenuItem); exports['default'] = AudioTrackMenuItem; },{"48":48,"5":5,"83":83}],8:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); _dereq_(12); _dereq_(32); _dereq_(33); _dereq_(35); _dereq_(34); _dereq_(10); _dereq_(18); _dereq_(9); _dereq_(38); _dereq_(40); _dereq_(11); _dereq_(25); _dereq_(27); _dereq_(29); _dereq_(24); _dereq_(6); _dereq_(13); _dereq_(21); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file control-bar.js */ // Required children /** * Container of main controls. * * @extends Component */ var ControlBar = function (_Component) { _inherits(ControlBar, _Component); function ControlBar() { _classCallCheck(this, ControlBar); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ ControlBar.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-control-bar', dir: 'ltr' }, { // The control bar is a group, so it can contain menuitems role: 'group' }); }; return ControlBar; }(_component2['default']); /** * Default options for `ControlBar` * * @type {Object} * @private */ ControlBar.prototype.options_ = { children: ['playToggle', 'volumeMenuButton', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subtitlesButton', 'captionsButton', 'audioTrackButton', 'fullscreenToggle'] }; _component2['default'].registerComponent('ControlBar', ControlBar); exports['default'] = ControlBar; },{"10":10,"11":11,"12":12,"13":13,"18":18,"21":21,"24":24,"25":25,"27":27,"29":29,"32":32,"33":33,"34":34,"35":35,"38":38,"40":40,"5":5,"6":6,"9":9}],9:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file fullscreen-toggle.js */ /** * Toggle fullscreen video * * @extends Button */ var FullscreenToggle = function (_Button) { _inherits(FullscreenToggle, _Button); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function FullscreenToggle(player, options) { _classCallCheck(this, FullscreenToggle); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.on(player, 'fullscreenchange', _this.handleFullscreenChange); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this); }; /** * Handles fullscreenchange on the player and change control text accordingly. * * @param {EventTarget~Event} [event] * The {@link Player#fullscreenchange} event that caused this function to be * called. * * @listens Player#fullscreenchange */ FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) { if (this.player_.isFullscreen()) { this.controlText('Non-Fullscreen'); } else { this.controlText('Fullscreen'); } }; /** * This gets called when an `FullscreenToggle` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ FullscreenToggle.prototype.handleClick = function handleClick(event) { if (!this.player_.isFullscreen()) { this.player_.requestFullscreen(); } else { this.player_.exitFullscreen(); } }; return FullscreenToggle; }(_button2['default']); /** * The text that should display over the `FullscreenToggle`s controls. Added for localization. * * @type {string} * @private */ FullscreenToggle.prototype.controlText_ = 'Fullscreen'; _component2['default'].registerComponent('FullscreenToggle', FullscreenToggle); exports['default'] = FullscreenToggle; },{"2":2,"5":5}],10:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file live-display.js */ // TODO - Future make it click to snap to live /** * Displays the live indicator when duration is Infinity. * * @extends Component */ var LiveDisplay = function (_Component) { _inherits(LiveDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function LiveDisplay(player, options) { _classCallCheck(this, LiveDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.updateShowing(); _this.on(_this.player(), 'durationchange', _this.updateShowing); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ LiveDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-live-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-live-display', innerHTML: '' + this.localize('Stream Type') + '' + this.localize('LIVE') }, { 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide * it accordingly * * @param {EventTarget~Event} [event] * The {@link Player#durationchange} event that caused this function to run. * * @listens Player#durationchange */ LiveDisplay.prototype.updateShowing = function updateShowing(event) { if (this.player().duration() === Infinity) { this.show(); } else { this.hide(); } }; return LiveDisplay; }(_component2['default']); _component2['default'].registerComponent('LiveDisplay', LiveDisplay); exports['default'] = LiveDisplay; },{"5":5,"81":81}],11:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file mute-toggle.js */ /** * A button component for muting the audio. * * @extends Button */ var MuteToggle = function (_Button) { _inherits(MuteToggle, _Button); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function MuteToggle(player, options) { _classCallCheck(this, MuteToggle); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.on(player, 'volumechange', _this.update); // hide mute toggle if the current tech doesn't support volume control if (player.tech_ && player.tech_.featuresVolumeControl === false) { _this.addClass('vjs-hidden'); } _this.on(player, 'loadstart', function () { // We need to update the button to account for a default muted state. this.update(); if (player.tech_.featuresVolumeControl === false) { this.addClass('vjs-hidden'); } else { this.removeClass('vjs-hidden'); } }); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ MuteToggle.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this); }; /** * This gets called when an `MuteToggle` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ MuteToggle.prototype.handleClick = function handleClick(event) { this.player_.muted(this.player_.muted() ? false : true); }; /** * Update the state of volume. * * @param {EventTarget~Event} [event] * The {@link Player#loadstart} event if this function was called through an * event. * * @listens Player#loadstart */ MuteToggle.prototype.update = function update(event) { var vol = this.player_.volume(); var level = 3; if (vol === 0 || this.player_.muted()) { level = 0; } else if (vol < 0.33) { level = 1; } else if (vol < 0.67) { level = 2; } // Don't rewrite the button text if the actual text doesn't change. // This causes unnecessary and confusing information for screen reader users. // This check is needed because this function gets called every time the volume level is changed. var toMute = this.player_.muted() ? 'Unmute' : 'Mute'; if (this.controlText() !== toMute) { this.controlText(toMute); } // TODO improve muted icon classes for (var i = 0; i < 4; i++) { Dom.removeElClass(this.el_, 'vjs-vol-' + i); } Dom.addElClass(this.el_, 'vjs-vol-' + level); }; return MuteToggle; }(_button2['default']); /** * The text that should display over the `MuteToggle`s controls. Added for localization. * * @type {string} * @private */ MuteToggle.prototype.controlText_ = 'Mute'; _component2['default'].registerComponent('MuteToggle', MuteToggle); exports['default'] = MuteToggle; },{"2":2,"5":5,"81":81}],12:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file play-toggle.js */ /** * Button to toggle between play and pause. * * @extends Button */ var PlayToggle = function (_Button) { _inherits(PlayToggle, _Button); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlayToggle(player, options) { _classCallCheck(this, PlayToggle); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.on(player, 'play', _this.handlePlay); _this.on(player, 'pause', _this.handlePause); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ PlayToggle.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this); }; /** * This gets called when an `PlayToggle` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ PlayToggle.prototype.handleClick = function handleClick(event) { if (this.player_.paused()) { this.player_.play(); } else { this.player_.pause(); } }; /** * Add the vjs-playing class to the element so it can change appearance. * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#play */ PlayToggle.prototype.handlePlay = function handlePlay(event) { this.removeClass('vjs-paused'); this.addClass('vjs-playing'); // change the button text to "Pause" this.controlText('Pause'); }; /** * Add the vjs-paused class to the element so it can change appearance. * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#pause */ PlayToggle.prototype.handlePause = function handlePause(event) { this.removeClass('vjs-playing'); this.addClass('vjs-paused'); // change the button text to "Play" this.controlText('Play'); }; return PlayToggle; }(_button2['default']); /** * The text that should display over the `PlayToggle`s controls. Added for localization. * * @type {string} * @private */ PlayToggle.prototype.controlText_ = 'Play'; _component2['default'].registerComponent('PlayToggle', PlayToggle); exports['default'] = PlayToggle; },{"2":2,"5":5}],13:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuButton = _dereq_(47); var _menuButton2 = _interopRequireDefault(_menuButton); var _menu = _dereq_(49); var _menu2 = _interopRequireDefault(_menu); var _playbackRateMenuItem = _dereq_(14); var _playbackRateMenuItem2 = _interopRequireDefault(_playbackRateMenuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file playback-rate-menu-button.js */ /** * The component for controlling the playback rate. * * @extends MenuButton */ var PlaybackRateMenuButton = function (_MenuButton) { _inherits(PlaybackRateMenuButton, _MenuButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlaybackRateMenuButton(player, options) { _classCallCheck(this, PlaybackRateMenuButton); var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options)); _this.updateVisibility(); _this.updateLabel(); _this.on(player, 'loadstart', _this.updateVisibility); _this.on(player, 'ratechange', _this.updateLabel); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ PlaybackRateMenuButton.prototype.createEl = function createEl() { var el = _MenuButton.prototype.createEl.call(this); this.labelEl_ = Dom.createEl('div', { className: 'vjs-playback-rate-value', innerHTML: 1.0 }); el.appendChild(this.labelEl_); return el; }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this); }; /** * Create the playback rate menu * * @return {Menu} * Menu object populated with {@link PlaybackRateMenuItem}s */ PlaybackRateMenuButton.prototype.createMenu = function createMenu() { var menu = new _menu2['default'](this.player()); var rates = this.playbackRates(); if (rates) { for (var i = rates.length - 1; i >= 0; i--) { menu.addChild(new _playbackRateMenuItem2['default'](this.player(), { rate: rates[i] + 'x' })); } } return menu; }; /** * Updates ARIA accessibility attributes */ PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() { // Current playback rate this.el().setAttribute('aria-valuenow', this.player().playbackRate()); }; /** * This gets called when an `PlaybackRateMenuButton` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) { // select next rate option var currentRate = this.player().playbackRate(); var rates = this.playbackRates(); // this will select first one if the last one currently selected var newRate = rates[0]; for (var i = 0; i < rates.length; i++) { if (rates[i] > currentRate) { newRate = rates[i]; break; } } this.player().playbackRate(newRate); }; /** * Get possible playback rates * * @return {Array} * All possible playback rates */ PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() { return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates; }; /** * Get whether playback rates is supported by the tech * and an array of playback rates exists * * @return {boolean} * Whether changing playback rate is supported */ PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() { return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0; }; /** * Hide playback rate controls when they're no playback rate options to select * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#loadstart */ PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) { if (this.playbackRateSupported()) { this.removeClass('vjs-hidden'); } else { this.addClass('vjs-hidden'); } }; /** * Update button label when rate changed * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#ratechange */ PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) { if (this.playbackRateSupported()) { this.labelEl_.innerHTML = this.player().playbackRate() + 'x'; } }; return PlaybackRateMenuButton; }(_menuButton2['default']); /** * The text that should display over the `FullscreenToggle`s controls. Added for localization. * * @type {string} * @private */ PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate'; _component2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton); exports['default'] = PlaybackRateMenuButton; },{"14":14,"47":47,"49":49,"5":5,"81":81}],14:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file playback-rate-menu-item.js */ /** * The specific menu item type for selecting a playback rate. * * @extends MenuItem */ var PlaybackRateMenuItem = function (_MenuItem) { _inherits(PlaybackRateMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlaybackRateMenuItem(player, options) { _classCallCheck(this, PlaybackRateMenuItem); var label = options.rate; var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init. options.label = label; options.selected = rate === 1; options.selectable = true; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.label = label; _this.rate = rate; _this.on(player, 'ratechange', _this.update); return _this; } /** * This gets called when an `PlaybackRateMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) { _MenuItem.prototype.handleClick.call(this); this.player().playbackRate(this.rate); }; /** * Update the PlaybackRateMenuItem when the playbackrate changes. * * @param {EventTarget~Event} [event] * The `ratechange` event that caused this function to run. * * @listens Player#ratechange */ PlaybackRateMenuItem.prototype.update = function update(event) { this.selected(this.player().playbackRate() === this.rate); }; return PlaybackRateMenuItem; }(_menuItem2['default']); /** * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization. * * @type {string} * @private */ PlaybackRateMenuItem.prototype.contentElType = 'button'; _component2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem); exports['default'] = PlaybackRateMenuItem; },{"48":48,"5":5}],15:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file load-progress-bar.js */ /** * Shows loading progress * * @extends Component */ var LoadProgressBar = function (_Component) { _inherits(LoadProgressBar, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function LoadProgressBar(player, options) { _classCallCheck(this, LoadProgressBar); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.partEls_ = []; _this.on(player, 'progress', _this.update); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ LoadProgressBar.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-load-progress', innerHTML: '' + this.localize('Loaded') + ': 0%' }); }; /** * Update progress bar * * @param {EventTarget~Event} [event] * The `progress` event that caused this function to run. * * @listens Player#progress */ LoadProgressBar.prototype.update = function update(event) { var buffered = this.player_.buffered(); var duration = this.player_.duration(); var bufferedEnd = this.player_.bufferedEnd(); var children = this.partEls_; // get the percent width of a time compared to the total end var percentify = function percentify(time, end) { // no NaN var percent = time / end || 0; return (percent >= 1 ? 1 : percent) * 100 + '%'; }; // update the width of the progress bar this.el_.style.width = percentify(bufferedEnd, duration); // add child elements to represent the individual buffered time ranges for (var i = 0; i < buffered.length; i++) { var start = buffered.start(i); var end = buffered.end(i); var part = children[i]; if (!part) { part = this.el_.appendChild(Dom.createEl()); children[i] = part; } // set the percent based on the width of the progress bar (bufferedEnd) part.style.left = percentify(start, bufferedEnd); part.style.width = percentify(end - start, bufferedEnd); } // remove unused buffered range elements for (var _i = children.length; _i > buffered.length; _i--) { this.el_.removeChild(children[_i - 1]); } children.length = buffered.length; }; return LoadProgressBar; }(_component2['default']); _component2['default'].registerComponent('LoadProgressBar', LoadProgressBar); exports['default'] = LoadProgressBar; },{"5":5,"81":81}],16:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); var _computedStyle = _dereq_(80); var _computedStyle2 = _interopRequireDefault(_computedStyle); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file mouse-time-display.js */ /** * The Mouse Time Display component shows the time you will seek to * when hovering over the progress bar * * @extends Component */ var MouseTimeDisplay = function (_Component) { _inherits(MouseTimeDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function MouseTimeDisplay(player, options) { _classCallCheck(this, MouseTimeDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; } if (_this.keepTooltipsInside) { _this.tooltip = Dom.createEl('div', { className: 'vjs-time-tooltip' }); _this.el().appendChild(_this.tooltip); _this.addClass('vjs-keep-tooltips-inside'); } _this.update(0, 0); player.on('ready', function () { _this.on(player.controlBar.progressControl.el(), 'mousemove', Fn.throttle(Fn.bind(_this, _this.handleMouseMove), 25)); }); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ MouseTimeDisplay.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-mouse-display' }); }; /** * Handle the mouse move event on the `MouseTimeDisplay`. * * @param {EventTarget~Event} event * The `mousemove` event that caused this to event to run. * * @listen mousemove */ MouseTimeDisplay.prototype.handleMouseMove = function handleMouseMove(event) { var duration = this.player_.duration(); var newTime = this.calculateDistance(event) * duration; var position = event.pageX - Dom.findElPosition(this.el().parentNode).left; this.update(newTime, position); }; /** * Update the time and posistion of the `MouseTimeDisplay`. * * @param {number} newTime * Time to change the `MouseTimeDisplay` to. * * @param {nubmer} position * Postion from the left of the in pixels. */ MouseTimeDisplay.prototype.update = function update(newTime, position) { var time = (0, _formatTime2['default'])(newTime, this.player_.duration()); this.el().style.left = position + 'px'; this.el().setAttribute('data-current-time', time); if (this.keepTooltipsInside) { var clampedPosition = this.clampPosition_(position); var difference = position - clampedPosition + 1; var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width')); var tooltipWidthHalf = tooltipWidth / 2; this.tooltip.innerHTML = time; this.tooltip.style.right = '-' + (tooltipWidthHalf - difference) + 'px'; } }; /** * Get the mouse pointers x coordinate in pixels. * * @param {EventTarget~Event} [event] * The `mousemove` event that was passed to this function by * {@link MouseTimeDisplay#handleMouseMove} * * @return {number} * THe x position in pixels of the mouse pointer. */ MouseTimeDisplay.prototype.calculateDistance = function calculateDistance(event) { return Dom.getPointerPosition(this.el().parentNode, event).x; }; /** * This takes in a horizontal position for the bar and returns a clamped position. * Clamped position means that it will keep the position greater than half the width * of the tooltip and smaller than the player width minus half the width o the tooltip. * It will only clamp the position if `keepTooltipsInside` option is set. * * @param {number} position * The position the bar wants to be * * @return {number} * The (potentially) new clamped position. * * @private */ MouseTimeDisplay.prototype.clampPosition_ = function clampPosition_(position) { if (!this.keepTooltipsInside) { return position; } var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width')); var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width')); var tooltipWidthHalf = tooltipWidth / 2; var actualPosition = position; if (position < tooltipWidthHalf) { actualPosition = Math.ceil(tooltipWidthHalf); } else if (position > playerWidth - tooltipWidthHalf) { actualPosition = Math.floor(playerWidth - tooltipWidthHalf); } return actualPosition; }; return MouseTimeDisplay; }(_component2['default']); _component2['default'].registerComponent('MouseTimeDisplay', MouseTimeDisplay); exports['default'] = MouseTimeDisplay; },{"5":5,"80":80,"81":81,"83":83,"84":84}],17:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file play-progress-bar.js */ /** * Shows play progress * * @extends Component */ var PlayProgressBar = function (_Component) { _inherits(PlayProgressBar, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlayProgressBar(player, options) { _classCallCheck(this, PlayProgressBar); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.updateDataAttr(); _this.on(player, 'timeupdate', _this.updateDataAttr); player.ready(Fn.bind(_this, _this.updateDataAttr)); if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; } if (_this.keepTooltipsInside) { _this.addClass('vjs-keep-tooltips-inside'); } return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ PlayProgressBar.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-play-progress vjs-slider-bar', innerHTML: '' + this.localize('Progress') + ': 0%' }); }; /** * Update the data-current-time attribute on the `PlayProgressBar`. * * @param {EventTarget~Event} [event] * The `timeupdate` event that caused this to run. * * @listens Player#timeupdate */ PlayProgressBar.prototype.updateDataAttr = function updateDataAttr(event) { var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); this.el_.setAttribute('data-current-time', (0, _formatTime2['default'])(time, this.player_.duration())); }; return PlayProgressBar; }(_component2['default']); _component2['default'].registerComponent('PlayProgressBar', PlayProgressBar); exports['default'] = PlayProgressBar; },{"5":5,"83":83,"84":84}],18:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); _dereq_(19); _dereq_(16); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file progress-control.js */ /** * The Progress Control component contains the seek bar, load progress, * and play progress. * * @extends Component */ var ProgressControl = function (_Component) { _inherits(ProgressControl, _Component); function ProgressControl() { _classCallCheck(this, ProgressControl); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ ProgressControl.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-progress-control vjs-control' }); }; return ProgressControl; }(_component2['default']); /** * Default options for `ProgressControl` * * @type {Object} * @private */ ProgressControl.prototype.options_ = { children: ['seekBar'] }; _component2['default'].registerComponent('ProgressControl', ProgressControl); exports['default'] = ProgressControl; },{"16":16,"19":19,"5":5}],19:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _slider = _dereq_(57); var _slider2 = _interopRequireDefault(_slider); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); var _computedStyle = _dereq_(80); var _computedStyle2 = _interopRequireDefault(_computedStyle); _dereq_(15); _dereq_(17); _dereq_(20); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file seek-bar.js */ /** * Seek Bar and holder for the progress bars * * @extends Slider */ var SeekBar = function (_Slider) { _inherits(SeekBar, _Slider); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function SeekBar(player, options) { _classCallCheck(this, SeekBar); var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options)); _this.on(player, 'timeupdate', _this.updateProgress); _this.on(player, 'ended', _this.updateProgress); player.ready(Fn.bind(_this, _this.updateProgress)); if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; } if (_this.keepTooltipsInside) { _this.tooltipProgressBar = _this.addChild('TooltipProgressBar'); } return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ SeekBar.prototype.createEl = function createEl() { return _Slider.prototype.createEl.call(this, 'div', { className: 'vjs-progress-holder' }, { 'aria-label': 'progress bar' }); }; /** * Update the seek bars tooltip and width. * * @param {EventTarget~Event} [event] * The `timeupdate` or `ended` event that caused this to run. * * @listens Player#timeupdate * @listens Player#ended */ SeekBar.prototype.updateProgress = function updateProgress(event) { this.updateAriaAttributes(this.el_); if (this.keepTooltipsInside) { this.updateAriaAttributes(this.tooltipProgressBar.el_); this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width; var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width')); var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltipProgressBar.tooltip, 'width')); var tooltipStyle = this.tooltipProgressBar.el().style; tooltipStyle.maxWidth = Math.floor(playerWidth - tooltipWidth / 2) + 'px'; tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px'; tooltipStyle.right = '-' + tooltipWidth / 2 + 'px'; } }; /** * Update ARIA accessibility attributes * * @param {Element} el * The element to update with aria accessibility attributes. */ SeekBar.prototype.updateAriaAttributes = function updateAriaAttributes(el) { // Allows for smooth scrubbing, when player can't keep up. var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); // machine readable value of progress bar (percentage complete) el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2)); // human readable value of progress bar (time complete) el.setAttribute('aria-valuetext', (0, _formatTime2['default'])(time, this.player_.duration())); }; /** * Get percentage of video played * * @return {number} * The percentage played */ SeekBar.prototype.getPercent = function getPercent() { var percent = this.player_.currentTime() / this.player_.duration(); return percent >= 1 ? 1 : percent; }; /** * Handle mouse down on seek bar * * @param {EventTarget~Event} event * The `mousedown` event that caused this to run. * * @listens mousedown */ SeekBar.prototype.handleMouseDown = function handleMouseDown(event) { this.player_.scrubbing(true); this.videoWasPlaying = !this.player_.paused(); this.player_.pause(); _Slider.prototype.handleMouseDown.call(this, event); }; /** * Handle mouse move on seek bar * * @param {EventTarget~Event} event * The `mousemove` event that caused this to run. * * @listens mousemove */ SeekBar.prototype.handleMouseMove = function handleMouseMove(event) { var newTime = this.calculateDistance(event) * this.player_.duration(); // Don't let video end while scrubbing. if (newTime === this.player_.duration()) { newTime = newTime - 0.1; } // Set new time (tell player to seek to new time) this.player_.currentTime(newTime); }; /** * Handle mouse up on seek bar * * @param {EventTarget~Event} event * The `mouseup` event that caused this to run. * * @listens mouseup */ SeekBar.prototype.handleMouseUp = function handleMouseUp(event) { _Slider.prototype.handleMouseUp.call(this, event); this.player_.scrubbing(false); if (this.videoWasPlaying) { this.player_.play(); } }; /** * Move more quickly fast forward for keyboard-only users */ SeekBar.prototype.stepForward = function stepForward() { // more quickly fast forward for keyboard-only users this.player_.currentTime(this.player_.currentTime() + 5); }; /** * Move more quickly rewind for keyboard-only users */ SeekBar.prototype.stepBack = function stepBack() { // more quickly rewind for keyboard-only users this.player_.currentTime(this.player_.currentTime() - 5); }; return SeekBar; }(_slider2['default']); /** * Default options for the `SeekBar` * * @type {Object} * @private */ SeekBar.prototype.options_ = { children: ['loadProgressBar', 'mouseTimeDisplay', 'playProgressBar'], barName: 'playProgressBar' }; /** * Call the update event for this Slider when this event happens on the player. * * @type {string} */ SeekBar.prototype.playerEvent = 'timeupdate'; _component2['default'].registerComponent('SeekBar', SeekBar); exports['default'] = SeekBar; },{"15":15,"17":17,"20":20,"5":5,"57":57,"80":80,"83":83,"84":84}],20:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file play-progress-bar.js */ /** * Shows play progress * * @extends Component */ var TooltipProgressBar = function (_Component) { _inherits(TooltipProgressBar, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function TooltipProgressBar(player, options) { _classCallCheck(this, TooltipProgressBar); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.updateDataAttr(); _this.on(player, 'timeupdate', _this.updateDataAttr); player.ready(Fn.bind(_this, _this.updateDataAttr)); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ TooltipProgressBar.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-tooltip-progress-bar vjs-slider-bar', innerHTML: '
\n ' + this.localize('Progress') + ': 0%' }); this.tooltip = el.querySelector('.vjs-time-tooltip'); return el; }; /** * Updatet the data-current-time attribute for TooltipProgressBar * * @param {EventTarget~Event} [event] * The `timeupdate` event that caused this function to run. * * @listens Player#timeupdate */ TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) { var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration()); this.el_.setAttribute('data-current-time', formattedTime); this.tooltip.innerHTML = formattedTime; }; return TooltipProgressBar; }(_component2['default']); _component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar); exports['default'] = TooltipProgressBar; },{"5":5,"83":83,"84":84}],21:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _spacer = _dereq_(22); var _spacer2 = _interopRequireDefault(_spacer); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file custom-control-spacer.js */ /** * Spacer specifically meant to be used as an insertion point for new plugins, etc. * * @extends Spacer */ var CustomControlSpacer = function (_Spacer) { _inherits(CustomControlSpacer, _Spacer); function CustomControlSpacer() { _classCallCheck(this, CustomControlSpacer); return _possibleConstructorReturn(this, _Spacer.apply(this, arguments)); } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this); }; /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ CustomControlSpacer.prototype.createEl = function createEl() { var el = _Spacer.prototype.createEl.call(this, { className: this.buildCSSClass() }); // No-flex/table-cell mode requires there be some content // in the cell to fill the remaining space of the table. el.innerHTML = ' '; return el; }; return CustomControlSpacer; }(_spacer2['default']); _component2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer); exports['default'] = CustomControlSpacer; },{"22":22,"5":5}],22:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file spacer.js */ /** * Just an empty spacer element that can be used as an append point for plugins, etc. * Also can be used to create space between elements when necessary. * * @extends Component */ var Spacer = function (_Component) { _inherits(Spacer, _Component); function Spacer() { _classCallCheck(this, Spacer); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ Spacer.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this); }; /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ Spacer.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: this.buildCSSClass() }); }; return Spacer; }(_component2['default']); _component2['default'].registerComponent('Spacer', Spacer); exports['default'] = Spacer; },{"5":5}],23:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackMenuItem = _dereq_(31); var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file caption-settings-menu-item.js */ /** * The menu item for caption track settings menu * * @extends TextTrackMenuItem */ var CaptionSettingsMenuItem = function (_TextTrackMenuItem) { _inherits(CaptionSettingsMenuItem, _TextTrackMenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function CaptionSettingsMenuItem(player, options) { _classCallCheck(this, CaptionSettingsMenuItem); options.track = { player: player, kind: options.kind, label: options.kind + ' settings', selectable: false, 'default': false, mode: 'disabled' }; // CaptionSettingsMenuItem has no concept of 'selected' options.selectable = false; var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options)); _this.addClass('vjs-texttrack-settings'); _this.controlText(', opens ' + options.kind + ' settings dialog'); return _this; } /** * This gets called when an `CaptionSettingsMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) { this.player().getChild('textTrackSettings').show(); this.player().getChild('textTrackSettings').el_.focus(); }; return CaptionSettingsMenuItem; }(_textTrackMenuItem2['default']); _component2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem); exports['default'] = CaptionSettingsMenuItem; },{"31":31,"5":5}],24:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _captionSettingsMenuItem = _dereq_(23); var _captionSettingsMenuItem2 = _interopRequireDefault(_captionSettingsMenuItem); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file captions-button.js */ /** * The button component for toggling and selecting captions * * @extends TextTrackButton */ var CaptionsButton = function (_TextTrackButton) { _inherits(CaptionsButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this component is ready. */ function CaptionsButton(player, options, ready) { _classCallCheck(this, CaptionsButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Captions Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ CaptionsButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; /** * Create caption menu items * * @return {CaptionSettingsMenuItem[]} * The array of current menu items. */ CaptionsButton.prototype.createItems = function createItems() { var items = []; if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) { items.push(new _captionSettingsMenuItem2['default'](this.player_, { kind: this.kind_ })); this.hideThreshold_ += 1; } return _TextTrackButton.prototype.createItems.call(this, items); }; return CaptionsButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ CaptionsButton.prototype.kind_ = 'captions'; /** * The text that should display over the `CaptionsButton`s controls. Added for localization. * * @type {string} * @private */ CaptionsButton.prototype.controlText_ = 'Captions'; _component2['default'].registerComponent('CaptionsButton', CaptionsButton); exports['default'] = CaptionsButton; },{"23":23,"30":30,"5":5}],25:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _chaptersTrackMenuItem = _dereq_(26); var _chaptersTrackMenuItem2 = _interopRequireDefault(_chaptersTrackMenuItem); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file chapters-button.js */ /** * The button component for toggling and selecting chapters * Chapters act much differently than other text tracks * Cues are navigation vs. other tracks of alternative languages * * @extends TextTrackButton */ var ChaptersButton = function (_TextTrackButton) { _inherits(ChaptersButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this function is ready. */ function ChaptersButton(player, options, ready) { _classCallCheck(this, ChaptersButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Chapters Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ ChaptersButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; /** * Update the menu based on the current state of its items. * * @param {EventTarget~Event} [event] * An event that triggered this function to run. * * @listens TextTrackList#addtrack * @listens TextTrackList#removetrack * @listens TextTrackList#change */ ChaptersButton.prototype.update = function update(event) { if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) { this.setTrack(this.findChaptersTrack()); } _TextTrackButton.prototype.update.call(this); }; /** * Set the currently selected track for the chapters button. * * @param {TextTrack} track * The new track to select. Nothing will change if this is the currently selected * track. */ ChaptersButton.prototype.setTrack = function setTrack(track) { if (this.track_ === track) { return; } if (!this.updateHandler_) { this.updateHandler_ = this.update.bind(this); } // here this.track_ refers to the old track instance if (this.track_) { var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); if (remoteTextTrackEl) { remoteTextTrackEl.removeEventListener('load', this.updateHandler_); } this.track_ = null; } this.track_ = track; // here this.track_ refers to the new track instance if (this.track_) { this.track_.mode = 'hidden'; var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); if (_remoteTextTrackEl) { _remoteTextTrackEl.addEventListener('load', this.updateHandler_); } } }; /** * Find the track object that is currently in use by this ChaptersButton * * @return {TextTrack|undefined} * The current track or undefined if none was found. */ ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() { var tracks = this.player_.textTracks() || []; for (var i = tracks.length - 1; i >= 0; i--) { // We will always choose the last track as our chaptersTrack var track = tracks[i]; if (track.kind === this.kind_) { return track; } } }; /** * Get the caption for the ChaptersButton based on the track label. This will also * use the current tracks localized kind as a fallback if a label does not exist. * * @return {string} * The tracks current label or the localized track kind. */ ChaptersButton.prototype.getMenuCaption = function getMenuCaption() { if (this.track_ && this.track_.label) { return this.track_.label; } return this.localize((0, _toTitleCase2['default'])(this.kind_)); }; /** * Create menu from chapter track * * @return {Menu} * New menu for the chapter buttons */ ChaptersButton.prototype.createMenu = function createMenu() { this.options_.title = this.getMenuCaption(); return _TextTrackButton.prototype.createMenu.call(this); }; /** * Create a menu item for each text track * * @return {TextTrackMenuItem[]} * Array of menu items */ ChaptersButton.prototype.createItems = function createItems() { var items = []; if (!this.track_) { return items; } var cues = this.track_.cues; if (!cues) { return items; } for (var i = 0, l = cues.length; i < l; i++) { var cue = cues[i]; var mi = new _chaptersTrackMenuItem2['default'](this.player_, { track: this.track_, cue: cue }); items.push(mi); } return items; }; return ChaptersButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ ChaptersButton.prototype.kind_ = 'chapters'; /** * The text that should display over the `ChaptersButton`s controls. Added for localization. * * @type {string} * @private */ ChaptersButton.prototype.controlText_ = 'Chapters'; _component2['default'].registerComponent('ChaptersButton', ChaptersButton); exports['default'] = ChaptersButton; },{"26":26,"30":30,"5":5,"91":91}],26:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file chapters-track-menu-item.js */ /** * The chapter track menu item * * @extends MenuItem */ var ChaptersTrackMenuItem = function (_MenuItem) { _inherits(ChaptersTrackMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function ChaptersTrackMenuItem(player, options) { _classCallCheck(this, ChaptersTrackMenuItem); var track = options.track; var cue = options.cue; var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init. options.selectable = true; options.label = cue.text; options.selected = cue.startTime <= currentTime && currentTime < cue.endTime; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.track = track; _this.cue = cue; track.addEventListener('cuechange', Fn.bind(_this, _this.update)); return _this; } /** * This gets called when an `ChaptersTrackMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) { _MenuItem.prototype.handleClick.call(this); this.player_.currentTime(this.cue.startTime); this.update(this.cue.startTime); }; /** * Update chapter menu item * * @param {EventTarget~Event} [event] * The `cuechange` event that caused this function to run. * * @listens TextTrack#cuechange */ ChaptersTrackMenuItem.prototype.update = function update(event) { var cue = this.cue; var currentTime = this.player_.currentTime(); // vjs.log(currentTime, cue.startTime); this.selected(cue.startTime <= currentTime && currentTime < cue.endTime); }; return ChaptersTrackMenuItem; }(_menuItem2['default']); _component2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem); exports['default'] = ChaptersTrackMenuItem; },{"48":48,"5":5,"83":83}],27:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file descriptions-button.js */ /** * The button component for toggling and selecting descriptions * * @extends TextTrackButton */ var DescriptionsButton = function (_TextTrackButton) { _inherits(DescriptionsButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this component is ready. */ function DescriptionsButton(player, options, ready) { _classCallCheck(this, DescriptionsButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Descriptions Menu'); var tracks = player.textTracks(); if (tracks) { var changeHandler = Fn.bind(_this, _this.handleTracksChange); tracks.addEventListener('change', changeHandler); _this.on('dispose', function () { tracks.removeEventListener('change', changeHandler); }); } return _this; } /** * Handle text track change * * @param {EventTarget~Event} event * The event that caused this function to run * * @listens TextTrackList#change */ DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) { var tracks = this.player().textTracks(); var disabled = false; // Check whether a track of a different kind is showing for (var i = 0, l = tracks.length; i < l; i++) { var track = tracks[i]; if (track.kind !== this.kind_ && track.mode === 'showing') { disabled = true; break; } } // If another track is showing, disable this menu button if (disabled) { this.disable(); } else { this.enable(); } }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; return DescriptionsButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ DescriptionsButton.prototype.kind_ = 'descriptions'; /** * The text that should display over the `DescriptionsButton`s controls. Added for localization. * * @type {string} * @private */ DescriptionsButton.prototype.controlText_ = 'Descriptions'; _component2['default'].registerComponent('DescriptionsButton', DescriptionsButton); exports['default'] = DescriptionsButton; },{"30":30,"5":5,"83":83}],28:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackMenuItem = _dereq_(31); var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file off-text-track-menu-item.js */ /** * A special menu item for turning of a specific type of text track * * @extends TextTrackMenuItem */ var OffTextTrackMenuItem = function (_TextTrackMenuItem) { _inherits(OffTextTrackMenuItem, _TextTrackMenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function OffTextTrackMenuItem(player, options) { _classCallCheck(this, OffTextTrackMenuItem); // Create pseudo track info // Requires options['kind'] options.track = { player: player, kind: options.kind, label: options.kind + ' off', 'default': false, mode: 'disabled' }; // MenuItem is selectable options.selectable = true; var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options)); _this.selected(true); return _this; } /** * Handle text track change * * @param {EventTarget~Event} event * The event that caused this function to run */ OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { var tracks = this.player().textTracks(); var selected = true; for (var i = 0, l = tracks.length; i < l; i++) { var track = tracks[i]; if (track.kind === this.track.kind && track.mode === 'showing') { selected = false; break; } } this.selected(selected); }; return OffTextTrackMenuItem; }(_textTrackMenuItem2['default']); _component2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem); exports['default'] = OffTextTrackMenuItem; },{"31":31,"5":5}],29:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file subtitles-button.js */ /** * The button component for toggling and selecting subtitles * * @extends TextTrackButton */ var SubtitlesButton = function (_TextTrackButton) { _inherits(SubtitlesButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this component is ready. */ function SubtitlesButton(player, options, ready) { _classCallCheck(this, SubtitlesButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Subtitles Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; return SubtitlesButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ SubtitlesButton.prototype.kind_ = 'subtitles'; /** * The text that should display over the `SubtitlesButton`s controls. Added for localization. * * @type {string} * @private */ SubtitlesButton.prototype.controlText_ = 'Subtitles'; _component2['default'].registerComponent('SubtitlesButton', SubtitlesButton); exports['default'] = SubtitlesButton; },{"30":30,"5":5}],30:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackButton = _dereq_(36); var _trackButton2 = _interopRequireDefault(_trackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _textTrackMenuItem = _dereq_(31); var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem); var _offTextTrackMenuItem = _dereq_(28); var _offTextTrackMenuItem2 = _interopRequireDefault(_offTextTrackMenuItem); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-button.js */ /** * The base class for buttons that toggle specific text track types (e.g. subtitles) * * @extends MenuButton */ var TextTrackButton = function (_TrackButton) { _inherits(TextTrackButton, _TrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function TextTrackButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, TextTrackButton); options.tracks = player.textTracks(); return _possibleConstructorReturn(this, _TrackButton.call(this, player, options)); } /** * Create a menu item for each text track * * @param {TextTrackMenuItem[]} [items=[]] * Existing array of items to use during creation * * @return {TextTrackMenuItem[]} * Array of menu items that were created */ TextTrackButton.prototype.createItems = function createItems() { var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; // Add an OFF menu item to turn all tracks off items.push(new _offTextTrackMenuItem2['default'](this.player_, { kind: this.kind_ })); this.hideThreshold_ += 1; var tracks = this.player_.textTracks(); if (!tracks) { return items; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; // only add tracks that are of the appropriate kind and have a label if (track.kind === this.kind_) { items.push(new _textTrackMenuItem2['default'](this.player_, { track: track, // MenuItem is selectable selectable: true })); } } return items; }; return TextTrackButton; }(_trackButton2['default']); _component2['default'].registerComponent('TextTrackButton', TextTrackButton); exports['default'] = TextTrackButton; },{"28":28,"31":31,"36":36,"5":5}],31:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-menu-item.js */ /** * The specific menu item type for selecting a language within a text track kind * * @extends MenuItem */ var TextTrackMenuItem = function (_MenuItem) { _inherits(TextTrackMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function TextTrackMenuItem(player, options) { _classCallCheck(this, TextTrackMenuItem); var track = options.track; var tracks = player.textTracks(); // Modify options for parent MenuItem class's init. options.label = track.label || track.language || 'Unknown'; options.selected = track['default'] || track.mode === 'showing'; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.track = track; if (tracks) { var changeHandler = Fn.bind(_this, _this.handleTracksChange); player.on(['loadstart', 'texttrackchange'], changeHandler); tracks.addEventListener('change', changeHandler); _this.on('dispose', function () { tracks.removeEventListener('change', changeHandler); }); } // iOS7 doesn't dispatch change events to TextTrackLists when an // associated track's mode changes. Without something like // Object.observe() (also not present on iOS7), it's not // possible to detect changes to the mode attribute and polyfill // the change event. As a poor substitute, we manually dispatch // change events whenever the controls modify the mode. if (tracks && tracks.onchange === undefined) { var event = void 0; _this.on(['tap', 'click'], function () { if (_typeof(_window2['default'].Event) !== 'object') { // Android 2.3 throws an Illegal Constructor error for window.Event try { event = new _window2['default'].Event('change'); } catch (err) { // continue regardless of error } } if (!event) { event = _document2['default'].createEvent('Event'); event.initEvent('change', true, true); } tracks.dispatchEvent(event); }); } return _this; } /** * This gets called when an `TextTrackMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ TextTrackMenuItem.prototype.handleClick = function handleClick(event) { var kind = this.track.kind; var tracks = this.player_.textTracks(); _MenuItem.prototype.handleClick.call(this, event); if (!tracks) { return; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; if (track.kind !== kind) { continue; } if (track === this.track) { track.mode = 'showing'; } else { track.mode = 'disabled'; } } }; /** * Handle text track list change * * @param {EventTarget~Event} event * The `change` event that caused this function to be called. * * @listens TextTrackList#change */ TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { this.selected(this.track.mode === 'showing'); }; return TextTrackMenuItem; }(_menuItem2['default']); _component2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem); exports['default'] = TextTrackMenuItem; },{"48":48,"5":5,"83":83,"94":94,"95":95}],32:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file current-time-display.js */ /** * Displays the current time * * @extends Component */ var CurrentTimeDisplay = function (_Component) { _inherits(CurrentTimeDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function CurrentTimeDisplay(player, options) { _classCallCheck(this, CurrentTimeDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.on(player, 'timeupdate', _this.updateContent); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ CurrentTimeDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-current-time vjs-time-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-current-time-display', // label the current time for screen reader users innerHTML: 'Current Time ' + '0:00' }, { // tell screen readers not to automatically read the time as it changes 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Update current time display * * @param {EventTarget~Event} [event] * The `timeupdate` event that caused this function to run. * * @listens Player#timeupdate */ CurrentTimeDisplay.prototype.updateContent = function updateContent(event) { // Allows for smooth scrubbing, when player can't keep up. var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); var localizedText = this.localize('Current Time'); var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration()); if (formattedTime !== this.formattedTime_) { this.formattedTime_ = formattedTime; this.contentEl_.innerHTML = '' + localizedText + ' ' + formattedTime; } }; return CurrentTimeDisplay; }(_component2['default']); _component2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay); exports['default'] = CurrentTimeDisplay; },{"5":5,"81":81,"84":84}],33:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file duration-display.js */ /** * Displays the duration * * @extends Component */ var DurationDisplay = function (_Component) { _inherits(DurationDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function DurationDisplay(player, options) { _classCallCheck(this, DurationDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.on(player, 'durationchange', _this.updateContent); // Also listen for timeupdate and loadedmetadata because removing those // listeners could have broken dependent applications/libraries. These // can likely be removed for 6.0. _this.on(player, 'timeupdate', _this.updateContent); _this.on(player, 'loadedmetadata', _this.updateContent); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ DurationDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-duration vjs-time-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-duration-display', // label the duration time for screen reader users innerHTML: '' + this.localize('Duration Time') + ' 0:00' }, { // tell screen readers not to automatically read the time as it changes 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Update duration time display. * * @param {EventTarget~Event} [event] * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused * this function to be called. * * @listens Player#durationchange * @listens Player#timeupdate * @listens Player#loadedmetadata */ DurationDisplay.prototype.updateContent = function updateContent(event) { var duration = this.player_.duration(); if (duration && this.duration_ !== duration) { this.duration_ = duration; var localizedText = this.localize('Duration Time'); var formattedTime = (0, _formatTime2['default'])(duration); // label the duration time for screen reader users this.contentEl_.innerHTML = '' + localizedText + ' ' + formattedTime; } }; return DurationDisplay; }(_component2['default']); _component2['default'].registerComponent('DurationDisplay', DurationDisplay); exports['default'] = DurationDisplay; },{"5":5,"81":81,"84":84}],34:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file remaining-time-display.js */ /** * Displays the time left in the video * * @extends Component */ var RemainingTimeDisplay = function (_Component) { _inherits(RemainingTimeDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function RemainingTimeDisplay(player, options) { _classCallCheck(this, RemainingTimeDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.on(player, 'timeupdate', _this.updateContent); _this.on(player, 'durationchange', _this.updateContent); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ RemainingTimeDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-remaining-time vjs-time-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-remaining-time-display', // label the remaining time for screen reader users innerHTML: '' + this.localize('Remaining Time') + ' -0:00' }, { // tell screen readers not to automatically read the time as it changes 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Update remaining time display. * * @param {EventTarget~Event} [event] * The `timeupdate` or `durationchange` event that caused this to run. * * @listens Player#timeupdate * @listens Player#durationchange */ RemainingTimeDisplay.prototype.updateContent = function updateContent(event) { if (this.player_.duration()) { var localizedText = this.localize('Remaining Time'); var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime()); if (formattedTime !== this.formattedTime_) { this.formattedTime_ = formattedTime; this.contentEl_.innerHTML = '' + localizedText + ' -' + formattedTime; } } // Allows for smooth scrubbing, when player can't keep up. // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime(); // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration()); }; return RemainingTimeDisplay; }(_component2['default']); _component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay); exports['default'] = RemainingTimeDisplay; },{"5":5,"81":81,"84":84}],35:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file time-divider.js */ /** * The separator between the current time and duration. * Can be hidden if it's not needed in the design. * * @extends Component */ var TimeDivider = function (_Component) { _inherits(TimeDivider, _Component); function TimeDivider() { _classCallCheck(this, TimeDivider); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the component's DOM element * * @return {Element} * The element that was created. */ TimeDivider.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-time-control vjs-time-divider', innerHTML: '
/
' }); }; return TimeDivider; }(_component2['default']); _component2['default'].registerComponent('TimeDivider', TimeDivider); exports['default'] = TimeDivider; },{"5":5}],36:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuButton = _dereq_(47); var _menuButton2 = _interopRequireDefault(_menuButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file track-button.js */ /** * The base class for buttons that toggle specific track types (e.g. subtitles). * * @extends MenuButton */ var TrackButton = function (_MenuButton) { _inherits(TrackButton, _MenuButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function TrackButton(player, options) { _classCallCheck(this, TrackButton); var tracks = options.tracks; var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options)); if (_this.items.length <= 1) { _this.hide(); } if (!tracks) { return _possibleConstructorReturn(_this); } var updateHandler = Fn.bind(_this, _this.update); tracks.addEventListener('removetrack', updateHandler); tracks.addEventListener('addtrack', updateHandler); _this.player_.on('dispose', function () { tracks.removeEventListener('removetrack', updateHandler); tracks.removeEventListener('addtrack', updateHandler); }); return _this; } return TrackButton; }(_menuButton2['default']); _component2['default'].registerComponent('TrackButton', TrackButton); exports['default'] = TrackButton; },{"47":47,"5":5,"83":83}],37:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _slider = _dereq_(57); var _slider2 = _interopRequireDefault(_slider); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); _dereq_(39); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-bar.js */ // Required children /** * The bar that contains the volume level and can be clicked on to adjust the level * * @extends Slider */ var VolumeBar = function (_Slider) { _inherits(VolumeBar, _Slider); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function VolumeBar(player, options) { _classCallCheck(this, VolumeBar); var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options)); _this.on(player, 'volumechange', _this.updateARIAAttributes); player.ready(Fn.bind(_this, _this.updateARIAAttributes)); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ VolumeBar.prototype.createEl = function createEl() { return _Slider.prototype.createEl.call(this, 'div', { className: 'vjs-volume-bar vjs-slider-bar' }, { 'aria-label': 'volume level' }); }; /** * Handle movement events on the {@link VolumeMenuButton}. * * @param {EventTarget~Event} event * The event that caused this function to run. * * @listens mousemove */ VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) { this.checkMuted(); this.player_.volume(this.calculateDistance(event)); }; /** * If the player is muted unmute it. */ VolumeBar.prototype.checkMuted = function checkMuted() { if (this.player_.muted()) { this.player_.muted(false); } }; /** * Get percent of volume level * * @return {number} * Volume level percent as a decimal number. */ VolumeBar.prototype.getPercent = function getPercent() { if (this.player_.muted()) { return 0; } return this.player_.volume(); }; /** * Increase volume level for keyboard users */ VolumeBar.prototype.stepForward = function stepForward() { this.checkMuted(); this.player_.volume(this.player_.volume() + 0.1); }; /** * Decrease volume level for keyboard users */ VolumeBar.prototype.stepBack = function stepBack() { this.checkMuted(); this.player_.volume(this.player_.volume() - 0.1); }; /** * Update ARIA accessibility attributes * * @param {EventTarget~Event} [event] * The `volumechange` event that caused this function to run. * * @listens Player#volumechange */ VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) { // Current value of volume bar as a percentage var volume = (this.player_.volume() * 100).toFixed(2); this.el_.setAttribute('aria-valuenow', volume); this.el_.setAttribute('aria-valuetext', volume + '%'); }; return VolumeBar; }(_slider2['default']); /** * Default options for the `VolumeBar` * * @type {Object} * @private */ VolumeBar.prototype.options_ = { children: ['volumeLevel'], barName: 'volumeLevel' }; /** * Call the update event for this Slider when this event happens on the player. * * @type {string} */ VolumeBar.prototype.playerEvent = 'volumechange'; _component2['default'].registerComponent('VolumeBar', VolumeBar); exports['default'] = VolumeBar; },{"39":39,"5":5,"57":57,"83":83}],38:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); _dereq_(37); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-control.js */ // Required children /** * The component for controlling the volume level * * @extends Component */ var VolumeControl = function (_Component) { _inherits(VolumeControl, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function VolumeControl(player, options) { _classCallCheck(this, VolumeControl); // hide volume controls when they're not supported by the current tech var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); if (player.tech_ && player.tech_.featuresVolumeControl === false) { _this.addClass('vjs-hidden'); } _this.on(player, 'loadstart', function () { if (player.tech_.featuresVolumeControl === false) { this.addClass('vjs-hidden'); } else { this.removeClass('vjs-hidden'); } }); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ VolumeControl.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-volume-control vjs-control' }); }; return VolumeControl; }(_component2['default']); /** * Default options for the `VolumeControl` * * @type {Object} * @private */ VolumeControl.prototype.options_ = { children: ['volumeBar'] }; _component2['default'].registerComponent('VolumeControl', VolumeControl); exports['default'] = VolumeControl; },{"37":37,"5":5}],39:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-level.js */ /** * Shows volume level * * @extends Component */ var VolumeLevel = function (_Component) { _inherits(VolumeLevel, _Component); function VolumeLevel() { _classCallCheck(this, VolumeLevel); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ VolumeLevel.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-volume-level', innerHTML: '' }); }; return VolumeLevel; }(_component2['default']); _component2['default'].registerComponent('VolumeLevel', VolumeLevel); exports['default'] = VolumeLevel; },{"5":5}],40:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _popup = _dereq_(54); var _popup2 = _interopRequireDefault(_popup); var _popupButton = _dereq_(53); var _popupButton2 = _interopRequireDefault(_popupButton); var _muteToggle = _dereq_(11); var _muteToggle2 = _interopRequireDefault(_muteToggle); var _volumeBar = _dereq_(37); var _volumeBar2 = _interopRequireDefault(_volumeBar); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-menu-button.js */ /** * Button for volume popup * * @extends PopupButton */ var VolumeMenuButton = function (_PopupButton) { _inherits(VolumeMenuButton, _PopupButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function VolumeMenuButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, VolumeMenuButton); // Default to inline if (options.inline === undefined) { options.inline = true; } // If the vertical option isn't passed at all, default to true. if (options.vertical === undefined) { // If an inline volumeMenuButton is used, we should default to using // a horizontal slider for obvious reasons. if (options.inline) { options.vertical = false; } else { options.vertical = true; } } // The vertical option needs to be set on the volumeBar as well, // since that will need to be passed along to the VolumeBar constructor options.volumeBar = options.volumeBar || {}; options.volumeBar.vertical = !!options.vertical; // Same listeners as MuteToggle var _this = _possibleConstructorReturn(this, _PopupButton.call(this, player, options)); _this.on(player, 'volumechange', _this.volumeUpdate); _this.on(player, 'loadstart', _this.volumeUpdate); // hide mute toggle if the current tech doesn't support volume control function updateVisibility() { if (player.tech_ && player.tech_.featuresVolumeControl === false) { this.addClass('vjs-hidden'); } else { this.removeClass('vjs-hidden'); } } updateVisibility.call(_this); _this.on(player, 'loadstart', updateVisibility); _this.on(_this.volumeBar, ['slideractive', 'focus'], function () { this.addClass('vjs-slider-active'); }); _this.on(_this.volumeBar, ['sliderinactive', 'blur'], function () { this.removeClass('vjs-slider-active'); }); _this.on(_this.volumeBar, ['focus'], function () { this.addClass('vjs-lock-showing'); }); _this.on(_this.volumeBar, ['blur'], function () { this.removeClass('vjs-lock-showing'); }); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() { var orientationClass = ''; if (this.options_.vertical) { orientationClass = 'vjs-volume-menu-button-vertical'; } else { orientationClass = 'vjs-volume-menu-button-horizontal'; } return 'vjs-volume-menu-button ' + _PopupButton.prototype.buildCSSClass.call(this) + ' ' + orientationClass; }; /** * Create the VolumeMenuButton popup * * @return {Popup} * The popup that was created */ VolumeMenuButton.prototype.createPopup = function createPopup() { var popup = new _popup2['default'](this.player_, { contentElType: 'div' }); var vb = new _volumeBar2['default'](this.player_, this.options_.volumeBar); popup.addChild(vb); this.menuContent = popup; this.volumeBar = vb; this.attachVolumeBarEvents(); return popup; }; /** * This gets called when an `VolumeMenuButton` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ VolumeMenuButton.prototype.handleClick = function handleClick(event) { _muteToggle2['default'].prototype.handleClick.call(this); _PopupButton.prototype.handleClick.call(this); }; /** * Add events listeners to the created `VolumeBar`. */ VolumeMenuButton.prototype.attachVolumeBarEvents = function attachVolumeBarEvents() { this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown)); }; /** * Handle the `mousedown` and `touchdown` events on the `VolumeBar` * * @param {EventTarget~Event} [event] * The `mousedown` or `touchdown` event that caused this to run. * * @listens mousedown * @listens touchdown */ VolumeMenuButton.prototype.handleMouseDown = function handleMouseDown(event) { this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove)); this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp); }; /** * Handle the `mouseup` and `touchend` events on the `VolumeBar` * * @param {EventTarget~Event} [event] * The `mouseup` or `touchend` event that caused this to run. * * @listens mouseup * @listens touchend */ VolumeMenuButton.prototype.handleMouseUp = function handleMouseUp(event) { this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove)); }; return VolumeMenuButton; }(_popupButton2['default']); /** * @borrows MuteToggle#update as VolumeMenuButton#volumeUpdate */ VolumeMenuButton.prototype.volumeUpdate = _muteToggle2['default'].prototype.update; /** * The text that should display over the `VolumeMenuButton`s controls. Added for localization. * * @type {string} * @private */ VolumeMenuButton.prototype.controlText_ = 'Mute'; _component2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton); exports['default'] = VolumeMenuButton; },{"11":11,"37":37,"5":5,"53":53,"54":54,"83":83}],41:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _modalDialog = _dereq_(50); var _modalDialog2 = _interopRequireDefault(_modalDialog); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file error-display.js */ /** * A display that indicates an error has occurred. This means that the video * is unplayable. * * @extends ModalDialog */ var ErrorDisplay = function (_ModalDialog) { _inherits(ErrorDisplay, _ModalDialog); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function ErrorDisplay(player, options) { _classCallCheck(this, ErrorDisplay); var _this = _possibleConstructorReturn(this, _ModalDialog.call(this, player, options)); _this.on(player, 'error', _this.open); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. * * @deprecated Since version 5. */ ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this); }; /** * Gets the localized error message based on the `Player`s error. * * @return {string} * The `Player`s error message localized or an empty string. */ ErrorDisplay.prototype.content = function content() { var error = this.player().error(); return error ? this.localize(error.message) : ''; }; return ErrorDisplay; }(_modalDialog2['default']); /** * The default options for an `ErrorDisplay`. * * @private */ ErrorDisplay.prototype.options_ = (0, _mergeOptions2['default'])(_modalDialog2['default'].prototype.options_, { pauseOnOpen: false, fillAlways: true, temporary: false, uncloseable: true }); _component2['default'].registerComponent('ErrorDisplay', ErrorDisplay); exports['default'] = ErrorDisplay; },{"5":5,"50":50,"87":87}],42:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } /** * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It * adds shorthand functions that wrap around lengthy functions. For example: * the `on` function is a wrapper around `addEventListener`. * * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget} * @class EventTarget */ var EventTarget = function EventTarget() {}; /** * A Custom DOM event. * * @typedef {Object} EventTarget~Event * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent} */ /** * All event listeners should follow the following format. * * @callback EventTarget~EventListener * @this {EventTarget} * * @param {EventTarget~Event} event * the event that triggered this function * * @param {Object} [hash] * hash of data sent during the event */ /** * An object containing event names as keys and booleans as values. * * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger} * will have extra functionality. See that function for more information. * * @property EventTarget.prototype.allowedEvents_ * @private */ /** * @file src/js/event-target.js */ EventTarget.prototype.allowedEvents_ = {}; /** * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a * function that will get called when an event with a certain name gets triggered. * * @param {string|string[]} type * An event name or an array of event names. * * @param {EventTarget~EventListener} fn * The function to call with `EventTarget`s */ EventTarget.prototype.on = function (type, fn) { // Remove the addEventListener alias before calling Events.on // so we don't get into an infinite type loop var ael = this.addEventListener; this.addEventListener = function () {}; Events.on(this, type, fn); this.addEventListener = ael; }; /** * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#on} */ EventTarget.prototype.addEventListener = EventTarget.prototype.on; /** * Removes an `event listener` for a specific event from an instance of `EventTarget`. * This makes it so that the `event listener` will no longer get called when the * named event happens. * * @param {string|string[]} type * An event name or an array of event names. * * @param {EventTarget~EventListener} fn * The function to remove. */ EventTarget.prototype.off = function (type, fn) { Events.off(this, type, fn); }; /** * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#off} */ EventTarget.prototype.removeEventListener = EventTarget.prototype.off; /** * This function will add an `event listener` that gets triggered only once. After the * first trigger it will get removed. This is like adding an `event listener` * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself. * * @param {string|string[]} type * An event name or an array of event names. * * @param {EventTarget~EventListener} fn * The function to be called once for each event name. */ EventTarget.prototype.one = function (type, fn) { // Remove the addEventListener alialing Events.on // so we don't get into an infinite type loop var ael = this.addEventListener; this.addEventListener = function () {}; Events.one(this, type, fn); this.addEventListener = ael; }; /** * This function causes an event to happen. This will then cause any `event listeners` * that are waiting for that event, to get called. If there are no `event listeners` * for an event then nothing will happen. * * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`. * Trigger will also call the `on` + `uppercaseEventName` function. * * Example: * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call * `onClick` if it exists. * * @param {string|EventTarget~Event|Object} event * The name of the event, an `Event`, or an object with a key of type set to * an event name. */ EventTarget.prototype.trigger = function (event) { var type = event.type || event; if (typeof event === 'string') { event = { type: type }; } event = Events.fixEvent(event); if (this.allowedEvents_[type] && this['on' + type]) { this['on' + type](event); } Events.trigger(this, event); }; /** * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#trigger} */ EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger; exports['default'] = EventTarget; },{"82":82}],43:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _obj = _dereq_(88); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * @file extend.js * @module extend */ /** * A combination of node inherits and babel's inherits (after transpile). * Both work the same but node adds `super_` to the subClass * and Bable adds the superClass as __proto__. Both seem useful. * * @param {Object} subClass * The class to inherit to * * @param {Object} superClass * The class to inherit from * * @private */ var _inherits = function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass))); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) { // node subClass.super_ = superClass; } }; /** * Function for subclassing using the same inheritance that * videojs uses internally * * @param {Object} superClass * The class to inherit from * * @param {Object} [subClassMethods={}] * The class to inherit to * * @return {Object} * The new object with subClassMethods that inherited superClass. */ var extendFn = function extendFn(superClass) { var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var subClass = function subClass() { superClass.apply(this, arguments); }; var methods = {}; if ((0, _obj.isObject)(subClassMethods)) { if (typeof subClassMethods.init === 'function') { _log2['default'].warn('Constructor logic via init() is deprecated; please use constructor() instead.'); subClassMethods.constructor = subClassMethods.init; } if (subClassMethods.constructor !== Object.prototype.constructor) { subClass = subClassMethods.constructor; } methods = subClassMethods; } else if (typeof subClassMethods === 'function') { subClass = subClassMethods; } _inherits(subClass, superClass); // Extend subObj's prototype with functions and other properties from props for (var name in methods) { if (methods.hasOwnProperty(name)) { subClass.prototype[name] = methods[name]; } } return subClass; }; exports['default'] = extendFn; },{"86":86,"88":88}],44:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * Store the browser-specific methods for the fullscreen API. * * @type {Object} * @see [Specification]{@link https://fullscreen.spec.whatwg.org} * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js} */ var FullscreenApi = {}; // browser API methods /** * @file fullscreen-api.js * @module fullscreen-api * @private */ var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'], // WebKit ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Old WebKit (Safari 5.1) ['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Mozilla ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'], // Microsoft ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']]; var specApi = apiMap[0]; var browserApi = void 0; // determine the supported set of functions for (var i = 0; i < apiMap.length; i++) { // check for exitFullscreen function if (apiMap[i][1] in _document2['default']) { browserApi = apiMap[i]; break; } } // map the browser API names to the spec API names if (browserApi) { for (var _i = 0; _i < browserApi.length; _i++) { FullscreenApi[specApi[_i]] = browserApi[_i]; } } exports['default'] = FullscreenApi; },{"94":94}],45:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file loading-spinner.js */ /** * A loading spinner for use during waiting/loading events. * * @extends Component */ var LoadingSpinner = function (_Component) { _inherits(LoadingSpinner, _Component); function LoadingSpinner() { _classCallCheck(this, LoadingSpinner); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `LoadingSpinner`s DOM element. * * @return {Element} * The dom element that gets created. */ LoadingSpinner.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-loading-spinner', dir: 'ltr' }); }; return LoadingSpinner; }(_component2['default']); _component2['default'].registerComponent('LoadingSpinner', LoadingSpinner); exports['default'] = LoadingSpinner; },{"5":5}],46:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _obj = _dereq_(88); /** * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class. * * @param {number|string|Object|MediaError} value * This can be of multiple types: * - number: should be a standard error code * - string: an error message (the code will be 0) * - Object: arbitrary properties * - `MediaError` (native): used to populate a video.js `MediaError` object * - `MediaError` (video.js): will return itself if it's already a * video.js `MediaError` object. * * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror} * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes} * * @class MediaError */ function MediaError(value) { // Allow redundant calls to this constructor to avoid having `instanceof` // checks peppered around the code. if (value instanceof MediaError) { return value; } if (typeof value === 'number') { this.code = value; } else if (typeof value === 'string') { // default code is zero, so this is a custom error this.message = value; } else if ((0, _obj.isObject)(value)) { // We assign the `code` property manually because native `MediaError` objects // do not expose it as an own/enumerable property of the object. if (typeof value.code === 'number') { this.code = value.code; } (0, _obj.assign)(this, value); } if (!this.message) { this.message = MediaError.defaultMessages[this.code] || ''; } } /** * The error code that refers two one of the defined `MediaError` types * * @type {Number} */ /** * @file media-error.js */ MediaError.prototype.code = 0; /** * An optional message that to show with the error. Message is not part of the HTML5 * video spec but allows for more informative custom errors. * * @type {String} */ MediaError.prototype.message = ''; /** * An optional status code that can be set by plugins to allow even more detail about * the error. For example a plugin might provide a specific HTTP status code and an * error message for that code. Then when the plugin gets that error this class will * know how to display an error message for it. This allows a custom message to show * up on the `Player` error overlay. * * @type {Array} */ MediaError.prototype.status = null; /** * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the * specification listed under {@link MediaError} for more information. * * @enum {array} * @readonly * @property {string} 0 - MEDIA_ERR_CUSTOM * @property {string} 1 - MEDIA_ERR_CUSTOM * @property {string} 2 - MEDIA_ERR_ABORTED * @property {string} 3 - MEDIA_ERR_NETWORK * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED * @property {string} 5 - MEDIA_ERR_ENCRYPTED */ MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED']; /** * The default `MediaError` messages based on the {@link MediaError.errorTypes}. * * @type {Array} * @constant */ MediaError.defaultMessages = { 1: 'You aborted the media playback', 2: 'A network error caused the media download to fail part-way.', 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.', 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.', 5: 'The media is encrypted and we do not have the keys to decrypt it.' }; // Add types as properties on MediaError // e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) { MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance MediaError.prototype[MediaError.errorTypes[errNum]] = errNum; } // jsdocs for instance/static members added above // instance methods use `#` and static methods use `.` /** * W3C error code for any custom error. * * @member MediaError#MEDIA_ERR_CUSTOM * @constant {number} * @default 0 */ /** * W3C error code for any custom error. * * @member MediaError.MEDIA_ERR_CUSTOM * @constant {number} * @default 0 */ /** * W3C error code for media error aborted. * * @member MediaError#MEDIA_ERR_ABORTED * @constant {number} * @default 1 */ /** * W3C error code for media error aborted. * * @member MediaError.MEDIA_ERR_ABORTED * @constant {number} * @default 1 */ /** * W3C error code for any network error. * * @member MediaError#MEDIA_ERR_NETWORK * @constant {number} * @default 2 */ /** * W3C error code for any network error. * * @member MediaError.MEDIA_ERR_NETWORK * @constant {number} * @default 2 */ /** * W3C error code for any decoding error. * * @member MediaError#MEDIA_ERR_DECODE * @constant {number} * @default 3 */ /** * W3C error code for any decoding error. * * @member MediaError.MEDIA_ERR_DECODE * @constant {number} * @default 3 */ /** * W3C error code for any time that a source is not supported. * * @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED * @constant {number} * @default 4 */ /** * W3C error code for any time that a source is not supported. * * @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED * @constant {number} * @default 4 */ /** * W3C error code for any time that a source is encrypted. * * @member MediaError#MEDIA_ERR_ENCRYPTED * @constant {number} * @default 5 */ /** * W3C error code for any time that a source is encrypted. * * @member MediaError.MEDIA_ERR_ENCRYPTED * @constant {number} * @default 5 */ exports['default'] = MediaError; },{"88":88}],47:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _menu = _dereq_(49); var _menu2 = _interopRequireDefault(_menu); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file menu-button.js */ /** * A `MenuButton` class for any popup {@link Menu}. * * @extends ClickableComponent */ var MenuButton = function (_ClickableComponent) { _inherits(MenuButton, _ClickableComponent); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function MenuButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, MenuButton); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.update(); _this.enabled_ = true; _this.el_.setAttribute('aria-haspopup', 'true'); _this.el_.setAttribute('role', 'menuitem'); _this.on('keydown', _this.handleSubmenuKeyPress); return _this; } /** * Update the menu based on the current state of its items. */ MenuButton.prototype.update = function update() { var menu = this.createMenu(); if (this.menu) { this.removeChild(this.menu); } this.menu = menu; this.addChild(menu); /** * Track the state of the menu button * * @type {Boolean} * @private */ this.buttonPressed_ = false; this.el_.setAttribute('aria-expanded', 'false'); if (this.items && this.items.length <= this.hideThreshold_) { this.hide(); } else { this.show(); } }; /** * Create the menu and add all items to it. * * @return {Menu} * The constructed menu */ MenuButton.prototype.createMenu = function createMenu() { var menu = new _menu2['default'](this.player_); /** * Hide the menu if the number of items is less than or equal to this threshold. This defaults * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list * it here because every time we run `createMenu` we need to reset the value. * * @protected * @type {Number} */ this.hideThreshold_ = 0; // Add a title list item to the top if (this.options_.title) { var title = Dom.createEl('li', { className: 'vjs-menu-title', innerHTML: (0, _toTitleCase2['default'])(this.options_.title), tabIndex: -1 }); this.hideThreshold_ += 1; menu.children_.unshift(title); Dom.insertElFirst(title, menu.contentEl()); } this.items = this.createItems(); if (this.items) { // Add menu items to the menu for (var i = 0; i < this.items.length; i++) { menu.addItem(this.items[i]); } } return menu; }; /** * Create the list of menu items. Specific to each subclass. * * @abstract */ MenuButton.prototype.createItems = function createItems() {}; /** * Create the `MenuButtons`s DOM element. * * @return {Element} * The element that gets created. */ MenuButton.prototype.createEl = function createEl() { return _ClickableComponent.prototype.createEl.call(this, 'div', { className: this.buildCSSClass() }); }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ MenuButton.prototype.buildCSSClass = function buildCSSClass() { var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether. if (this.options_.inline === true) { menuButtonClass += '-inline'; } else { menuButtonClass += '-popup'; } return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this); }; /** * Handle a click on a `MenuButton`. * See {@link ClickableComponent#handleClick} for instances where this is called. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ MenuButton.prototype.handleClick = function handleClick(event) { // When you click the button it adds focus, which will show the menu. // So we'll remove focus when the mouse leaves the button. Focus is needed // for tab navigation. this.one(this.menu.contentEl(), 'mouseleave', Fn.bind(this, function (e) { this.unpressButton(); this.el_.blur(); })); if (this.buttonPressed_) { this.unpressButton(); } else { this.pressButton(); } }; /** * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See * {@link ClickableComponent#handleKeyPress} for instances where this is called. * * @param {EventTarget~Event} event * The `keydown` event that caused this function to be called. * * @listens keydown */ MenuButton.prototype.handleKeyPress = function handleKeyPress(event) { // Escape (27) key or Tab (9) key unpress the 'button' if (event.which === 27 || event.which === 9) { if (this.buttonPressed_) { this.unpressButton(); } // Don't preventDefault for Tab key - we still want to lose focus if (event.which !== 9) { event.preventDefault(); } // Up (38) key or Down (40) key press the 'button' } else if (event.which === 38 || event.which === 40) { if (!this.buttonPressed_) { this.pressButton(); event.preventDefault(); } } else { _ClickableComponent.prototype.handleKeyPress.call(this, event); } }; /** * Handle a `keydown` event on a sub-menu. The listener for this is added in * the constructor. * * @param {EventTarget~Event} event * Key press event * * @listens keydown */ MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) { // Escape (27) key or Tab (9) key unpress the 'button' if (event.which === 27 || event.which === 9) { if (this.buttonPressed_) { this.unpressButton(); } // Don't preventDefault for Tab key - we still want to lose focus if (event.which !== 9) { event.preventDefault(); } } }; /** * Put the current `MenuButton` into a pressed state. */ MenuButton.prototype.pressButton = function pressButton() { if (this.enabled_) { this.buttonPressed_ = true; this.menu.lockShowing(); this.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu this.menu.focus(); } }; /** * Take the current `MenuButton` out of a pressed state. */ MenuButton.prototype.unpressButton = function unpressButton() { if (this.enabled_) { this.buttonPressed_ = false; this.menu.unlockShowing(); this.el_.setAttribute('aria-expanded', 'false'); // Set focus back to this menu button this.el_.focus(); } }; /** * Disable the `MenuButton`. Don't allow it to be clicked. * * @return {MenuButton} * Returns itself; method can be chained. */ MenuButton.prototype.disable = function disable() { // Unpress, but don't force focus on this button this.buttonPressed_ = false; this.menu.unlockShowing(); this.el_.setAttribute('aria-expanded', 'false'); this.enabled_ = false; return _ClickableComponent.prototype.disable.call(this); }; /** * Enable the `MenuButton`. Allow it to be clicked. * * @return {MenuButton} * Returns itself; method can be chained. */ MenuButton.prototype.enable = function enable() { this.enabled_ = true; return _ClickableComponent.prototype.enable.call(this); }; return MenuButton; }(_clickableComponent2['default']); _component2['default'].registerComponent('MenuButton', MenuButton); exports['default'] = MenuButton; },{"3":3,"49":49,"5":5,"81":81,"83":83,"91":91}],48:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _obj = _dereq_(88); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file menu-item.js */ /** * The component for a menu item. `
  • ` * * @extends ClickableComponent */ var MenuItem = function (_ClickableComponent) { _inherits(MenuItem, _ClickableComponent); /** * Creates an instance of the this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. * */ function MenuItem(player, options) { _classCallCheck(this, MenuItem); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.selectable = options.selectable; _this.selected(options.selected); if (_this.selectable) { // TODO: May need to be either menuitemcheckbox or menuitemradio, // and may need logical grouping of menu items. _this.el_.setAttribute('role', 'menuitemcheckbox'); } else { _this.el_.setAttribute('role', 'menuitem'); } return _this; } /** * Create the `MenuItem's DOM element * * @param {string} [type=li] * Element's node type, not actually used, always set to `li`. * * @param {Object} [props={}] * An object of properties that should be set on the element * * @param {Object} [attrs={}] * An object of attributes that should be set on the element * * @return {Element} * The element that gets created. */ MenuItem.prototype.createEl = function createEl(type, props, attrs) { // The control is textual, not just an icon this.nonIconControl = true; return _ClickableComponent.prototype.createEl.call(this, 'li', (0, _obj.assign)({ className: 'vjs-menu-item', innerHTML: this.localize(this.options_.label), tabIndex: -1 }, props), attrs); }; /** * Any click on a `MenuItem` puts int into the selected state. * See {@link ClickableComponent#handleClick} for instances where this is called. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ MenuItem.prototype.handleClick = function handleClick(event) { this.selected(true); }; /** * Set the state for this menu item as selected or not. * * @param {boolean} selected * if the menu item is selected or not */ MenuItem.prototype.selected = function selected(_selected) { if (this.selectable) { if (_selected) { this.addClass('vjs-selected'); this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers, // so indicate selected state to screen reader in the control text. this.controlText(', selected'); } else { this.removeClass('vjs-selected'); this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader // Note that a space clears out the selected state text this.controlText(' '); } } }; return MenuItem; }(_clickableComponent2['default']); _component2['default'].registerComponent('MenuItem', MenuItem); exports['default'] = MenuItem; },{"3":3,"5":5,"88":88}],49:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file menu.js */ /** * The Menu component is used to build popup menus, including subtitle and * captions selection menus. * * @extends Component */ var Menu = function (_Component) { _inherits(Menu, _Component); /** * Create an instance of this class. * * @param {Player} player * the player that this component should attach to * * @param {Object} [options] * Object of option names and values * */ function Menu(player, options) { _classCallCheck(this, Menu); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.focusedChild_ = -1; _this.on('keydown', _this.handleKeyPress); return _this; } /** * Add a {@link MenuItem} to the menu. * * @param {Object|string} component * The name or instance of the `MenuItem` to add. * */ Menu.prototype.addItem = function addItem(component) { this.addChild(component); component.on('click', Fn.bind(this, function (event) { this.unlockShowing(); // TODO: Need to set keyboard focus back to the menuButton })); }; /** * Create the `Menu`s DOM element. * * @return {Element} * the element that was created */ Menu.prototype.createEl = function createEl() { var contentElType = this.options_.contentElType || 'ul'; this.contentEl_ = Dom.createEl(contentElType, { className: 'vjs-menu-content' }); this.contentEl_.setAttribute('role', 'menu'); var el = _Component.prototype.createEl.call(this, 'div', { append: this.contentEl_, className: 'vjs-menu' }); el.setAttribute('role', 'presentation'); el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons, // where a click on the parent is significant Events.on(el, 'click', function (event) { event.preventDefault(); event.stopImmediatePropagation(); }); return el; }; /** * Handle a `keydown` event on this menu. This listener is added in the constructor. * * @param {EventTarget~Event} event * A `keydown` event that happened on the menu. * * @listens keydown */ Menu.prototype.handleKeyPress = function handleKeyPress(event) { // Left and Down Arrows if (event.which === 37 || event.which === 40) { event.preventDefault(); this.stepForward(); // Up and Right Arrows } else if (event.which === 38 || event.which === 39) { event.preventDefault(); this.stepBack(); } }; /** * Move to next (lower) menu item for keyboard users. */ Menu.prototype.stepForward = function stepForward() { var stepChild = 0; if (this.focusedChild_ !== undefined) { stepChild = this.focusedChild_ + 1; } this.focus(stepChild); }; /** * Move to previous (higher) menu item for keyboard users. */ Menu.prototype.stepBack = function stepBack() { var stepChild = 0; if (this.focusedChild_ !== undefined) { stepChild = this.focusedChild_ - 1; } this.focus(stepChild); }; /** * Set focus on a {@link MenuItem} in the `Menu`. * * @param {Object|string} [item=0] * Index of child item set focus on. */ Menu.prototype.focus = function focus() { var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; var children = this.children().slice(); var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className); if (haveTitle) { children.shift(); } if (children.length > 0) { if (item < 0) { item = 0; } else if (item >= children.length) { item = children.length - 1; } this.focusedChild_ = item; children[item].el_.focus(); } }; return Menu; }(_component2['default']); _component2['default'].registerComponent('Menu', Menu); exports['default'] = Menu; },{"5":5,"81":81,"82":82,"83":83}],50:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file modal-dialog.js */ var MODAL_CLASS_NAME = 'vjs-modal-dialog'; var ESC = 27; /** * The `ModalDialog` displays over the video and its controls, which blocks * interaction with the player until it is closed. * * Modal dialogs include a "Close" button and will close when that button * is activated - or when ESC is pressed anywhere. * * @extends Component */ var ModalDialog = function (_Component) { _inherits(ModalDialog, _Component); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Mixed} [options.content=undefined] * Provide customized content for this modal. * * @param {string} [options.description] * A text description for the modal, primarily for accessibility. * * @param {boolean} [options.fillAlways=false] * Normally, modals are automatically filled only the first time * they open. This tells the modal to refresh its content * every time it opens. * * @param {string} [options.label] * A text label for the modal, primarily for accessibility. * * @param {boolean} [options.temporary=true] * If `true`, the modal can only be opened once; it will be * disposed as soon as it's closed. * * @param {boolean} [options.uncloseable=false] * If `true`, the user will not be able to close the modal * through the UI in the normal ways. Programmatic closing is * still possible. */ function ModalDialog(player, options) { _classCallCheck(this, ModalDialog); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false; _this.closeable(!_this.options_.uncloseable); _this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized // because we only want the contents of the modal in the contentEl // (not the UI elements like the close button). _this.contentEl_ = Dom.createEl('div', { className: MODAL_CLASS_NAME + '-content' }, { role: 'document' }); _this.descEl_ = Dom.createEl('p', { className: MODAL_CLASS_NAME + '-description vjs-offscreen', id: _this.el().getAttribute('aria-describedby') }); Dom.textContent(_this.descEl_, _this.description()); _this.el_.appendChild(_this.descEl_); _this.el_.appendChild(_this.contentEl_); return _this; } /** * Create the `ModalDialog`'s DOM element * * @return {Element} * The DOM element that gets created. */ ModalDialog.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: this.buildCSSClass(), tabIndex: -1 }, { 'aria-describedby': this.id() + '_description', 'aria-hidden': 'true', 'aria-label': this.label(), 'role': 'dialog' }); }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ ModalDialog.prototype.buildCSSClass = function buildCSSClass() { return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this); }; /** * Handles `keydown` events on the document, looking for ESC, which closes * the modal. * * @param {EventTarget~Event} e * The keypress that triggered this event. * * @listens keydown */ ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) { if (e.which === ESC && this.closeable()) { this.close(); } }; /** * Returns the label string for this modal. Primarily used for accessibility. * * @return {string} * the localized or raw label of this modal. */ ModalDialog.prototype.label = function label() { return this.options_.label || this.localize('Modal Window'); }; /** * Returns the description string for this modal. Primarily used for * accessibility. * * @return {string} * The localized or raw description of this modal. */ ModalDialog.prototype.description = function description() { var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable. if (this.closeable()) { desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.'); } return desc; }; /** * Opens the modal. * * @fires ModalDialog#beforemodalopen * @fires ModalDialog#modalopen * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.open = function open() { if (!this.opened_) { var player = this.player(); /** * Fired just before a `ModalDialog` is opened. * * @event ModalDialog#beforemodalopen * @type {EventTarget~Event} */ this.trigger('beforemodalopen'); this.opened_ = true; // Fill content if the modal has never opened before and // never been filled. if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) { this.fill(); } // If the player was playing, pause it and take note of its previously // playing state. this.wasPlaying_ = !player.paused(); if (this.options_.pauseOnOpen && this.wasPlaying_) { player.pause(); } if (this.closeable()) { this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress)); } player.controls(false); this.show(); this.el().setAttribute('aria-hidden', 'false'); /** * Fired just after a `ModalDialog` is opened. * * @event ModalDialog#modalopen * @type {EventTarget~Event} */ this.trigger('modalopen'); this.hasBeenOpened_ = true; } return this; }; /** * If the `ModalDialog` is currently open or closed. * * @param {boolean} [value] * If given, it will open (`true`) or close (`false`) the modal. * * @return {boolean} * the current open state of the modaldialog */ ModalDialog.prototype.opened = function opened(value) { if (typeof value === 'boolean') { this[value ? 'open' : 'close'](); } return this.opened_; }; /** * Closes the modal, does nothing if the `ModalDialog` is * not open. * * @fires ModalDialog#beforemodalclose * @fires ModalDialog#modalclose * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.close = function close() { if (this.opened_) { var player = this.player(); /** * Fired just before a `ModalDialog` is closed. * * @event ModalDialog#beforemodalclose * @type {EventTarget~Event} */ this.trigger('beforemodalclose'); this.opened_ = false; if (this.wasPlaying_ && this.options_.pauseOnOpen) { player.play(); } if (this.closeable()) { this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress)); } player.controls(true); this.hide(); this.el().setAttribute('aria-hidden', 'true'); /** * Fired just after a `ModalDialog` is closed. * * @event ModalDialog#modalclose * @type {EventTarget~Event} */ this.trigger('modalclose'); if (this.options_.temporary) { this.dispose(); } } return this; }; /** * Check to see if the `ModalDialog` is closeable via the UI. * * @param {boolean} [value] * If given as a boolean, it will set the `closeable` option. * * @return {boolean} * Returns the final value of the closable option. */ ModalDialog.prototype.closeable = function closeable(value) { if (typeof value === 'boolean') { var closeable = this.closeable_ = !!value; var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one. if (closeable && !close) { // The close button should be a child of the modal - not its // content element, so temporarily change the content element. var temp = this.contentEl_; this.contentEl_ = this.el_; close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' }); this.contentEl_ = temp; this.on(close, 'close', this.close); } // If this is being made uncloseable and has a close button, remove it. if (!closeable && close) { this.off(close, 'close', this.close); this.removeChild(close); close.dispose(); } } return this.closeable_; }; /** * Fill the modal's content element with the modal's "content" option. * The content element will be emptied before this change takes place. * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.fill = function fill() { return this.fillWith(this.content()); }; /** * Fill the modal's content element with arbitrary content. * The content element will be emptied before this change takes place. * * @fires ModalDialog#beforemodalfill * @fires ModalDialog#modalfill * * @param {Mixed} [content] * The same rules apply to this as apply to the `content` option. * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.fillWith = function fillWith(content) { var contentEl = this.contentEl(); var parentEl = contentEl.parentNode; var nextSiblingEl = contentEl.nextSibling; /** * Fired just before a `ModalDialog` is filled with content. * * @event ModalDialog#beforemodalfill * @type {EventTarget~Event} */ this.trigger('beforemodalfill'); this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing // manipulation to avoid modifying the live DOM multiple times. parentEl.removeChild(contentEl); this.empty(); Dom.insertContent(contentEl, content); /** * Fired just after a `ModalDialog` is filled with content. * * @event ModalDialog#modalfill * @type {EventTarget~Event} */ this.trigger('modalfill'); // Re-inject the re-filled content element. if (nextSiblingEl) { parentEl.insertBefore(contentEl, nextSiblingEl); } else { parentEl.appendChild(contentEl); } return this; }; /** * Empties the content element. This happens anytime the modal is filled. * * @fires ModalDialog#beforemodalempty * @fires ModalDialog#modalempty * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.empty = function empty() { /** * Fired just before a `ModalDialog` is emptied. * * @event ModalDialog#beforemodalempty * @type {EventTarget~Event} */ this.trigger('beforemodalempty'); Dom.emptyEl(this.contentEl()); /** * Fired just after a `ModalDialog` is emptied. * * @event ModalDialog#modalempty * @type {EventTarget~Event} */ this.trigger('modalempty'); return this; }; /** * Gets or sets the modal content, which gets normalized before being * rendered into the DOM. * * This does not update the DOM or fill the modal, but it is called during * that process. * * @param {Mixed} [value] * If defined, sets the internal content value to be used on the * next call(s) to `fill`. This value is normalized before being * inserted. To "clear" the internal content value, pass `null`. * * @return {Mixed} * The current content of the modal dialog */ ModalDialog.prototype.content = function content(value) { if (typeof value !== 'undefined') { this.content_ = value; } return this.content_; }; return ModalDialog; }(_component2['default']); /** * Default options for `ModalDialog` default options. * * @type {Object} * @private */ ModalDialog.prototype.options_ = { pauseOnOpen: true, temporary: true }; _component2['default'].registerComponent('ModalDialog', ModalDialog); exports['default'] = ModalDialog; },{"5":5,"81":81,"83":83}],51:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); var _timeRanges = _dereq_(90); var _buffer = _dereq_(79); var _stylesheet = _dereq_(89); var stylesheet = _interopRequireWildcard(_stylesheet); var _fullscreenApi = _dereq_(44); var _fullscreenApi2 = _interopRequireDefault(_fullscreenApi); var _mediaError = _dereq_(46); var _mediaError2 = _interopRequireDefault(_mediaError); var _tuple = _dereq_(97); var _tuple2 = _interopRequireDefault(_tuple); var _obj = _dereq_(88); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _textTrackListConverter = _dereq_(69); var _textTrackListConverter2 = _interopRequireDefault(_textTrackListConverter); var _modalDialog = _dereq_(50); var _modalDialog2 = _interopRequireDefault(_modalDialog); var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _audioTrackList = _dereq_(63); var _audioTrackList2 = _interopRequireDefault(_audioTrackList); var _videoTrackList = _dereq_(76); var _videoTrackList2 = _interopRequireDefault(_videoTrackList); _dereq_(61); _dereq_(59); _dereq_(55); _dereq_(68); _dereq_(45); _dereq_(1); _dereq_(4); _dereq_(8); _dereq_(41); _dereq_(71); _dereq_(60); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file player.js */ // Subclasses Component // The following imports are used only to ensure that the corresponding modules // are always included in the video.js package. Importing the modules will // execute them and they will register themselves with video.js. // Import Html5 tech, at least for disposing the original video tag. // The following tech events are simply re-triggered // on the player when they happen var TECH_EVENTS_RETRIGGER = [ /** * Fired while the user agent is downloading media data. * * @event Player#progress * @type {EventTarget~Event} */ /** * Retrigger the `progress` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechProgress_ * @fires Player#progress * @listens Tech#progress */ 'progress', /** * Fires when the loading of an audio/video is aborted. * * @event Player#abort * @type {EventTarget~Event} */ /** * Retrigger the `abort` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechAbort_ * @fires Player#abort * @listens Tech#abort */ 'abort', /** * Fires when the browser is intentionally not getting media data. * * @event Player#suspend * @type {EventTarget~Event} */ /** * Retrigger the `suspend` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechSuspend_ * @fires Player#suspend * @listens Tech#suspend */ 'suspend', /** * Fires when the current playlist is empty. * * @event Player#emptied * @type {EventTarget~Event} */ /** * Retrigger the `emptied` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechEmptied_ * @fires Player#emptied * @listens Tech#emptied */ 'emptied', /** * Fires when the browser is trying to get media data, but data is not available. * * @event Player#stalled * @type {EventTarget~Event} */ /** * Retrigger the `stalled` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechStalled_ * @fires Player#stalled * @listens Tech#stalled */ 'stalled', /** * Fires when the browser has loaded meta data for the audio/video. * * @event Player#loadedmetadata * @type {EventTarget~Event} */ /** * Retrigger the `stalled` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechLoadedmetadata_ * @fires Player#loadedmetadata * @listens Tech#loadedmetadata */ 'loadedmetadata', /** * Fires when the browser has loaded the current frame of the audio/video. * * @event player#loadeddata * @type {event} */ /** * Retrigger the `loadeddata` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechLoaddeddata_ * @fires Player#loadeddata * @listens Tech#loadeddata */ 'loadeddata', /** * Fires when the current playback position has changed. * * @event player#timeupdate * @type {event} */ /** * Retrigger the `timeupdate` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechTimeUpdate_ * @fires Player#timeupdate * @listens Tech#timeupdate */ 'timeupdate', /** * Fires when the playing speed of the audio/video is changed * * @event player#ratechange * @type {event} */ /** * Retrigger the `ratechange` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechRatechange_ * @fires Player#ratechange * @listens Tech#ratechange */ 'ratechange', /** * Fires when the volume has been changed * * @event player#volumechange * @type {event} */ /** * Retrigger the `volumechange` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechVolumechange_ * @fires Player#volumechange * @listens Tech#volumechange */ 'volumechange', /** * Fires when the text track has been changed * * @event player#texttrackchange * @type {event} */ /** * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechTexttrackchange_ * @fires Player#texttrackchange * @listens Tech#texttrackchange */ 'texttrackchange']; /** * An instance of the `Player` class is created when any of the Video.js setup methods * are used to initialize a video. * * After an instance has been created it can be accessed globally in two ways: * 1. By calling `videojs('example_video_1');` * 2. By using it directly via `videojs.players.example_video_1;` * * @extends Component */ var Player = function (_Component) { _inherits(Player, _Component); /** * Create an instance of this class. * * @param {Element} tag * The original video DOM element used for configuring options. * * @param {Object} [options] * Object of option names and values. * * @param {Component~ReadyCallback} [ready] * Ready callback function. */ function Player(tag, options, ready) { _classCallCheck(this, Player); // Make sure tag ID exists tag.id = tag.id || 'vjs_video_' + Guid.newGUID(); // Set Options // The options argument overrides options set in the video tag // which overrides globally set options. // This latter part coincides with the load order // (tag must exist before Player) options = (0, _obj.assign)(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up // player properties first, and can't use `this` before `super()` options.initChildren = false; // Same with creating the element options.createEl = false; // we don't want the player to report touch activity on itself // see enableTouchActivity in Component options.reportTouchActivity = false; // If language is not set, get the closest lang attribute if (!options.language) { if (typeof tag.closest === 'function') { var closest = tag.closest('[lang]'); if (closest) { options.language = closest.getAttribute('lang'); } } else { var element = tag; while (element && element.nodeType === 1) { if (Dom.getElAttributes(element).hasOwnProperty('lang')) { options.language = element.getAttribute('lang'); break; } element = element.parentNode; } } } // Run base component initializing with new options // if the global option object was accidentally blown away by // someone, bail early with an informative error var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready)); if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) { throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?'); } // Store the original tag used to set options _this.tag = tag; // Store the tag attributes used to restore html5 element _this.tagAttributes = tag && Dom.getElAttributes(tag); // Update current language _this.language(_this.options_.language); // Update Supported Languages if (options.languages) { // Normalise player option languages to lowercase var languagesToLower = {}; Object.getOwnPropertyNames(options.languages).forEach(function (name) { languagesToLower[name.toLowerCase()] = options.languages[name]; }); _this.languages_ = languagesToLower; } else { _this.languages_ = Player.prototype.options_.languages; } // Cache for video property values. _this.cache_ = {}; // Set poster _this.poster_ = options.poster || ''; // Set controls _this.controls_ = !!options.controls; // Original tag settings stored in options // now remove immediately so native controls don't flash. // May be turned back on by HTML5 tech if nativeControlsForTouch is true tag.controls = false; /* * Store the internal state of scrubbing * * @private * @return {Boolean} True if the user is scrubbing */ _this.scrubbing_ = false; _this.el_ = _this.createEl(); // We also want to pass the original player options to each component and plugin // as well so they don't need to reach back into the player for options later. // We also need to do another copy of this.options_ so we don't end up with // an infinite loop. var playerOptionsCopy = (0, _mergeOptions2['default'])(_this.options_); // Load plugins if (options.plugins) { var plugins = options.plugins; Object.getOwnPropertyNames(plugins).forEach(function (name) { if (typeof this[name] === 'function') { this[name](plugins[name]); } else { _log2['default'].error('Unable to find plugin:', name); } }, _this); } _this.options_.playerOptions = playerOptionsCopy; _this.initChildren(); // Set isAudio based on whether or not an audio tag was used _this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially // set because the element doesn't exist yet. if (_this.controls()) { _this.addClass('vjs-controls-enabled'); } else { _this.addClass('vjs-controls-disabled'); } // Set ARIA label and region role depending on player type _this.el_.setAttribute('role', 'region'); if (_this.isAudio()) { _this.el_.setAttribute('aria-label', 'audio player'); } else { _this.el_.setAttribute('aria-label', 'video player'); } if (_this.isAudio()) { _this.addClass('vjs-audio'); } if (_this.flexNotSupported_()) { _this.addClass('vjs-no-flex'); } // TODO: Make this smarter. Toggle user state between touching/mousing // using events, since devices can have both touch and mouse events. // if (browser.TOUCH_ENABLED) { // this.addClass('vjs-touch-enabled'); // } // iOS Safari has broken hover handling if (!browser.IS_IOS) { _this.addClass('vjs-workinghover'); } // Make player easily findable by ID Player.players[_this.id_] = _this; // When the player is first initialized, trigger activity so components // like the control bar show themselves if needed _this.userActive(true); _this.reportUserActivity(); _this.listenForUserActivity_(); _this.on('fullscreenchange', _this.handleFullscreenChange_); _this.on('stageclick', _this.handleStageClick_); return _this; } /** * Destroys the video player and does any necessary cleanup. * * This is especially helpful if you are dynamically adding and removing videos * to/from the DOM. * * @fires Player#dispose */ Player.prototype.dispose = function dispose() { /** * Called when the player is being disposed of. * * @event Player#dispose * @type {EventTarget~Event} */ this.trigger('dispose'); // prevent dispose from being called twice this.off('dispose'); if (this.styleEl_ && this.styleEl_.parentNode) { this.styleEl_.parentNode.removeChild(this.styleEl_); } // Kill reference to this player Player.players[this.id_] = null; if (this.tag && this.tag.player) { this.tag.player = null; } if (this.el_ && this.el_.player) { this.el_.player = null; } if (this.tech_) { this.tech_.dispose(); } _Component.prototype.dispose.call(this); }; /** * Create the `Player`'s DOM element. * * @return {Element} * The DOM element that gets created. */ Player.prototype.createEl = function createEl() { var tag = this.tag; var el = void 0; var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player'); if (playerElIngest) { el = this.el_ = tag.parentNode; } else { el = this.el_ = _Component.prototype.createEl.call(this, 'div'); } // set tabindex to -1 so we could focus on the player element tag.setAttribute('tabindex', '-1'); // Remove width/height attrs from tag so CSS can make it 100% width/height tag.removeAttribute('width'); tag.removeAttribute('height'); // Copy over all the attributes from the tag, including ID and class // ID will now reference player box, not the video tag var attrs = Dom.getElAttributes(tag); Object.getOwnPropertyNames(attrs).forEach(function (attr) { // workaround so we don't totally break IE7 // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7 if (attr === 'class') { el.className += ' ' + attrs[attr]; } else { el.setAttribute(attr, attrs[attr]); } }); // Update tag id/class for use as HTML5 playback tech // Might think we should do this after embedding in container so .vjs-tech class // doesn't flash 100% width/height, but class only applies with .video-js parent tag.playerId = tag.id; tag.id += '_html5_api'; tag.className = 'vjs-tech'; // Make player findable on elements tag.player = el.player = this; // Default state of video is paused this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height // of the player in a way that's still overrideable by CSS, just like the // video element if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) { this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions'); var defaultsStyleEl = Dom.$('.vjs-styles-defaults'); var head = Dom.$('head'); head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild); } // Pass in the width/height/aspectRatio options which will update the style el this.width(this.options_.width); this.height(this.options_.height); this.fluid(this.options_.fluid); this.aspectRatio(this.options_.aspectRatio); // Hide any links within the video/audio tag, because IE doesn't hide them completely. var links = tag.getElementsByTagName('a'); for (var i = 0; i < links.length; i++) { var linkEl = links.item(i); Dom.addElClass(linkEl, 'vjs-hidden'); linkEl.setAttribute('hidden', 'hidden'); } // insertElFirst seems to cause the networkState to flicker from 3 to 2, so // keep track of the original for later so we can know if the source originally failed tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container if (tag.parentNode && !playerElIngest) { tag.parentNode.insertBefore(el, tag); } // insert the tag as the first child of the player element // then manually add it to the children array so that this.addChild // will work properly for other components // // Breaks iPhone, fixed in HTML5 setup. Dom.insertElFirst(tag, el); this.children_.unshift(tag); this.el_ = el; return el; }; /** * A getter/setter for the `Player`'s width. * * @param {number} [value] * The value to set the `Player's width to. * * @return {number} * The current width of the `Player`. */ Player.prototype.width = function width(value) { return this.dimension('width', value); }; /** * A getter/setter for the `Player`'s height. * * @param {number} [value] * The value to set the `Player's heigth to. * * @return {number} * The current heigth of the `Player`. */ Player.prototype.height = function height(value) { return this.dimension('height', value); }; /** * A getter/setter for the `Player`'s width & height. * * @param {string} dimension * This string can be: * - 'width' * - 'height' * * @param {number} [value] * Value for dimension specified in the first argument. * * @return {Player|number} * - Returns itself when setting; method can be chained. * - The dimension arguments value when getting (width/height). */ Player.prototype.dimension = function dimension(_dimension, value) { var privDimension = _dimension + '_'; if (value === undefined) { return this[privDimension] || 0; } if (value === '') { // If an empty string is given, reset the dimension to be automatic this[privDimension] = undefined; } else { var parsedVal = parseFloat(value); if (isNaN(parsedVal)) { _log2['default'].error('Improper value "' + value + '" supplied for for ' + _dimension); return this; } this[privDimension] = parsedVal; } this.updateStyleEl_(); return this; }; /** * A getter/setter/toggler for the vjs-fluid `className` on the `Player`. * * @param {boolean} [bool] * - A value of true adds the class. * - A value of false removes the class. * - No value will toggle the fluid class. * * @return {boolean|undefined} * - The value of fluid when getting. * - `undefined` when setting. */ Player.prototype.fluid = function fluid(bool) { if (bool === undefined) { return !!this.fluid_; } this.fluid_ = !!bool; if (bool) { this.addClass('vjs-fluid'); } else { this.removeClass('vjs-fluid'); } this.updateStyleEl_(); }; /** * Get/Set the aspect ratio * * @param {string} [ratio] * Aspect ratio for player * * @return {string|undefined} * returns the current aspect ratio when getting */ /** * A getter/setter for the `Player`'s aspect ratio. * * @param {string} [ratio] * The value to set the `Player's aspect ratio to. * * @return {string|undefined} * - The current aspect ratio of the `Player` when getting. * - undefined when setting */ Player.prototype.aspectRatio = function aspectRatio(ratio) { if (ratio === undefined) { return this.aspectRatio_; } // Check for width:height format if (!/^\d+\:\d+$/.test(ratio)) { throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.'); } this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode, // because in fixed mode you could calculate width and height yourself. this.fluid(true); this.updateStyleEl_(); }; /** * Update styles of the `Player` element (height, width and aspect ratio). * * @private * @listens Tech#loadedmetadata */ Player.prototype.updateStyleEl_ = function updateStyleEl_() { if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE === true) { var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width; var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height; var techEl = this.tech_ && this.tech_.el(); if (techEl) { if (_width >= 0) { techEl.width = _width; } if (_height >= 0) { techEl.height = _height; } } return; } var width = void 0; var height = void 0; var aspectRatio = void 0; var idClass = void 0; // The aspect ratio is either used directly or to calculate width and height. if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') { // Use any aspectRatio that's been specifically set aspectRatio = this.aspectRatio_; } else if (this.videoWidth() > 0) { // Otherwise try to get the aspect ratio from the video metadata aspectRatio = this.videoWidth() + ':' + this.videoHeight(); } else { // Or use a default. The video element's is 2:1, but 16:9 is more common. aspectRatio = '16:9'; } // Get the ratio as a decimal we can use to calculate dimensions var ratioParts = aspectRatio.split(':'); var ratioMultiplier = ratioParts[1] / ratioParts[0]; if (this.width_ !== undefined) { // Use any width that's been specifically set width = this.width_; } else if (this.height_ !== undefined) { // Or calulate the width from the aspect ratio if a height has been set width = this.height_ / ratioMultiplier; } else { // Or use the video's metadata, or use the video el's default of 300 width = this.videoWidth() || 300; } if (this.height_ !== undefined) { // Use any height that's been specifically set height = this.height_; } else { // Otherwise calculate the height from the ratio and the width height = width * ratioMultiplier; } // Ensure the CSS class is valid by starting with an alpha character if (/^[^a-zA-Z]/.test(this.id())) { idClass = 'dimensions-' + this.id(); } else { idClass = this.id() + '-dimensions'; } // Ensure the right class is still on the player for the style element this.addClass(idClass); stylesheet.setTextContent(this.styleEl_, '\n .' + idClass + ' {\n width: ' + width + 'px;\n height: ' + height + 'px;\n }\n\n .' + idClass + '.vjs-fluid {\n padding-top: ' + ratioMultiplier * 100 + '%;\n }\n '); }; /** * Load/Create an instance of playback {@link Tech} including element * and API methods. Then append the `Tech` element in `Player` as a child. * * @param {string} techName * name of the playback technology * * @param {string} source * video source * * @private */ Player.prototype.loadTech_ = function loadTech_(techName, source) { var _this2 = this; // Pause and remove current playback technology if (this.tech_) { this.unloadTech_(); } // get rid of the HTML5 video tag as soon as we are using another tech if (techName !== 'Html5' && this.tag) { _tech2['default'].getTech('Html5').disposeMediaElement(this.tag); this.tag.player = null; this.tag = null; } this.techName_ = techName; // Turn off API access because we're loading a new tech that might load asynchronously this.isReady_ = false; // Grab tech-specific options from player options and add source and parent element to use. var techOptions = (0, _obj.assign)({ source: source, 'nativeControlsForTouch': this.options_.nativeControlsForTouch, 'playerId': this.id(), 'techId': this.id() + '_' + techName + '_api', 'videoTracks': this.videoTracks_, 'textTracks': this.textTracks_, 'audioTracks': this.audioTracks_, 'autoplay': this.options_.autoplay, 'preload': this.options_.preload, 'loop': this.options_.loop, 'muted': this.options_.muted, 'poster': this.poster(), 'language': this.language(), 'playerElIngest': this.playerElIngest_ || false, 'vtt.js': this.options_['vtt.js'] }, this.options_[techName.toLowerCase()]); if (this.tag) { techOptions.tag = this.tag; } if (source) { this.currentType_ = source.type; if (source.src === this.cache_.src && this.cache_.currentTime > 0) { techOptions.startTime = this.cache_.currentTime; } this.cache_.sources = null; this.cache_.source = source; this.cache_.src = source.src; } // Initialize tech instance var TechComponent = _tech2['default'].getTech(techName); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!TechComponent) { TechComponent = _component2['default'].getComponent(techName); } this.tech_ = new TechComponent(techOptions); // player.triggerReady is always async, so don't need this to be async this.tech_.ready(Fn.bind(this, this.handleTechReady_), true); _textTrackListConverter2['default'].jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player TECH_EVENTS_RETRIGGER.forEach(function (event) { _this2.on(_this2.tech_, event, _this2['handleTech' + (0, _toTitleCase2['default'])(event) + '_']); }); this.on(this.tech_, 'loadstart', this.handleTechLoadStart_); this.on(this.tech_, 'waiting', this.handleTechWaiting_); this.on(this.tech_, 'canplay', this.handleTechCanPlay_); this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_); this.on(this.tech_, 'playing', this.handleTechPlaying_); this.on(this.tech_, 'ended', this.handleTechEnded_); this.on(this.tech_, 'seeking', this.handleTechSeeking_); this.on(this.tech_, 'seeked', this.handleTechSeeked_); this.on(this.tech_, 'play', this.handleTechPlay_); this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_); this.on(this.tech_, 'pause', this.handleTechPause_); this.on(this.tech_, 'durationchange', this.handleTechDurationChange_); this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_); this.on(this.tech_, 'error', this.handleTechError_); this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_); this.on(this.tech_, 'posterchange', this.handleTechPosterChange_); this.on(this.tech_, 'textdata', this.handleTechTextData_); this.usingNativeControls(this.techGet_('controls')); if (this.controls() && !this.usingNativeControls()) { this.addTechControlsListeners_(); } // Add the tech element in the DOM if it was not already there // Make sure to not insert the original video element if using Html5 if (this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) { Dom.insertElFirst(this.tech_.el(), this.el()); } // Get rid of the original video tag reference after the first tech is loaded if (this.tag) { this.tag.player = null; this.tag = null; } }; /** * Unload and dispose of the current playback {@link Tech}. * * @private */ Player.prototype.unloadTech_ = function unloadTech_() { // Save the current text tracks so that we can reuse the same text tracks with the next tech this.videoTracks_ = this.videoTracks(); this.textTracks_ = this.textTracks(); this.audioTracks_ = this.audioTracks(); this.textTracksJson_ = _textTrackListConverter2['default'].textTracksToJson(this.tech_); this.isReady_ = false; this.tech_.dispose(); this.tech_ = false; }; /** * Return a reference to the current {@link Tech}, but only if given an object with the * `IWillNotUseThisInPlugins` property having a true value. This is try and prevent misuse * of techs by plugins. * * @param {Object} safety * An object that must contain `{IWillNotUseThisInPlugins: true}` * * @param {boolean} safety.IWillNotUseThisInPlugins * Must be set to true or else this function will throw an error. * * @return {Tech} * The Tech */ Player.prototype.tech = function tech(safety) { if (safety && safety.IWillNotUseThisInPlugins) { return this.tech_; } var errorText = '\n Please make sure that you are not using this inside of a plugin.\n To disable this alert and error, please pass in an object with\n `IWillNotUseThisInPlugins` to the `tech` method. See\n https://github.com/videojs/video.js/issues/2617 for more info.\n '; _window2['default'].alert(errorText); throw new Error(errorText); }; /** * Set up click and touch listeners for the playback element * * - On desktops: a click on the video itself will toggle playback * - On mobile devices: a click on the video toggles controls * which is done by toggling the user state between active and * inactive * - A tap can signal that a user has become active or has become inactive * e.g. a quick tap on an iPhone movie should reveal the controls. Another * quick tap should hide them again (signaling the user is in an inactive * viewing state) * - In addition to this, we still want the user to be considered inactive after * a few seconds of inactivity. * * > Note: the only part of iOS interaction we can't mimic with this setup * is a touch and hold on the video element counting as activity in order to * keep the controls showing, but that shouldn't be an issue. A touch and hold * on any controls will still keep the user active * * @private */ Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() { // Make sure to remove all the previous listeners in case we are called multiple times. this.removeTechControlsListeners_(); // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do // trigger mousedown/up. // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object // Any touch events are set to block the mousedown event from happening this.on(this.tech_, 'mousedown', this.handleTechClick_); // If the controls were hidden we don't want that to change without a tap event // so we'll check if the controls were already showing before reporting user // activity this.on(this.tech_, 'touchstart', this.handleTechTouchStart_); this.on(this.tech_, 'touchmove', this.handleTechTouchMove_); this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap // listener cancels out any reportedUserActivity when setting userActive(false) this.on(this.tech_, 'tap', this.handleTechTap_); }; /** * Remove the listeners used for click and tap controls. This is needed for * toggling to controls disabled, where a tap/touch should do nothing. * * @private */ Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() { // We don't want to just use `this.off()` because there might be other needed // listeners added by techs that extend this. this.off(this.tech_, 'tap', this.handleTechTap_); this.off(this.tech_, 'touchstart', this.handleTechTouchStart_); this.off(this.tech_, 'touchmove', this.handleTechTouchMove_); this.off(this.tech_, 'touchend', this.handleTechTouchEnd_); this.off(this.tech_, 'mousedown', this.handleTechClick_); }; /** * Player waits for the tech to be ready * * @private */ Player.prototype.handleTechReady_ = function handleTechReady_() { this.triggerReady(); // Keep the same volume as before if (this.cache_.volume) { this.techCall_('setVolume', this.cache_.volume); } // Look if the tech found a higher resolution poster while loading this.handleTechPosterChange_(); // Update the duration if available this.handleTechDurationChange_(); // Chrome and Safari both have issues with autoplay. // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work. // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays) // This fixes both issues. Need to wait for API, so it updates displays correctly if ((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) { try { // Chrome Fix. Fixed in Chrome v16. delete this.tag.poster; } catch (e) { (0, _log2['default'])('deleting tag.poster throws in some browsers', e); } this.play(); } }; /** * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This * function will also trigger {@link Player#firstplay} if it is the first loadstart * for a video. * * @fires Player#loadstart * @fires Player#firstplay * @listens Tech#loadstart * @private */ Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() { // TODO: Update to use `emptied` event instead. See #1277. this.removeClass('vjs-ended'); this.removeClass('vjs-seeking'); // reset the error state this.error(null); // If it's already playing we want to trigger a firstplay event now. // The firstplay event relies on both the play and loadstart events // which can happen in any order for a new source if (!this.paused()) { /** * Fired when the user agent begins looking for media data * * @event Player#loadstart * @type {EventTarget~Event} */ this.trigger('loadstart'); this.trigger('firstplay'); } else { // reset the hasStarted state this.hasStarted(false); this.trigger('loadstart'); } }; /** * Add/remove the vjs-has-started class * * @fires Player#firstplay * * @param {boolean} hasStarted * - true: adds the class * - false: remove the class * * @return {boolean} * the boolean value of hasStarted */ Player.prototype.hasStarted = function hasStarted(_hasStarted) { if (_hasStarted !== undefined) { // only update if this is a new value if (this.hasStarted_ !== _hasStarted) { this.hasStarted_ = _hasStarted; if (_hasStarted) { this.addClass('vjs-has-started'); // trigger the firstplay event if this newly has played this.trigger('firstplay'); } else { this.removeClass('vjs-has-started'); } } return this; } return !!this.hasStarted_; }; /** * Fired whenever the media begins or resumes playback * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play} * @fires Player#play * @listens Tech#play * @private */ Player.prototype.handleTechPlay_ = function handleTechPlay_() { this.removeClass('vjs-ended'); this.removeClass('vjs-paused'); this.addClass('vjs-playing'); // hide the poster when the user hits play this.hasStarted(true); /** * Triggered whenever an {@link Tech#play} event happens. Indicates that * playback has started or resumed. * * @event Player#play * @type {EventTarget~Event} */ this.trigger('play'); }; /** * Retrigger the `waiting` event that was triggered by the {@link Tech}. * * @fires Player#waiting * @listens Tech#waiting * @private */ Player.prototype.handleTechWaiting_ = function handleTechWaiting_() { var _this3 = this; this.addClass('vjs-waiting'); /** * A readyState change on the DOM element has caused playback to stop. * * @event Player#waiting * @type {EventTarget~Event} */ this.trigger('waiting'); this.one('timeupdate', function () { return _this3.removeClass('vjs-waiting'); }); }; /** * Retrigger the `canplay` event that was triggered by the {@link Tech}. * > Note: This is not consistent between browsers. See #1351 * * @fires Player#canplay * @listens Tech#canplay * @private */ Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() { this.removeClass('vjs-waiting'); /** * The media has a readyState of HAVE_FUTURE_DATA or greater. * * @event Player#canplay * @type {EventTarget~Event} */ this.trigger('canplay'); }; /** * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}. * * @fires Player#canplaythrough * @listens Tech#canplaythrough * @private */ Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() { this.removeClass('vjs-waiting'); /** * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the * entire media file can be played without buffering. * * @event Player#canplaythrough * @type {EventTarget~Event} */ this.trigger('canplaythrough'); }; /** * Retrigger the `playing` event that was triggered by the {@link Tech}. * * @fires Player#playing * @listens Tech#playing * @private */ Player.prototype.handleTechPlaying_ = function handleTechPlaying_() { this.removeClass('vjs-waiting'); /** * The media is no longer blocked from playback, and has started playing. * * @event Player#playing * @type {EventTarget~Event} */ this.trigger('playing'); }; /** * Retrigger the `seeking` event that was triggered by the {@link Tech}. * * @fires Player#seeking * @listens Tech#seeking * @private */ Player.prototype.handleTechSeeking_ = function handleTechSeeking_() { this.addClass('vjs-seeking'); /** * Fired whenever the player is jumping to a new time * * @event Player#seeking * @type {EventTarget~Event} */ this.trigger('seeking'); }; /** * Retrigger the `seeked` event that was triggered by the {@link Tech}. * * @fires Player#seeked * @listens Tech#seeked * @private */ Player.prototype.handleTechSeeked_ = function handleTechSeeked_() { this.removeClass('vjs-seeking'); /** * Fired when the player has finished jumping to a new time * * @event Player#seeked * @type {EventTarget~Event} */ this.trigger('seeked'); }; /** * Retrigger the `firstplay` event that was triggered by the {@link Tech}. * * @fires Player#firstplay * @listens Tech#firstplay * @deprecated As of 6.0 passing the `starttime` option to the player will be deprecated * @private */ Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() { // If the first starttime attribute is specified // then we will start at the given offset in seconds if (this.options_.starttime) { _log2['default'].warn('Passing the `starttime` option to the player will be deprecated in 6.0'); this.currentTime(this.options_.starttime); } this.addClass('vjs-has-started'); /** * Fired the first time a video is played. Not part of the HLS spec, and this is * probably not the best implementation yet, so use sparingly. If you don't have a * reason to prevent playback, use `myPlayer.one('play');` instead. * * @event Player#firstplay * @type {EventTarget~Event} */ this.trigger('firstplay'); }; /** * Retrigger the `pause` event that was triggered by the {@link Tech}. * * @fires Player#pause * @listens Tech#pause * @private */ Player.prototype.handleTechPause_ = function handleTechPause_() { this.removeClass('vjs-playing'); this.addClass('vjs-paused'); /** * Fired whenever the media has been paused * * @event Player#pause * @type {EventTarget~Event} */ this.trigger('pause'); }; /** * Retrigger the `ended` event that was triggered by the {@link Tech}. * * @fires Player#ended * @listens Tech#ended * @private */ Player.prototype.handleTechEnded_ = function handleTechEnded_() { this.addClass('vjs-ended'); if (this.options_.loop) { this.currentTime(0); this.play(); } else if (!this.paused()) { this.pause(); } /** * Fired when the end of the media resource is reached (currentTime == duration) * * @event Player#ended * @type {EventTarget~Event} */ this.trigger('ended'); }; /** * Fired when the duration of the media resource is first known or changed * * @listens Tech#durationchange * @private */ Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() { this.duration(this.techGet_('duration')); }; /** * Handle a click on the media element to play/pause * * @param {EventTarget~Event} event * the event that caused this function to trigger * * @listens Tech#mousedown * @private */ Player.prototype.handleTechClick_ = function handleTechClick_(event) { // We're using mousedown to detect clicks thanks to Flash, but mousedown // will also be triggered with right-clicks, so we need to prevent that if (event.button !== 0) { return; } // When controls are disabled a click should not toggle playback because // the click is considered a control if (this.controls()) { if (this.paused()) { this.play(); } else { this.pause(); } } }; /** * Handle a tap on the media element. It will toggle the user * activity state, which hides and shows the controls. * * @listens Tech#tap * @private */ Player.prototype.handleTechTap_ = function handleTechTap_() { this.userActive(!this.userActive()); }; /** * Handle touch to start * * @listens Tech#touchstart * @private */ Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() { this.userWasActive = this.userActive(); }; /** * Handle touch to move * * @listens Tech#touchmove * @private */ Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() { if (this.userWasActive) { this.reportUserActivity(); } }; /** * Handle touch to end * * @param {EventTarget~Event} event * the touchend event that triggered * this function * * @listens Tech#touchend * @private */ Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) { // Stop the mouse events from also happening event.preventDefault(); }; /** * Fired when the player switches in or out of fullscreen mode * * @private * @listens Player#fullscreenchange */ Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() { if (this.isFullscreen()) { this.addClass('vjs-fullscreen'); } else { this.removeClass('vjs-fullscreen'); } }; /** * native click events on the SWF aren't triggered on IE11, Win8.1RT * use stageclick events triggered from inside the SWF instead * * @private * @listens stageclick */ Player.prototype.handleStageClick_ = function handleStageClick_() { this.reportUserActivity(); }; /** * Handle Tech Fullscreen Change * * @param {EventTarget~Event} event * the fullscreenchange event that triggered this function * * @param {Object} data * the data that was sent with the event * * @private * @listens Tech#fullscreenchange * @fires Player#fullscreenchange */ Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) { if (data) { this.isFullscreen(data.isFullscreen); } /** * Fired when going in and out of fullscreen. * * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); }; /** * Fires when an error occurred during the loading of an audio/video. * * @private * @listens Tech#error */ Player.prototype.handleTechError_ = function handleTechError_() { var error = this.tech_.error(); this.error(error); }; /** * Retrigger the `textdata` event that was triggered by the {@link Tech}. * * @fires Player#textdata * @listens Tech#textdata * @private */ Player.prototype.handleTechTextData_ = function handleTechTextData_() { var data = null; if (arguments.length > 1) { data = arguments[1]; } /** * Fires when we get a textdata event from tech * * @event Player#textdata * @type {EventTarget~Event} */ this.trigger('textdata', data); }; /** * Get object for cached values. * * @return {Object} * get the current object cache */ Player.prototype.getCache = function getCache() { return this.cache_; }; /** * Pass values to the playback tech * * @param {string} [method] * the method to call * * @param {Object} arg * the argument to pass * * @private */ Player.prototype.techCall_ = function techCall_(method, arg) { // If it's not ready yet, call method when it is if (this.tech_ && !this.tech_.isReady_) { this.tech_.ready(function () { this[method](arg); }, true); // Otherwise call method now } else { try { if (this.tech_) { this.tech_[method](arg); } } catch (e) { (0, _log2['default'])(e); throw e; } } }; /** * Get calls can't wait for the tech, and sometimes don't need to. * * @param {string} method * Tech method * * @return {Function|undefined} * the method or undefined * * @private */ Player.prototype.techGet_ = function techGet_(method) { if (this.tech_ && this.tech_.isReady_) { // Flash likes to die and reload when you hide or reposition it. // In these cases the object methods go away and we get errors. // When that happens we'll catch the errors and inform tech that it's not ready any more. try { return this.tech_[method](); } catch (e) { // When building additional tech libs, an expected method may not be defined yet if (this.tech_[method] === undefined) { (0, _log2['default'])('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e); // When a method isn't available on the object it throws a TypeError } else if (e.name === 'TypeError') { (0, _log2['default'])('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e); this.tech_.isReady_ = false; } else { (0, _log2['default'])(e); } throw e; } } return; }; /** * start media playback * * @return {Player} * A reference to the player object this function was called on */ Player.prototype.play = function play() { // Only calls the tech's play if we already have a src loaded if (this.src() || this.currentSrc()) { this.techCall_('play'); } else { this.tech_.one('loadstart', function () { this.play(); }); } return this; }; /** * Pause the video playback * * @return {Player} * A reference to the player object this function was called on */ Player.prototype.pause = function pause() { this.techCall_('pause'); return this; }; /** * Check if the player is paused or has yet to play * * @return {boolean} * - false: if the media is currently playing * - true: if media is not currently playing */ Player.prototype.paused = function paused() { // The initial state of paused should be true (in Safari it's actually false) return this.techGet_('paused') === false ? false : true; }; /** * Returns whether or not the user is "scrubbing". Scrubbing is * when the user has clicked the progress bar handle and is * dragging it along the progress bar. * * @param {boolean} [isScrubbing] * wether the user is or is not scrubbing * * @return {boolean|Player} * A instance of the player that called this function when setting, * and the value of scrubbing when getting */ Player.prototype.scrubbing = function scrubbing(isScrubbing) { if (isScrubbing !== undefined) { this.scrubbing_ = !!isScrubbing; if (isScrubbing) { this.addClass('vjs-scrubbing'); } else { this.removeClass('vjs-scrubbing'); } return this; } return this.scrubbing_; }; /** * Get or set the current time (in seconds) * * @param {number|string} [seconds] * The time to seek to in seconds * * @return {Player|number} * - the current time in seconds when getting * - a reference to the current player object when setting */ Player.prototype.currentTime = function currentTime(seconds) { if (seconds !== undefined) { this.techCall_('setCurrentTime', seconds); return this; } // cache last currentTime and return. default to 0 seconds // // Caching the currentTime is meant to prevent a massive amount of reads on the tech's // currentTime when scrubbing, but may not provide much performance benefit afterall. // Should be tested. Also something has to read the actual current time or the cache will // never get updated. this.cache_.currentTime = this.techGet_('currentTime') || 0; return this.cache_.currentTime; }; /** * Normally gets the length in time of the video in seconds; * in all but the rarest use cases an argument will NOT be passed to the method * * > **NOTE**: The video must have started loading before the duration can be * known, and in the case of Flash, may not be known until the video starts * playing. * * @fires Player#durationchange * * @param {number} [seconds] * The duration of the video to set in seconds * * @return {number|Player} * - The duration of the video in seconds when getting * - A reference to the player that called this function * when setting */ Player.prototype.duration = function duration(seconds) { if (seconds === undefined) { return this.cache_.duration || 0; } seconds = parseFloat(seconds) || 0; // Standardize on Inifity for signaling video is live if (seconds < 0) { seconds = Infinity; } if (seconds !== this.cache_.duration) { // Cache the last set value for optimized scrubbing (esp. Flash) this.cache_.duration = seconds; if (seconds === Infinity) { this.addClass('vjs-live'); } else { this.removeClass('vjs-live'); } /** * @event Player#durationchange * @type {EventTarget~Event} */ this.trigger('durationchange'); } return this; }; /** * Calculates how much time is left in the video. Not part * of the native video API. * * @return {number} * The time remaining in seconds */ Player.prototype.remainingTime = function remainingTime() { return this.duration() - this.currentTime(); }; // // Kind of like an array of portions of the video that have been downloaded. /** * Get a TimeRange object with an array of the times of the video * that have been downloaded. If you just want the percent of the * video that's been downloaded, use bufferedPercent. * * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered} * * @return {TimeRange} * A mock TimeRange object (following HTML spec) */ Player.prototype.buffered = function buffered() { var buffered = this.techGet_('buffered'); if (!buffered || !buffered.length) { buffered = (0, _timeRanges.createTimeRange)(0, 0); } return buffered; }; /** * Get the percent (as a decimal) of the video that's been downloaded. * This method is not a part of the native HTML video API. * * @return {number} * A decimal between 0 and 1 representing the percent * that is bufferred 0 being 0% and 1 being 100% */ Player.prototype.bufferedPercent = function bufferedPercent() { return (0, _buffer.bufferedPercent)(this.buffered(), this.duration()); }; /** * Get the ending time of the last buffered time range * This is used in the progress bar to encapsulate all time ranges. * * @return {number} * The end of the last buffered time range */ Player.prototype.bufferedEnd = function bufferedEnd() { var buffered = this.buffered(); var duration = this.duration(); var end = buffered.end(buffered.length - 1); if (end > duration) { end = duration; } return end; }; /** * Get or set the current volume of the media * * @param {number} [percentAsDecimal] * The new volume as a decimal percent: * - 0 is muted/0%/off * - 1.0 is 100%/full * - 0.5 is half volume or 50% * * @return {Player|number} * a reference to the calling player when setting and the * current volume as a percent when getting */ Player.prototype.volume = function volume(percentAsDecimal) { var vol = void 0; if (percentAsDecimal !== undefined) { // Force value to between 0 and 1 vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); this.cache_.volume = vol; this.techCall_('setVolume', vol); return this; } // Default to 1 when returning current volume. vol = parseFloat(this.techGet_('volume')); return isNaN(vol) ? 1 : vol; }; /** * Get the current muted state, or turn mute on or off * * @param {boolean} [muted] * - true to mute * - false to unmute * * @return {boolean|Player} * - true if mute is on and getting * - false if mute is off and getting * - A reference to the current player when setting */ Player.prototype.muted = function muted(_muted) { if (_muted !== undefined) { this.techCall_('setMuted', _muted); return this; } return this.techGet_('muted') || false; }; /** * Check if current tech can support native fullscreen * (e.g. with built in controls like iOS, so not our flash swf) * * @return {boolean} * if native fullscreen is supported */ Player.prototype.supportsFullScreen = function supportsFullScreen() { return this.techGet_('supportsFullScreen') || false; }; /** * Check if the player is in fullscreen mode or tell the player that it * is or is not in fullscreen mode. * * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official * property and instead document.fullscreenElement is used. But isFullscreen is * still a valuable property for internal player workings. * * @param {boolean} [isFS] * Set the players current fullscreen state * * @return {boolean|Player} * - true if fullscreen is on and getting * - false if fullscreen is off and getting * - A reference to the current player when setting */ Player.prototype.isFullscreen = function isFullscreen(isFS) { if (isFS !== undefined) { this.isFullscreen_ = !!isFS; return this; } return !!this.isFullscreen_; }; /** * Increase the size of the video to full screen * In some browsers, full screen is not supported natively, so it enters * "full window mode", where the video fills the browser window. * In browsers and devices that support native full screen, sometimes the * browser's default controls will be shown, and not the Video.js custom skin. * This includes most mobile devices (iOS, Android) and older versions of * Safari. * * @fires Player#fullscreenchange * @return {Player} * A reference to the current player */ Player.prototype.requestFullscreen = function requestFullscreen() { var fsApi = _fullscreenApi2['default']; this.isFullscreen(true); if (fsApi.requestFullscreen) { // the browser supports going fullscreen at the element level so we can // take the controls fullscreen as well as the video // Trigger fullscreenchange event after change // We have to specifically add this each time, and remove // when canceling fullscreen. Otherwise if there's multiple // players on a page, they would all be reacting to the same fullscreen // events Events.on(_document2['default'], fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e) { this.isFullscreen(_document2['default'][fsApi.fullscreenElement]); // If cancelling fullscreen, remove event listener. if (this.isFullscreen() === false) { Events.off(_document2['default'], fsApi.fullscreenchange, documentFullscreenChange); } /** * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); })); this.el_[fsApi.requestFullscreen](); } else if (this.tech_.supportsFullScreen()) { // we can't take the video.js controls fullscreen but we can go fullscreen // with native controls this.techCall_('enterFullScreen'); } else { // fullscreen isn't supported so we'll just stretch the video element to // fill the viewport this.enterFullWindow(); /** * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); } return this; }; /** * Return the video to its normal size after having been in full screen mode * * @fires Player#fullscreenchange * * @return {Player} * A reference to the current player */ Player.prototype.exitFullscreen = function exitFullscreen() { var fsApi = _fullscreenApi2['default']; this.isFullscreen(false); // Check for browser element fullscreen support if (fsApi.requestFullscreen) { _document2['default'][fsApi.exitFullscreen](); } else if (this.tech_.supportsFullScreen()) { this.techCall_('exitFullScreen'); } else { this.exitFullWindow(); /** * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); } return this; }; /** * When fullscreen isn't supported we can stretch the * video container to as wide as the browser will let us. * * @fires Player#enterFullWindow */ Player.prototype.enterFullWindow = function enterFullWindow() { this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off this.docOrigOverflow = _document2['default'].documentElement.style.overflow; // Add listener for esc key to exit fullscreen Events.on(_document2['default'], 'keydown', Fn.bind(this, this.fullWindowOnEscKey)); // Hide any scroll bars _document2['default'].documentElement.style.overflow = 'hidden'; // Apply fullscreen styles Dom.addElClass(_document2['default'].body, 'vjs-full-window'); /** * @event Player#enterFullWindow * @type {EventTarget~Event} */ this.trigger('enterFullWindow'); }; /** * Check for call to either exit full window or * full screen on ESC key * * @param {string} event * Event to check for key press */ Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) { if (event.keyCode === 27) { if (this.isFullscreen() === true) { this.exitFullscreen(); } else { this.exitFullWindow(); } } }; /** * Exit full window * * @fires Player#exitFullWindow */ Player.prototype.exitFullWindow = function exitFullWindow() { this.isFullWindow = false; Events.off(_document2['default'], 'keydown', this.fullWindowOnEscKey); // Unhide scroll bars. _document2['default'].documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles Dom.removeElClass(_document2['default'].body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes // this.positionAll(); /** * @event Player#exitFullWindow * @type {EventTarget~Event} */ this.trigger('exitFullWindow'); }; /** * Check whether the player can play a given mimetype * * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype * * @param {string} type * The mimetype to check * * @return {string} * 'probably', 'maybe', or '' (empty string) */ Player.prototype.canPlayType = function canPlayType(type) { var can = void 0; // Loop through each playback technology in the options order for (var i = 0, j = this.options_.techOrder; i < j.length; i++) { var techName = (0, _toTitleCase2['default'])(j[i]); var tech = _tech2['default'].getTech(techName); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!tech) { tech = _component2['default'].getComponent(techName); } // Check if the current tech is defined before continuing if (!tech) { _log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); continue; } // Check if the browser supports this technology if (tech.isSupported()) { can = tech.canPlayType(type); if (can) { return can; } } } return ''; }; /** * Select source based on tech-order or source-order * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise, * defaults to tech-order selection * * @param {Array} sources * The sources for a media asset * * @return {Object|boolean} * Object of source and tech order or false */ Player.prototype.selectSource = function selectSource(sources) { var _this4 = this; // Get only the techs specified in `techOrder` that exist and are supported by the // current platform var techs = this.options_.techOrder.map(_toTitleCase2['default']).map(function (techName) { // `Component.getComponent(...)` is for support of old behavior of techs // being registered as components. // Remove once that deprecated behavior is removed. return [techName, _tech2['default'].getTech(techName) || _component2['default'].getComponent(techName)]; }).filter(function (_ref) { var techName = _ref[0], tech = _ref[1]; // Check if the current tech is defined before continuing if (tech) { // Check if the browser supports this technology return tech.isSupported(); } _log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); return false; }); // Iterate over each `innerArray` element once per `outerArray` element and execute // `tester` with both. If `tester` returns a non-falsy value, exit early and return // that value. var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) { var found = void 0; outerArray.some(function (outerChoice) { return innerArray.some(function (innerChoice) { found = tester(outerChoice, innerChoice); if (found) { return true; } }); }); return found; }; var foundSourceAndTech = void 0; var flip = function flip(fn) { return function (a, b) { return fn(b, a); }; }; var finder = function finder(_ref2, source) { var techName = _ref2[0], tech = _ref2[1]; if (tech.canPlaySource(source, _this4.options_[techName.toLowerCase()])) { return { source: source, tech: techName }; } }; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources // to select from them based on their priority. if (this.options_.sourceOrder) { // Source-first ordering foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder)); } else { // Tech-first ordering foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder); } return foundSourceAndTech || false; }; /** * The source function updates the video source * There are three types of variables you can pass as the argument. * **URL string**: A URL to the the video file. Use this method if you are sure * the current playback technology (HTML5/Flash) can support the source you * provide. Currently only MP4 files can be used in both HTML5 and Flash. * * @param {Tech~SourceObject|Tech~SourceObject[]} [source] * One SourceObject or an array of SourceObjects * * @return {string|Player} * - The current video source when getting * - The player when setting */ Player.prototype.src = function src(source) { if (source === undefined) { return this.techGet_('src'); } var currentTech = _tech2['default'].getTech(this.techName_); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!currentTech) { currentTech = _component2['default'].getComponent(this.techName_); } // case: Array of source objects to choose from and pick the best to play if (Array.isArray(source)) { this.sourceList_(source); // case: URL String (http://myvideo...) } else if (typeof source === 'string') { // create a source object from the string this.src({ src: source }); // case: Source object { src: '', type: '' ... } } else if (source instanceof Object) { // check if the source has a type and the loaded tech cannot play the source // if there's no type we'll just try the current tech if (source.type && !currentTech.canPlaySource(source, this.options_[this.techName_.toLowerCase()])) { // create a source list with the current source and send through // the tech loop to check for a compatible technology this.sourceList_([source]); } else { this.cache_.sources = null; this.cache_.source = source; this.cache_.src = source.src; this.currentType_ = source.type || ''; // wait until the tech is ready to set the source this.ready(function () { // The setSource tech method was added with source handlers // so older techs won't support it // We need to check the direct prototype for the case where subclasses // of the tech do not support source handlers if (currentTech.prototype.hasOwnProperty('setSource')) { this.techCall_('setSource', source); } else { this.techCall_('src', source.src); } if (this.options_.preload === 'auto') { this.load(); } if (this.options_.autoplay) { this.play(); } // Set the source synchronously if possible (#2326) }, true); } } return this; }; /** * Handle an array of source objects * * @param {Tech~SourceObject[]} sources * Array of source objects * * @private */ Player.prototype.sourceList_ = function sourceList_(sources) { var sourceTech = this.selectSource(sources); if (sourceTech) { if (sourceTech.tech === this.techName_) { // if this technology is already loaded, set the source this.src(sourceTech.source); } else { // load this technology with the chosen source this.loadTech_(sourceTech.tech, sourceTech.source); } this.cache_.sources = sources; } else { // We need to wrap this in a timeout to give folks a chance to add error event handlers this.setTimeout(function () { this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) }); }, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it // this needs a better comment about why this is needed this.triggerReady(); } }; /** * Begin loading the src data. * * @return {Player} * A reference to the player */ Player.prototype.load = function load() { this.techCall_('load'); return this; }; /** * Reset the player. Loads the first tech in the techOrder, * and calls `reset` on the tech`. * * @return {Player} * A reference to the player */ Player.prototype.reset = function reset() { this.loadTech_((0, _toTitleCase2['default'])(this.options_.techOrder[0]), null); this.techCall_('reset'); return this; }; /** * Returns all of the current source objects. * * @return {Tech~SourceObject[]} * The current source objects */ Player.prototype.currentSources = function currentSources() { var source = this.currentSource(); var sources = []; // assume `{}` or `{ src }` if (Object.keys(source).length !== 0) { sources.push(source); } return this.cache_.sources || sources; }; /** * Returns the current source object. * * @return {Tech~SourceObject} * The current source object */ Player.prototype.currentSource = function currentSource() { var source = {}; var src = this.currentSrc(); if (src) { source.src = src; } return this.cache_.source || source; }; /** * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4 * Can be used in conjuction with `currentType` to assist in rebuilding the current source object. * * @return {string} * The current source */ Player.prototype.currentSrc = function currentSrc() { return this.techGet_('currentSrc') || this.cache_.src || ''; }; /** * Get the current source type e.g. video/mp4 * This can allow you rebuild the current source object so that you could load the same * source and tech later * * @return {string} * The source MIME type */ Player.prototype.currentType = function currentType() { return this.currentType_ || ''; }; /** * Get or set the preload attribute * * @param {boolean} [value] * - true means that we should preload * - false maens that we should not preload * * @return {string|Player} * - the preload attribute value when getting * - the player when setting */ Player.prototype.preload = function preload(value) { if (value !== undefined) { this.techCall_('setPreload', value); this.options_.preload = value; return this; } return this.techGet_('preload'); }; /** * Get or set the autoplay attribute. * * @param {boolean} [value] * - true means that we should autoplay * - false maens that we should not autoplay * * @return {string|Player} * - the current value of autoplay * - the player when setting */ Player.prototype.autoplay = function autoplay(value) { if (value !== undefined) { this.techCall_('setAutoplay', value); this.options_.autoplay = value; return this; } return this.techGet_('autoplay', value); }; /** * Get or set the loop attribute on the video element. * * @param {boolean} [value] * - true means that we should loop the video * - false means that we should not loop the video * * @return {string|Player} * - the current value of loop when getting * - the player when setting */ Player.prototype.loop = function loop(value) { if (value !== undefined) { this.techCall_('setLoop', value); this.options_.loop = value; return this; } return this.techGet_('loop'); }; /** * Get or set the poster image source url * * @fires Player#posterchange * * @param {string} [src] * Poster image source URL * * @return {string|Player} * - the current value of poster when getting * - the player when setting */ Player.prototype.poster = function poster(src) { if (src === undefined) { return this.poster_; } // The correct way to remove a poster is to set as an empty string // other falsey values will throw errors if (!src) { src = ''; } // update the internal poster variable this.poster_ = src; // update the tech's poster this.techCall_('setPoster', src); // alert components that the poster has been set /** * This event fires when the poster image is changed on the player. * * @event Player#posterchange * @type {EventTarget~Event} */ this.trigger('posterchange'); return this; }; /** * Some techs (e.g. YouTube) can provide a poster source in an * asynchronous way. We want the poster component to use this * poster source so that it covers up the tech's controls. * (YouTube's play button). However we only want to use this * soruce if the player user hasn't set a poster through * the normal APIs. * * @fires Player#posterchange * @listens Tech#posterchange * @private */ Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() { if (!this.poster_ && this.tech_ && this.tech_.poster) { this.poster_ = this.tech_.poster() || ''; // Let components know the poster has changed this.trigger('posterchange'); } }; /** * Get or set whether or not the controls are showing. * * @fires Player#controlsenabled * * @param {boolean} [bool] * - true to turn controls on * - false to turn controls off * * @return {boolean|Player} * - the current value of controls when getting * - the player when setting */ Player.prototype.controls = function controls(bool) { if (bool !== undefined) { bool = !!bool; // Don't trigger a change event unless it actually changed if (this.controls_ !== bool) { this.controls_ = bool; if (this.usingNativeControls()) { this.techCall_('setControls', bool); } if (bool) { this.removeClass('vjs-controls-disabled'); this.addClass('vjs-controls-enabled'); /** * @event Player#controlsenabled * @type {EventTarget~Event} */ this.trigger('controlsenabled'); if (!this.usingNativeControls()) { this.addTechControlsListeners_(); } } else { this.removeClass('vjs-controls-enabled'); this.addClass('vjs-controls-disabled'); /** * @event Player#controlsdisabled * @type {EventTarget~Event} */ this.trigger('controlsdisabled'); if (!this.usingNativeControls()) { this.removeTechControlsListeners_(); } } } return this; } return !!this.controls_; }; /** * Toggle native controls on/off. Native controls are the controls built into * devices (e.g. default iPhone controls), Flash, or other techs * (e.g. Vimeo Controls) * **This should only be set by the current tech, because only the tech knows * if it can support native controls** * * @fires Player#usingnativecontrols * @fires Player#usingcustomcontrols * * @param {boolean} [bool] * - true to turn native controls on * - false to turn native controls off * * @return {boolean|Player} * - the current value of native controls when getting * - the player when setting */ Player.prototype.usingNativeControls = function usingNativeControls(bool) { if (bool !== undefined) { bool = !!bool; // Don't trigger a change event unless it actually changed if (this.usingNativeControls_ !== bool) { this.usingNativeControls_ = bool; if (bool) { this.addClass('vjs-using-native-controls'); /** * player is using the native device controls * * @event Player#usingnativecontrols * @type {EventTarget~Event} */ this.trigger('usingnativecontrols'); } else { this.removeClass('vjs-using-native-controls'); /** * player is using the custom HTML controls * * @event Player#usingcustomcontrols * @type {EventTarget~Event} */ this.trigger('usingcustomcontrols'); } } return this; } return !!this.usingNativeControls_; }; /** * Set or get the current MediaError * * @fires Player#error * * @param {MediaError|string|number} [err] * A MediaError or a string/number to be turned * into a MediaError * * @return {MediaError|null|Player} * - The current MediaError when getting (or null) * - The player when setting */ Player.prototype.error = function error(err) { if (err === undefined) { return this.error_ || null; } // restoring to default if (err === null) { this.error_ = err; this.removeClass('vjs-error'); if (this.errorDisplay) { this.errorDisplay.close(); } return this; } this.error_ = new _mediaError2['default'](err); // add the vjs-error classname to the player this.addClass('vjs-error'); // log the name of the error type and any message // ie8 just logs "[object object]" if you just log the error object _log2['default'].error('(CODE:' + this.error_.code + ' ' + _mediaError2['default'].errorTypes[this.error_.code] + ')', this.error_.message, this.error_); /** * @event Player#error * @type {EventTarget~Event} */ this.trigger('error'); return this; }; /** * Report user activity * * @param {Object} event * Event object */ Player.prototype.reportUserActivity = function reportUserActivity(event) { this.userActivity_ = true; }; /** * Get/set if user is active * * @fires Player#useractive * @fires Player#userinactive * * @param {boolean} [bool] * - true if the user is active * - false if the user is inactive * @return {boolean|Player} * - the current value of userActive when getting * - the player when setting */ Player.prototype.userActive = function userActive(bool) { if (bool !== undefined) { bool = !!bool; if (bool !== this.userActive_) { this.userActive_ = bool; if (bool) { // If the user was inactive and is now active we want to reset the // inactivity timer this.userActivity_ = true; this.removeClass('vjs-user-inactive'); this.addClass('vjs-user-active'); /** * @event Player#useractive * @type {EventTarget~Event} */ this.trigger('useractive'); } else { // We're switching the state to inactive manually, so erase any other // activity this.userActivity_ = false; // Chrome/Safari/IE have bugs where when you change the cursor it can // trigger a mousemove event. This causes an issue when you're hiding // the cursor when the user is inactive, and a mousemove signals user // activity. Making it impossible to go into inactive mode. Specifically // this happens in fullscreen when we really need to hide the cursor. // // When this gets resolved in ALL browsers it can be removed // https://code.google.com/p/chromium/issues/detail?id=103041 if (this.tech_) { this.tech_.one('mousemove', function (e) { e.stopPropagation(); e.preventDefault(); }); } this.removeClass('vjs-user-active'); this.addClass('vjs-user-inactive'); /** * @event Player#userinactive * @type {EventTarget~Event} */ this.trigger('userinactive'); } } return this; } return this.userActive_; }; /** * Listen for user activity based on timeout value * * @private */ Player.prototype.listenForUserActivity_ = function listenForUserActivity_() { var mouseInProgress = void 0; var lastMoveX = void 0; var lastMoveY = void 0; var handleActivity = Fn.bind(this, this.reportUserActivity); var handleMouseMove = function handleMouseMove(e) { // #1068 - Prevent mousemove spamming // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970 if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) { lastMoveX = e.screenX; lastMoveY = e.screenY; handleActivity(); } }; var handleMouseDown = function handleMouseDown() { handleActivity(); // For as long as the they are touching the device or have their mouse down, // we consider them active even if they're not moving their finger or mouse. // So we want to continue to update that they are active this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time // as the activityCheck interval (250) should ensure we never miss the // next activityCheck mouseInProgress = this.setInterval(handleActivity, 250); }; var handleMouseUp = function handleMouseUp(event) { handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down this.clearInterval(mouseInProgress); }; // Any mouse movement will be considered user activity this.on('mousedown', handleMouseDown); this.on('mousemove', handleMouseMove); this.on('mouseup', handleMouseUp); // Listen for keyboard navigation // Shouldn't need to use inProgress interval because of key repeat this.on('keydown', handleActivity); this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into // the mousemove/touchmove function itself, to prevent performance degradation. // `this.reportUserActivity` simply sets this.userActivity_ to true, which // then gets picked up by this loop // http://ejohn.org/blog/learning-from-twitter/ var inactivityTimeout = void 0; this.setInterval(function () { // Check to see if mouse/touch activity has happened if (this.userActivity_) { // Reset the activity tracker this.userActivity_ = false; // If the user state was inactive, set the state to active this.userActive(true); // Clear any existing inactivity timeout to start the timer over this.clearTimeout(inactivityTimeout); var timeout = this.options_.inactivityTimeout; if (timeout > 0) { // In milliseconds, if no more activity has occurred the // user will be considered inactive inactivityTimeout = this.setTimeout(function () { // Protect against the case where the inactivityTimeout can trigger just // before the next user activity is picked up by the activity check loop // causing a flicker if (!this.userActivity_) { this.userActive(false); } }, timeout); } } }, 250); }; /** * Gets or sets the current playback rate. A playback rate of * 1.0 represents normal speed and 0.5 would indicate half-speed * playback, for instance. * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate * * @param {number} [rate] * New playback rate to set. * * @return {number|Player} * - The current playback rate when getting or 1.0 * - the player when setting */ Player.prototype.playbackRate = function playbackRate(rate) { if (rate !== undefined) { this.techCall_('setPlaybackRate', rate); return this; } if (this.tech_ && this.tech_.featuresPlaybackRate) { return this.techGet_('playbackRate'); } return 1.0; }; /** * Gets or sets the audio flag * * @param {boolean} bool * - true signals that this is an audio player * - false signals that this is not an audio player * * @return {Player|boolean} * - the current value of isAudio when getting * - the player if setting */ Player.prototype.isAudio = function isAudio(bool) { if (bool !== undefined) { this.isAudio_ = !!bool; return this; } return !!this.isAudio_; }; /** * Get the {@link VideoTrackList} * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist * * @return {VideoTrackList} * the current video track list */ Player.prototype.videoTracks = function videoTracks() { // if we have not yet loadTech_, we create videoTracks_ // these will be passed to the tech during loading if (!this.tech_) { this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default'](); return this.videoTracks_; } return this.tech_.videoTracks(); }; /** * Get the {@link AudioTrackList} * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist * * @return {AudioTrackList} * the current audio track list */ Player.prototype.audioTracks = function audioTracks() { // if we have not yet loadTech_, we create videoTracks_ // these will be passed to the tech during loading if (!this.tech_) { this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default'](); return this.audioTracks_; } return this.tech_.audioTracks(); }; /** * Get the {@link TextTrackList} * * Text tracks are tracks of timed text events. * - Captions: text displayed over the video * for the hearing impaired * - Subtitles: text displayed over the video for * those who don't understand language in the video * - Chapters: text displayed in a menu allowing the user to jump * to particular points (chapters) in the video * - Descriptions: (not yet implemented) audio descriptions that are read back to * the user by a screen reading device * * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks * * @return {TextTrackList|undefined} * The current TextTrackList or undefined if * or undefined if we don't have a tech */ Player.prototype.textTracks = function textTracks() { // cannot use techGet_ directly because it checks to see whether the tech is ready. // Flash is unlikely to be ready in time but textTracks should still work. if (this.tech_) { return this.tech_.textTracks(); } }; /** * Get the "remote" {@link TextTrackList}. Remote Text Tracks * are tracks that were added to the HTML video element and can * be removed, whereas normal texttracks cannot be removed. * * * @return {TextTrackList|undefined} * The current remote text track list or undefined * if we don't have a tech */ Player.prototype.remoteTextTracks = function remoteTextTracks() { if (this.tech_) { return this.tech_.remoteTextTracks(); } }; /** * Get the "remote" {@link HTMLTrackElementList}. * This gives the user all of the DOM elements that match up * with the remote {@link TextTrackList}. * * @return {HTMLTrackElementList} * The current remote text track list elements * or undefined if we don't have a tech */ Player.prototype.remoteTextTrackEls = function remoteTextTrackEls() { if (this.tech_) { return this.tech_.remoteTextTrackEls(); } }; /** * A helper method for adding a {@link TextTrack} to our * {@link TextTrackList}. * * In addition to the W3C settings we allow adding additional info through options. * * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack * * @param {string} [kind] * the kind of TextTrack you are adding * * @param {string} [label] * the label to give the TextTrack label * * @param {string} [language] * the language to set on the TextTrack * * @return {TextTrack|undefined} * the TextTrack that was added or undefined * if there is no tech */ Player.prototype.addTextTrack = function addTextTrack(kind, label, language) { if (this.tech_) { return this.tech_.addTextTrack(kind, label, language); } }; /** * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will * automatically removed from the video element whenever the source changes, unless * manualCleanup is set to false. * * @param {Object} options * Options to pass to {@link HTMLTrackElement} during creation. See * {@link HTMLTrackElement} for object properties that you should use. * * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be * * @return {HTMLTrackElement} * the HTMLTrackElement that was created and added * to the HTMLTrackElementList and the remote * TextTrackList * * @deprecated The default value of the "manualCleanup" parameter will default * to "false" in upcoming versions of Video.js */ Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { if (this.tech_) { return this.tech_.addRemoteTextTrack(options, manualCleanup); } }; /** * Remove a remote {@link TextTrack} from the respective * {@link TextTrackList} and {@link HTMLTrackElementList}. * * @param {Object} track * Remote {@link TextTrack} to remove * * @return {undefined} * does not return anything */ Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() { var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, _ref3$track = _ref3.track, track = _ref3$track === undefined ? arguments[0] : _ref3$track; // destructure the input into an object with a track argument, defaulting to arguments[0] // default the whole argument to an empty object if nothing was passed in if (this.tech_) { return this.tech_.removeRemoteTextTrack(track); } }; /** * Get video width * * @return {number} * current video width */ Player.prototype.videoWidth = function videoWidth() { return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0; }; /** * Get video height * * @return {number} * current video height */ Player.prototype.videoHeight = function videoHeight() { return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0; }; // Methods to add support for // initialTime: function() { return this.techCall_('initialTime'); }, // startOffsetTime: function() { return this.techCall_('startOffsetTime'); }, // played: function() { return this.techCall_('played'); }, // defaultPlaybackRate: function() { return this.techCall_('defaultPlaybackRate'); }, // defaultMuted: function() { return this.techCall_('defaultMuted'); } /** * The player's language code * NOTE: The language should be set in the player options if you want the * the controls to be built with a specific language. Changing the lanugage * later will not update controls text. * * @param {string} [code] * the language code to set the player to * * @return {string|Player} * - The current language code when getting * - A reference to the player when setting */ Player.prototype.language = function language(code) { if (code === undefined) { return this.language_; } this.language_ = String(code).toLowerCase(); return this; }; /** * Get the player's language dictionary * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time * Languages specified directly in the player options have precedence * * @return {Array} * An array of of supported languages */ Player.prototype.languages = function languages() { return (0, _mergeOptions2['default'])(Player.prototype.options_.languages, this.languages_); }; /** * returns a JavaScript object reperesenting the current track * information. **DOES not return it as JSON** * * @return {Object} * Object representing the current of track info */ Player.prototype.toJSON = function toJSON() { var options = (0, _mergeOptions2['default'])(this.options_); var tracks = options.tracks; options.tracks = []; for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; // deep merge tracks and null out player so no circular references track = (0, _mergeOptions2['default'])(track); track.player = undefined; options.tracks[i] = track; } return options; }; /** * Creates a simple modal dialog (an instance of the {@link ModalDialog} * component) that immediately overlays the player with arbitrary * content and removes itself when closed. * * @param {string|Function|Element|Array|null} content * Same as {@link ModalDialog#content}'s param of the same name. * The most straight-forward usage is to provide a string or DOM * element. * * @param {Object} [options] * Extra options which will be passed on to the {@link ModalDialog}. * * @return {ModalDialog} * the {@link ModalDialog} that was created */ Player.prototype.createModal = function createModal(content, options) { var _this5 = this; options = options || {}; options.content = content || ''; var modal = new _modalDialog2['default'](this, options); this.addChild(modal); modal.on('dispose', function () { _this5.removeChild(modal); }); return modal.open(); }; /** * Gets tag settings * * @param {Element} tag * The player tag * * @return {Object} * An object containing all of the settings * for a player tag */ Player.getTagSettings = function getTagSettings(tag) { var baseOptions = { sources: [], tracks: [] }; var tagOptions = Dom.getElAttributes(tag); var dataSetup = tagOptions['data-setup']; if (Dom.hasElClass(tag, 'vjs-fluid')) { tagOptions.fluid = true; } // Check if data-setup attr exists. if (dataSetup !== null) { // Parse options JSON // If empty string, make it a parsable json object. var _safeParseTuple = (0, _tuple2['default'])(dataSetup || '{}'), err = _safeParseTuple[0], data = _safeParseTuple[1]; if (err) { _log2['default'].error(err); } (0, _obj.assign)(tagOptions, data); } (0, _obj.assign)(baseOptions, tagOptions); // Get tag children settings if (tag.hasChildNodes()) { var children = tag.childNodes; for (var i = 0, j = children.length; i < j; i++) { var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/ var childName = child.nodeName.toLowerCase(); if (childName === 'source') { baseOptions.sources.push(Dom.getElAttributes(child)); } else if (childName === 'track') { baseOptions.tracks.push(Dom.getElAttributes(child)); } } } return baseOptions; }; /** * Determine wether or not flexbox is supported * * @return {boolean} * - true if flexbox is supported * - false if flexbox is not supported */ Player.prototype.flexNotSupported_ = function flexNotSupported_() { var elem = _document2['default'].createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more // common flex features that we can rely on when checking for flex support. return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec) 'msFlexOrder' in elem.style); }; return Player; }(_component2['default']); /** * Global player list * * @type {Object} */ Player.players = {}; var navigator = _window2['default'].navigator; /* * Player instance options, surfaced using options * options = Player.prototype.options_ * Make changes in options, not here. * * @type {Object} * @private */ Player.prototype.options_ = { // Default order of fallback technology techOrder: ['html5', 'flash'], // techOrder: ['flash','html5'], html5: {}, flash: {}, // defaultVolume: 0.85, defaultVolume: 0.00, // default inactivity timeout inactivityTimeout: 2000, // default playback rates playbackRates: [], // Add playback rate selection by adding rates // 'playbackRates': [0.5, 1, 1.5, 2], // Included control sets children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'], language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en', // locales and their language translations languages: {}, // Default message to show when a video cannot be played. notSupportedMessage: 'No compatible source was found for this media.' }; [ /** * Returns whether or not the player is in the "ended" state. * * @return {Boolean} True if the player is in the ended state, false if not. * @method Player#ended */ 'ended', /** * Returns whether or not the player is in the "seeking" state. * * @return {Boolean} True if the player is in the seeking state, false if not. * @method Player#seeking */ 'seeking', /** * Returns the TimeRanges of the media that are currently available * for seeking to. * * @return {TimeRanges} the seekable intervals of the media timeline * @method Player#seekable */ 'seekable', /** * Returns the current state of network activity for the element, from * the codes in the list below. * - NETWORK_EMPTY (numeric value 0) * The element has not yet been initialised. All attributes are in * their initial states. * - NETWORK_IDLE (numeric value 1) * The element's resource selection algorithm is active and has * selected a resource, but it is not actually using the network at * this time. * - NETWORK_LOADING (numeric value 2) * The user agent is actively trying to download data. * - NETWORK_NO_SOURCE (numeric value 3) * The element's resource selection algorithm is active, but it has * not yet found a resource to use. * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states * @return {number} the current network activity state * @method Player#networkState */ 'networkState', /** * Returns a value that expresses the current state of the element * with respect to rendering the current playback position, from the * codes in the list below. * - HAVE_NOTHING (numeric value 0) * No information regarding the media resource is available. * - HAVE_METADATA (numeric value 1) * Enough of the resource has been obtained that the duration of the * resource is available. * - HAVE_CURRENT_DATA (numeric value 2) * Data for the immediate current playback position is available. * - HAVE_FUTURE_DATA (numeric value 3) * Data for the immediate current playback position is available, as * well as enough data for the user agent to advance the current * playback position in the direction of playback. * - HAVE_ENOUGH_DATA (numeric value 4) * The user agent estimates that enough data is available for * playback to proceed uninterrupted. * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate * @return {number} the current playback rendering state * @method Player#readyState */ 'readyState'].forEach(function (fn) { Player.prototype[fn] = function () { return this.techGet_(fn); }; }); TECH_EVENTS_RETRIGGER.forEach(function (event) { Player.prototype['handleTech' + (0, _toTitleCase2['default'])(event) + '_'] = function () { return this.trigger(event); }; }); /** * Fired when the player has initial duration and dimension information * * @event Player#loadedmetadata * @type {EventTarget~Event} */ /** * Fired when the player has downloaded data at the current playback position * * @event Player#loadeddata * @type {EventTarget~Event} */ /** * Fired when the current playback position has changed * * During playback this is fired every 15-250 milliseconds, depending on the * playback technology in use. * * @event Player#timeupdate * @type {EventTarget~Event} */ /** * Fired when the volume changes * * @event Player#volumechange * @type {EventTarget~Event} */ _component2['default'].registerComponent('Player', Player); exports['default'] = Player; },{"1":1,"4":4,"41":41,"44":44,"45":45,"46":46,"5":5,"50":50,"55":55,"59":59,"60":60,"61":61,"62":62,"63":63,"68":68,"69":69,"71":71,"76":76,"78":78,"79":79,"8":8,"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"88":88,"89":89,"90":90,"91":91,"94":94,"95":95,"97":97}],52:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _player = _dereq_(51); var _player2 = _interopRequireDefault(_player); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * The method for registering a video.js plugin. {@link videojs:videojs.registerPlugin]. * * @param {string} name * The name of the plugin that is being registered * * @param {plugins:PluginFn} init * The function that gets run when a `Player` initializes. */ var plugin = function plugin(name, init) { _player2['default'].prototype[name] = init; }; /** * @file plugins.js * @module plugins */ exports['default'] = plugin; },{"51":51}],53:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file popup-button.js */ /** * A button class for use with {@link Popup} controls * * @extends ClickableComponent */ var PopupButton = function (_ClickableComponent) { _inherits(PopupButton, _ClickableComponent); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PopupButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, PopupButton); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.update(); return _this; } /** * Update the `Popup` that this button is attached to. */ PopupButton.prototype.update = function update() { var popup = this.createPopup(); if (this.popup) { this.removeChild(this.popup); } this.popup = popup; this.addChild(popup); if (this.items && this.items.length === 0) { this.hide(); } else if (this.items && this.items.length > 1) { this.show(); } }; /** * Create a `Popup`. - Override with specific functionality for component * * @abstract */ PopupButton.prototype.createPopup = function createPopup() {}; /** * Create the `PopupButton`s DOM element. * * @return {Element} * The element that gets created. */ PopupButton.prototype.createEl = function createEl() { return _ClickableComponent.prototype.createEl.call(this, 'div', { className: this.buildCSSClass() }); }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ PopupButton.prototype.buildCSSClass = function buildCSSClass() { var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether. if (this.options_.inline === true) { menuButtonClass += '-inline'; } else { menuButtonClass += '-popup'; } return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this); }; return PopupButton; }(_clickableComponent2['default']); _component2['default'].registerComponent('PopupButton', PopupButton); exports['default'] = PopupButton; },{"3":3,"5":5}],54:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file popup.js */ /** * The Popup component is used to build pop up controls. * * @extends Component */ var Popup = function (_Component) { _inherits(Popup, _Component); function Popup() { _classCallCheck(this, Popup); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Add a popup item to the popup * * @param {Object|string} component * Component or component type to add * */ Popup.prototype.addItem = function addItem(component) { this.addChild(component); component.on('click', Fn.bind(this, function () { this.unlockShowing(); })); }; /** * Create the `PopupButton`s DOM element. * * @return {Element} * The element that gets created. */ Popup.prototype.createEl = function createEl() { var contentElType = this.options_.contentElType || 'ul'; this.contentEl_ = Dom.createEl(contentElType, { className: 'vjs-menu-content' }); var el = _Component.prototype.createEl.call(this, 'div', { append: this.contentEl_, className: 'vjs-menu' }); el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Popup Buttons, // where a click on the parent is significant Events.on(el, 'click', function (event) { event.preventDefault(); event.stopImmediatePropagation(); }); return el; }; return Popup; }(_component2['default']); _component2['default'].registerComponent('Popup', Popup); exports['default'] = Popup; },{"5":5,"81":81,"82":82,"83":83}],55:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file poster-image.js */ /** * A `ClickableComponent` that handles showing the poster image for the player. * * @extends ClickableComponent */ var PosterImage = function (_ClickableComponent) { _inherits(PosterImage, _ClickableComponent); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should attach to. * * @param {Object} [options] * The key/value store of player options. */ function PosterImage(player, options) { _classCallCheck(this, PosterImage); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.update(); player.on('posterchange', Fn.bind(_this, _this.update)); return _this; } /** * Clean up and dispose of the `PosterImage`. */ PosterImage.prototype.dispose = function dispose() { this.player().off('posterchange', this.update); _ClickableComponent.prototype.dispose.call(this); }; /** * Create the `PosterImage`s DOM element. * * @return {Element} * The element that gets created. */ PosterImage.prototype.createEl = function createEl() { var el = Dom.createEl('div', { className: 'vjs-poster', // Don't want poster to be tabbable. tabIndex: -1 }); // To ensure the poster image resizes while maintaining its original aspect // ratio, use a div with `background-size` when available. For browsers that // do not support `background-size` (e.g. IE8), fall back on using a regular // img element. if (!browser.BACKGROUND_SIZE_SUPPORTED) { this.fallbackImg_ = Dom.createEl('img'); el.appendChild(this.fallbackImg_); } return el; }; /** * An {@link EventTarget~EventListener} for {@link Player#posterchange} events. * * @listens Player#posterchange * * @param {EventTarget~Event} [event] * The `Player#posterchange` event that triggered this function. */ PosterImage.prototype.update = function update(event) { var url = this.player().poster(); this.setSrc(url); // If there's no poster source we should display:none on this component // so it's not still clickable or right-clickable if (url) { this.show(); } else { this.hide(); } }; /** * Set the source of the `PosterImage` depending on the display method. * * @param {string} url * The URL to the source for the `PosterImage`. */ PosterImage.prototype.setSrc = function setSrc(url) { if (this.fallbackImg_) { this.fallbackImg_.src = url; } else { var backgroundImage = ''; // Any falsey values should stay as an empty string, otherwise // this will throw an extra error if (url) { backgroundImage = 'url("' + url + '")'; } this.el_.style.backgroundImage = backgroundImage; } }; /** * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See * {@link ClickableComponent#handleClick} for instances where this will be triggered. * * @listens tap * @listens click * @listens keydown * * @param {EventTarget~Event} event + The `click`, `tap` or `keydown` event that caused this function to be called. */ PosterImage.prototype.handleClick = function handleClick(event) { // We don't want a click to trigger playback when controls are disabled if (!this.player_.controls()) { return; } if (this.player_.paused()) { this.player_.play(); } else { this.player_.pause(); } }; return PosterImage; }(_clickableComponent2['default']); _component2['default'].registerComponent('PosterImage', PosterImage); exports['default'] = PosterImage; },{"3":3,"5":5,"78":78,"81":81,"83":83}],56:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.hasLoaded = exports.autoSetupTimeout = exports.autoSetup = undefined; var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } /** * @file setup.js - Functions for setting up a player without * user interaction based on the data-setup `attribute` of the video tag. * * @module setup */ var _windowLoaded = false; var videojs = void 0; /** * Set up any tags that have a data-setup `attribute` when the player is started. */ var autoSetup = function autoSetup() { // Protect against breakage in non-browser environments. if (!Dom.isReal()) { return; } // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack* // var vids = Array.prototype.slice.call(document.getElementsByTagName('video')); // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio')); // var mediaEls = vids.concat(audios); // Because IE8 doesn't support calling slice on a node list, we need to loop // through each list of elements to build up a new, combined list of elements. var vids = _document2['default'].getElementsByTagName('video'); var audios = _document2['default'].getElementsByTagName('audio'); var mediaEls = []; if (vids && vids.length > 0) { for (var i = 0, e = vids.length; i < e; i++) { mediaEls.push(vids[i]); } } if (audios && audios.length > 0) { for (var _i = 0, _e = audios.length; _i < _e; _i++) { mediaEls.push(audios[_i]); } } // Check if any media elements exist if (mediaEls && mediaEls.length > 0) { for (var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) { var mediaEl = mediaEls[_i2]; // Check if element exists, has getAttribute func. // IE seems to consider typeof el.getAttribute == 'object' instead of // 'function' like expected, at least when loading the player immediately. if (mediaEl && mediaEl.getAttribute) { // Make sure this player hasn't already been set up. if (mediaEl.player === undefined) { var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists. // We only auto-setup if they've added the data-setup attr. if (options !== null) { // Create new video.js instance. videojs(mediaEl); } } // If getAttribute isn't defined, we need to wait for the DOM. } else { autoSetupTimeout(1); break; } } // No videos were found, so keep looping unless page is finished loading. } else if (!_windowLoaded) { autoSetupTimeout(1); } }; /** * Wait until the page is loaded before running autoSetup. This will be called in * autoSetup if `hasLoaded` returns false. * * @param {number} wait * How long to wait in ms * * @param {videojs} [vjs] * The videojs library function */ function autoSetupTimeout(wait, vjs) { if (vjs) { videojs = vjs; } _window2['default'].setTimeout(autoSetup, wait); } if (Dom.isReal() && _document2['default'].readyState === 'complete') { _windowLoaded = true; } else { /** * Listen for the load event on window, and set _windowLoaded to true. * * @listens load */ Events.one(_window2['default'], 'load', function () { _windowLoaded = true; }); } /** * check if the document has been loaded */ var hasLoaded = function hasLoaded() { return _windowLoaded; }; exports.autoSetup = autoSetup; exports.autoSetupTimeout = autoSetupTimeout; exports.hasLoaded = hasLoaded; },{"81":81,"82":82,"94":94,"95":95}],57:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file slider.js */ /** * The base functionality for a slider. Can be vertical or horizontal. * For instance the volume bar or the seek bar on a video is a slider. * * @extends Component */ var Slider = function (_Component) { _inherits(Slider, _Component); /** * Create an instance of this class * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function Slider(player, options) { _classCallCheck(this, Slider); // Set property names to bar to match with the child Slider class is looking for var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type _this.vertical(!!_this.options_.vertical); _this.on('mousedown', _this.handleMouseDown); _this.on('touchstart', _this.handleMouseDown); _this.on('focus', _this.handleFocus); _this.on('blur', _this.handleBlur); _this.on('click', _this.handleClick); _this.on(player, 'controlsvisible', _this.update); _this.on(player, _this.playerEvent, _this.update); return _this; } /** * Create the `Button`s DOM element. * * @param {string} type * Type of element to create. * * @param {Object} [props={}] * List of properties in Object form. * * @param {Object} [attributes={}] * list of attributes in Object form. * * @return {Element} * The element that gets created. */ Slider.prototype.createEl = function createEl(type) { var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; // Add the slider element class to all sub classes props.className = props.className + ' vjs-slider'; props = (0, _obj.assign)({ tabIndex: 0 }, props); attributes = (0, _obj.assign)({ 'role': 'slider', 'aria-valuenow': 0, 'aria-valuemin': 0, 'aria-valuemax': 100, 'tabIndex': 0 }, attributes); return _Component.prototype.createEl.call(this, type, props, attributes); }; /** * Handle `mousedown` or `touchstart` events on the `Slider`. * * @param {EventTarget~Event} event * `mousedown` or `touchstart` event that triggered this function * * @listens mousedown * @listens touchstart * @fires Slider#slideractive */ Slider.prototype.handleMouseDown = function handleMouseDown(event) { var doc = this.bar.el_.ownerDocument; event.preventDefault(); Dom.blockTextSelection(); this.addClass('vjs-sliding'); /** * Triggered when the slider is in an active state * * @event Slider#slideractive * @type {EventTarget~Event} */ this.trigger('slideractive'); this.on(doc, 'mousemove', this.handleMouseMove); this.on(doc, 'mouseup', this.handleMouseUp); this.on(doc, 'touchmove', this.handleMouseMove); this.on(doc, 'touchend', this.handleMouseUp); this.handleMouseMove(event); }; /** * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`. * The `mousemove` and `touchmove` events will only only trigger this function during * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and * {@link Slider#handleMouseUp}. * * @param {EventTarget~Event} event * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered * this function * * @listens mousemove * @listens touchmove */ Slider.prototype.handleMouseMove = function handleMouseMove(event) {}; /** * Handle `mouseup` or `touchend` events on the `Slider`. * * @param {EventTarget~Event} event * `mouseup` or `touchend` event that triggered this function. * * @listens touchend * @listens mouseup * @fires Slider#sliderinactive */ Slider.prototype.handleMouseUp = function handleMouseUp() { var doc = this.bar.el_.ownerDocument; Dom.unblockTextSelection(); this.removeClass('vjs-sliding'); /** * Triggered when the slider is no longer in an active state. * * @event Slider#sliderinactive * @type {EventTarget~Event} */ this.trigger('sliderinactive'); this.off(doc, 'mousemove', this.handleMouseMove); this.off(doc, 'mouseup', this.handleMouseUp); this.off(doc, 'touchmove', this.handleMouseMove); this.off(doc, 'touchend', this.handleMouseUp); this.update(); }; /** * Update the progress bar of the `Slider`. */ Slider.prototype.update = function update() { // In VolumeBar init we have a setTimeout for update that pops and update to the end of the // execution stack. The player is destroyed before then update will cause an error if (!this.el_) { return; } // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse. // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later. // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration(); var progress = this.getPercent(); var bar = this.bar; // If there's no bar... if (!bar) { return; } // Protect against no duration and other division issues if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) { progress = 0; } // Convert to a percentage for setting var percentage = (progress * 100).toFixed(2) + '%'; // Set the new bar width or height if (this.vertical()) { bar.el().style.height = percentage; } else { bar.el().style.width = percentage; } }; /** * Calculate distance for slider * * @param {EventTarget~Event} event * The event that caused this function to run. * * @return {number} * The current position of the Slider. * - postition.x for vertical `Slider`s * - postition.y for horizontal `Slider`s */ Slider.prototype.calculateDistance = function calculateDistance(event) { var position = Dom.getPointerPosition(this.el_, event); if (this.vertical()) { return position.y; } return position.x; }; /** * Handle a `focus` event on this `Slider`. * * @param {EventTarget~Event} event * The `focus` event that caused this function to run. * * @listens focus */ Slider.prototype.handleFocus = function handleFocus() { this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); }; /** * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down * arrow keys. This function will only be called when the slider has focus. See * {@link Slider#handleFocus} and {@link Slider#handleBlur}. * * @param {EventTarget~Event} event * the `keydown` event that caused this function to run. * * @listens keydown */ Slider.prototype.handleKeyPress = function handleKeyPress(event) { // Left and Down Arrows if (event.which === 37 || event.which === 40) { event.preventDefault(); this.stepBack(); // Up and Right Arrows } else if (event.which === 38 || event.which === 39) { event.preventDefault(); this.stepForward(); } }; /** * Handle a `blur` event on this `Slider`. * * @param {EventTarget~Event} event * The `blur` event that caused this function to run. * * @listens blur */ Slider.prototype.handleBlur = function handleBlur() { this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); }; /** * Listener for click events on slider, used to prevent clicks * from bubbling up to parent elements like button menus. * * @param {Object} event * Event that caused this object to run */ Slider.prototype.handleClick = function handleClick(event) { event.stopImmediatePropagation(); event.preventDefault(); }; /** * Get/set if slider is horizontal for vertical * * @param {boolean} [bool] * - true if slider is vertical, * - false is horizontal * * @return {boolean|Slider} * - true if slider is vertical, and getting * - false is horizontal, and getting * - a reference to this object when setting */ Slider.prototype.vertical = function vertical(bool) { if (bool === undefined) { return this.vertical_ || false; } this.vertical_ = !!bool; if (this.vertical_) { this.addClass('vjs-slider-vertical'); } else { this.addClass('vjs-slider-horizontal'); } return this; }; return Slider; }(_component2['default']); _component2['default'].registerComponent('Slider', Slider); exports['default'] = Slider; },{"5":5,"81":81,"88":88}],58:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; /** * @file flash-rtmp.js * @module flash-rtmp */ /** * Add RTMP properties to the {@link Flash} Tech. * * @param {Flash} Flash * The flash tech class. * * @mixin FlashRtmpDecorator */ function FlashRtmpDecorator(Flash) { Flash.streamingFormats = { 'rtmp/mp4': 'MP4', 'rtmp/flv': 'FLV' }; /** * Join connection and stream with an ampersand. * * @param {string} connection * The connection string. * * @param {string} stream * The stream string. */ Flash.streamFromParts = function (connection, stream) { return connection + '&' + stream; }; /** * The flash parts object that contains connection and stream info. * * @typedef {Object} Flash~PartsObject * * @property {string} connection * The connection string of a source, defaults to an empty string. * * @property {string} stream * The stream string of the source, defaults to an empty string. */ /** * Convert a source url into a stream and connection parts. * * @param {string} src * the source url * * @return {Flash~PartsObject} * The parts object that contains a connection and a stream */ Flash.streamToParts = function (src) { var parts = { connection: '', stream: '' }; if (!src) { return parts; } // Look for the normal URL separator we expect, '&'. // If found, we split the URL into two pieces around the // first '&'. var connEnd = src.search(/&(?!\w+=)/); var streamBegin = void 0; if (connEnd !== -1) { streamBegin = connEnd + 1; } else { // If there's not a '&', we use the last '/' as the delimiter. connEnd = streamBegin = src.lastIndexOf('/') + 1; if (connEnd === 0) { // really, there's not a '/'? connEnd = streamBegin = src.length; } } parts.connection = src.substring(0, connEnd); parts.stream = src.substring(streamBegin, src.length); return parts; }; /** * Check if the source type is a streaming type. * * @param {string} srcType * The mime type to check. * * @return {boolean} * - True if the source type is a streaming type. * - False if the source type is not a streaming type. */ Flash.isStreamingType = function (srcType) { return srcType in Flash.streamingFormats; }; // RTMP has four variations, any string starting // with one of these protocols should be valid /** * Regular expression used to check if the source is an rtmp source. * * @property {RegExp} Flash.RTMP_RE */ Flash.RTMP_RE = /^rtmp[set]?:\/\//i; /** * Check if the source itself is a streaming type. * * @param {string} src * The url to the source. * * @return {boolean} * - True if the source url indicates that the source is streaming. * - False if the shource url indicates that the source url is not streaming. */ Flash.isStreamingSrc = function (src) { return Flash.RTMP_RE.test(src); }; /** * A source handler for RTMP urls * @type {Object} */ Flash.rtmpSourceHandler = {}; /** * Check if Flash can play the given mime type. * * @param {string} type * The mime type to check * * @return {string} * 'maybe', or '' (empty string) */ Flash.rtmpSourceHandler.canPlayType = function (type) { if (Flash.isStreamingType(type)) { return 'maybe'; } return ''; }; /** * Check if Flash can handle the source natively * * @param {Object} source * The source object * * @param {Object} [options] * The options passed to the tech * * @return {string} * 'maybe', or '' (empty string) */ Flash.rtmpSourceHandler.canHandleSource = function (source, options) { var can = Flash.rtmpSourceHandler.canPlayType(source.type); if (can) { return can; } if (Flash.isStreamingSrc(source.src)) { return 'maybe'; } return ''; }; /** * Pass the source to the flash object. * * @param {Object} source * The source object * * @param {Flash} tech * The instance of the Flash tech * * @param {Object} [options] * The options to pass to the source */ Flash.rtmpSourceHandler.handleSource = function (source, tech, options) { var srcParts = Flash.streamToParts(source.src); tech.setRtmpConnection(srcParts.connection); tech.setRtmpStream(srcParts.stream); }; // Register the native source handler Flash.registerSourceHandler(Flash.rtmpSourceHandler); return Flash; } exports['default'] = FlashRtmpDecorator; },{}],59:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _url = _dereq_(92); var Url = _interopRequireWildcard(_url); var _timeRanges = _dereq_(90); var _flashRtmp = _dereq_(58); var _flashRtmp2 = _interopRequireDefault(_flashRtmp); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file flash.js * VideoJS-SWF - Custom Flash Player with HTML5-ish API * https://github.com/zencoder/video-js-swf * Not using setupTriggers. Using global onEvent func to distribute events */ var navigator = _window2['default'].navigator; /** * Flash Media Controller - Wrapper for Flash Media API * * @mixes FlashRtmpDecorator * @mixes Tech~SouceHandlerAdditions * @extends Tech */ var Flash = function (_Tech) { _inherits(Flash, _Tech); /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} ready * Callback function to call when the `Flash` Tech is ready. */ function Flash(options, ready) { _classCallCheck(this, Flash); // Set the source when ready var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready)); if (options.source) { _this.ready(function () { this.setSource(options.source); }, true); } // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers // This allows resetting the playhead when we catch the reload if (options.startTime) { _this.ready(function () { this.load(); this.play(); this.currentTime(options.startTime); }, true); } // Add global window functions that the swf expects // A 4.x workflow we weren't able to solve for in 5.0 // because of the need to hard code these functions // into the swf for security reasons _window2['default'].videojs = _window2['default'].videojs || {}; _window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {}; _window2['default'].videojs.Flash.onReady = Flash.onReady; _window2['default'].videojs.Flash.onEvent = Flash.onEvent; _window2['default'].videojs.Flash.onError = Flash.onError; _this.on('seeked', function () { this.lastSeekTarget_ = undefined; }); return _this; } /** * Create the `Flash` Tech's DOM element. * * @return {Element} * The element that gets created. */ Flash.prototype.createEl = function createEl() { var options = this.options_; // If video.js is hosted locally you should also set the location // for the hosted swf, which should be relative to the page (not video.js) // Otherwise this adds a CDN url. // The CDN also auto-adds a swf URL for that specific version. if (!options.swf) { var ver = '5.3.0'; options.swf = '//vjs.zencdn.net/swf/' + ver + '/video-js.swf'; } // Generate ID for swf object var objId = options.techId; // Merge default flashvars with ones passed in to init var flashVars = (0, _obj.assign)({ // SWF Callback Functions readyFunction: 'videojs.Flash.onReady', eventProxyFunction: 'videojs.Flash.onEvent', errorEventProxyFunction: 'videojs.Flash.onError', // Player Settings autoplay: options.autoplay, preload: options.preload, loop: options.loop, muted: options.muted }, options.flashVars); // Merge default parames with ones passed in var params = (0, _obj.assign)({ // Opaque is needed to overlay controls, but can affect playback performance wmode: 'opaque', // Using bgcolor prevents a white flash when the object is loading bgcolor: '#000000' }, options.params); // Merge default attributes with ones passed in var attributes = (0, _obj.assign)({ // Both ID and Name needed or swf to identify itself id: objId, name: objId, 'class': 'vjs-tech' }, options.attributes); this.el_ = Flash.embed(options.swf, flashVars, params, attributes); this.el_.tech = this; return this.el_; }; /** * Called by {@link Player#play} to play using the `Flash` `Tech`. */ Flash.prototype.play = function play() { if (this.ended()) { this.setCurrentTime(0); } this.el_.vjs_play(); }; /** * Called by {@link Player#pause} to pause using the `Flash` `Tech`. */ Flash.prototype.pause = function pause() { this.el_.vjs_pause(); }; /** * A getter/setter for the `Flash` Tech's source object. * > Note: Please use {@link Flash#setSource} * * @param {Tech~SourceObject} [src] * The source object you want to set on the `Flash` techs. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting * * @deprecated Since version 5. */ Flash.prototype.src = function src(_src) { if (_src === undefined) { return this.currentSrc(); } // Setting src through `src` not `setSrc` will be deprecated return this.setSrc(_src); }; /** * A getter/setter for the `Flash` Tech's source object. * * @param {Tech~SourceObject} [src] * The source object you want to set on the `Flash` techs. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting */ Flash.prototype.setSrc = function setSrc(src) { var _this2 = this; // Make sure source URL is absolute. src = Url.getAbsoluteURL(src); this.el_.vjs_src(src); // Currently the SWF doesn't autoplay if you load a source later. // e.g. Load player w/ no source, wait 2s, set src. if (this.autoplay()) { this.setTimeout(function () { return _this2.play(); }, 0); } }; /** * Indicates whether the media is currently seeking to a new position or not. * * @return {boolean} * - True if seeking to a new position * - False otherwise */ Flash.prototype.seeking = function seeking() { return this.lastSeekTarget_ !== undefined; }; /** * Returns the current time in seconds that the media is at in playback. * * @param {number} time * Current playtime of the media in seconds. */ Flash.prototype.setCurrentTime = function setCurrentTime(time) { var seekable = this.seekable(); if (seekable.length) { // clamp to the current seekable range time = time > seekable.start(0) ? time : seekable.start(0); time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1); this.lastSeekTarget_ = time; this.trigger('seeking'); this.el_.vjs_setProperty('currentTime', time); _Tech.prototype.setCurrentTime.call(this); } }; /** * Get the current playback time in seconds * * @return {number} * The current time of playback in seconds. */ Flash.prototype.currentTime = function currentTime() { // when seeking make the reported time keep up with the requested time // by reading the time we're seeking to if (this.seeking()) { return this.lastSeekTarget_ || 0; } return this.el_.vjs_getProperty('currentTime'); }; /** * Get the current source * * @method currentSrc * @return {Tech~SourceObject} * The current source */ Flash.prototype.currentSrc = function currentSrc() { if (this.currentSource_) { return this.currentSource_.src; } return this.el_.vjs_getProperty('currentSrc'); }; /** * Get the total duration of the current media. * * @return {number} 8 The total duration of the current media. */ Flash.prototype.duration = function duration() { if (this.readyState() === 0) { return NaN; } var duration = this.el_.vjs_getProperty('duration'); return duration >= 0 ? duration : Infinity; }; /** * Load media into Tech. */ Flash.prototype.load = function load() { this.el_.vjs_load(); }; /** * Get the poster image that was set on the tech. */ Flash.prototype.poster = function poster() { this.el_.vjs_getProperty('poster'); }; /** * Poster images are not handled by the Flash tech so make this is a no-op. */ Flash.prototype.setPoster = function setPoster() {}; /** * Determine the time ranges that can be seeked to in the media. * * @return {TimeRange} * Returns the time ranges that can be seeked to. */ Flash.prototype.seekable = function seekable() { var duration = this.duration(); if (duration === 0) { return (0, _timeRanges.createTimeRange)(); } return (0, _timeRanges.createTimeRange)(0, duration); }; /** * Get and create a `TimeRange` object for buffering. * * @return {TimeRange} * The time range object that was created. */ Flash.prototype.buffered = function buffered() { var ranges = this.el_.vjs_getProperty('buffered'); if (ranges.length === 0) { return (0, _timeRanges.createTimeRange)(); } return (0, _timeRanges.createTimeRange)(ranges[0][0], ranges[0][1]); }; /** * Get fullscreen support - * * Flash does not allow fullscreen through javascript * so this always returns false. * * @return {boolean} * The Flash tech does not support fullscreen, so it will always return false. */ Flash.prototype.supportsFullScreen = function supportsFullScreen() { // Flash does not allow fullscreen through javascript return false; }; /** * Flash does not allow fullscreen through javascript * so this always returns false. * * @return {boolean} * The Flash tech does not support fullscreen, so it will always return false. */ Flash.prototype.enterFullScreen = function enterFullScreen() { return false; }; return Flash; }(_tech2['default']); // Create setters and getters for attributes var _api = Flash.prototype; var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(','); var _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(','); function _createSetter(attr) { var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1); _api['set' + attrUpper] = function (val) { return this.el_.vjs_setProperty(attr, val); }; } function _createGetter(attr) { _api[attr] = function () { return this.el_.vjs_getProperty(attr); }; } // Create getter and setters for all read/write attributes for (var i = 0; i < _readWrite.length; i++) { _createGetter(_readWrite[i]); _createSetter(_readWrite[i]); } // Create getters for read-only attributes for (var _i = 0; _i < _readOnly.length; _i++) { _createGetter(_readOnly[_i]); } /** ------------------------------ Getters ------------------------------ **/ /** * Get the value of `rtmpConnection` from the swf. * * @method Flash#rtmpConnection * @return {string} * The current value of `rtmpConnection` on the swf. */ /** * Get the value of `rtmpStream` from the swf. * * @method Flash#rtmpStream * @return {string} * The current value of `rtmpStream` on the swf. */ /** * Get the value of `preload` from the swf. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Flash#preload * @return {string} * The value of `preload` from the swf. Will be 'none', 'metadata', * or 'auto'. */ /** * Get the value of `defaultPlaybackRate` from the swf. * * @method Flash#defaultPlaybackRate * @return {number} * The current value of `defaultPlaybackRate` on the swf. */ /** * Get the value of `playbackRate` from the swf. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Flash#playbackRate * @return {number} * The value of `playbackRate` from the swf. A number indicating * the current playback speed of the media, where 1 is normal speed. */ /** * Get the value of `autoplay` from the swf. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Flash#autoplay * @return {boolean} * - The value of `autoplay` from the swf. * - True indicates that the media ashould start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. */ /** * Get the value of `loop` from the swf. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Flash#loop * @return {boolean} * - The value of `loop` from the swf. * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. */ /** * Get the value of `mediaGroup` from the swf. * * @method Flash#mediaGroup * @return {string} * The current value of `mediaGroup` on the swf. */ /** * Get the value of `controller` from the swf. * * @method Flash#controller * @return {string} * The current value of `controller` on the swf. */ /** * Get the value of `controls` from the swf. `controls` indicates * whether the native flash controls should be shown or hidden. * * @method Flash#controls * @return {boolean} * - The value of `controls` from the swf. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. */ /** * Get the value of the `volume` from the swf. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Flash#volume * @return {number} * The volume percent as a decimal. Value will be between 0-1. */ /** * Get the value of the `muted` from the swf. `muted` indicates the current * audio level should be silent. * * @method Flash#muted * @return {boolean} * - True if the audio should be set to silent * - False otherwise */ /** * Get the value of `defaultMuted` from the swf. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Flash#defaultMuted * @return {boolean} * - The value of `defaultMuted` from the swf. * - True indicates that the media should start muted. * - False indicates that the media should not start muted. */ /** * Get the value of `networkState` from the swf. `networkState` indicates * the current network state. It returns an enumeration from the following list: * - 0: NETWORK_EMPTY * - 1: NEWORK_IDLE * - 2: NETWORK_LOADING * - 3: NETWORK_NO_SOURCE * * @method Flash#networkState * @return {number} * The value of `networkState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `readyState` from the swf. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Flash#readyState * @return {number} * The value of `readyState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `readyState` from the swf. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Flash#readyState * @return {number} * The value of `readyState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `initialTime` from the swf. * * @method Flash#initialTime * @return {number} * The `initialTime` proprety on the swf. */ /** * Get the value of `startOffsetTime` from the swf. * * @method Flash#startOffsetTime * @return {number} * The `startOffsetTime` proprety on the swf. */ /** * Get the value of `paused` from the swf. `paused` indicates whether the swf * is current paused or not. * * @method Flash#paused * @return {boolean} * The value of `paused` from the swf. */ /** * Get the value of `ended` from the swf. `ended` indicates whether * the media has reached the end or not. * * @method Flash#ended * @return {boolean} * - True indicates that the media has ended. * - False indicates that the media has not ended. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended} */ /** * Get the value of `videoWidth` from the swf. `videoWidth` indicates * the current width of the media in css pixels. * * @method Flash#videoWidth * @return {number} * The value of `videoWidth` from the swf. This will be a number * in css pixels. */ /** * Get the value of `videoHeight` from the swf. `videoHeigth` indicates * the current height of the media in css pixels. * * @method Flassh.prototype.videoHeight * @return {number} * The value of `videoHeight` from the swf. This will be a number * in css pixels. */ /** ------------------------------ Setters ------------------------------ **/ /** * Set the value of `rtmpConnection` on the swf. * * @method Flash#setRtmpConnection * @param {string} rtmpConnection * New value to set the `rtmpConnection` property to. */ /** * Set the value of `rtmpStream` on the swf. * * @method Flash#setRtmpStream * @param {string} rtmpStream * New value to set the `rtmpStream` property to. */ /** * Set the value of `preload` on the swf. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Flash#setPreload * @param {string} preload * The value of `preload` to set on the swf. Should be 'none', 'metadata', * or 'auto'. */ /** * Set the value of `defaultPlaybackRate` on the swf. * * @method Flash#setDefaultPlaybackRate * @param {number} defaultPlaybackRate * New value to set the `defaultPlaybackRate` property to. */ /** * Set the value of `playbackRate` on the swf. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Flash#setPlaybackRate * @param {number} playbackRate * New value of `playbackRate` on the swf. A number indicating * the current playback speed of the media, where 1 is normal speed. */ /** * Set the value of `autoplay` on the swf. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Flash#setAutoplay * @param {boolean} autoplay * - The value of `autoplay` from the swf. * - True indicates that the media ashould start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. */ /** * Set the value of `loop` on the swf. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Flash#setLoop * @param {boolean} loop * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. */ /** * Set the value of `mediaGroup` on the swf. * * @method Flash#setMediaGroup * @param {string} mediaGroup * New value of `mediaGroup` to set on the swf. */ /** * Set the value of `controller` on the swf. * * @method Flash#setController * @param {string} controller * New value the current value of `controller` on the swf. */ /** * Get the value of `controls` from the swf. `controls` indicates * whether the native flash controls should be shown or hidden. * * @method Flash#controls * @return {boolean} * - The value of `controls` from the swf. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. */ /** * Set the value of the `volume` on the swf. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Flash#setVolume * @param {number} percentAsDecimal * The volume percent as a decimal. Value will be between 0-1. */ /** * Set the value of the `muted` on the swf. `muted` indicates that the current * audio level should be silent. * * @method Flash#setMuted * @param {boolean} muted * - True if the audio should be set to silent * - False otherwise */ /** * Set the value of `defaultMuted` on the swf. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Flash#setDefaultMuted * @param {boolean} defaultMuted * - True indicates that the media should start muted. * - False indicates that the media should not start muted. */ /* Flash Support Testing -------------------------------------------------------- */ /** * Check if the Flash tech is currently supported. * * @return {boolean} * - True if the flash tech is supported. * - False otherwise. */ Flash.isSupported = function () { return Flash.version()[0] >= 10; // return swfobject.hasFlashPlayerVersion('10'); }; // Add Source Handler pattern functions to this tech _tech2['default'].withSourceHandlers(Flash); /* * Native source handler for flash, simply passes the source to the swf element. * * @property {Tech~SourceObject} source * The source object * * @property {Flash} tech * The instance of the Flash tech */ Flash.nativeSourceHandler = {}; /** * Check if the Flash can play the given mime type. * * @param {string} type * The mimetype to check * * @return {string} * 'maybe', or '' (empty string) */ Flash.nativeSourceHandler.canPlayType = function (type) { if (type in Flash.formats) { return 'maybe'; } return ''; }; /** * Check if the media element can handle a source natively. * * @param {Tech~SourceObject} source * The source object * * @param {Object} [options] * Options to be passed to the tech. * * @return {string} * 'maybe', or '' (empty string). */ Flash.nativeSourceHandler.canHandleSource = function (source, options) { var type = void 0; function guessMimeType(src) { var ext = Url.getFileExtension(src); if (ext) { return 'video/' + ext; } return ''; } if (!source.type) { type = guessMimeType(source.src); } else { // Strip code information from the type because we don't get that specific type = source.type.replace(/;.*/, '').toLowerCase(); } return Flash.nativeSourceHandler.canPlayType(type); }; /** * Pass the source to the swf. * * @param {Tech~SourceObject} source * The source object * * @param {Flash} tech * The instance of the Flash tech * * @param {Object} [options] * The options to pass to the source */ Flash.nativeSourceHandler.handleSource = function (source, tech, options) { tech.setSrc(source.src); }; /** * noop for native source handler dispose, as cleanup will happen automatically. */ Flash.nativeSourceHandler.dispose = function () {}; // Register the native source handler Flash.registerSourceHandler(Flash.nativeSourceHandler); /** * Flash supported mime types. * * @constant {Object} */ Flash.formats = { 'video/flv': 'FLV', 'video/x-flv': 'FLV', 'video/mp4': 'MP4', 'video/m4v': 'MP4' }; /** * Called when the the swf is "ready", and makes sure that the swf is really * ready using {@link Flash#checkReady} */ Flash.onReady = function (currSwf) { var el = Dom.getEl(currSwf); var tech = el && el.tech; // if there is no el then the tech has been disposed // and the tech element was removed from the player div if (tech && tech.el()) { // check that the flash object is really ready Flash.checkReady(tech); } }; /** * The SWF isn't always ready when it says it is. Sometimes the API functions still * need to be added to the object. If it's not ready, we set a timeout to check again * shortly. * * @param {Flash} tech * The instance of the flash tech to check. */ Flash.checkReady = function (tech) { // stop worrying if the tech has been disposed if (!tech.el()) { return; } // check if API property exists if (tech.el().vjs_getProperty) { // tell tech it's ready tech.triggerReady(); } else { // wait longer this.setTimeout(function () { Flash.checkReady(tech); }, 50); } }; /** * Trigger events from the swf on the Flash Tech. * * @param {number} swfID * The id of the swf that had the event * * @param {string} eventName * The name of the event to trigger */ Flash.onEvent = function (swfID, eventName) { var tech = Dom.getEl(swfID).tech; var args = Array.prototype.slice.call(arguments, 2); // dispatch Flash events asynchronously for two reasons: // - Flash swallows any exceptions generated by javascript it // invokes // - Flash is suspended until the javascript returns which may cause // playback performance issues tech.setTimeout(function () { tech.trigger(eventName, args); }, 1); }; /** * Log errors from the swf on the Flash tech. * * @param {number} swfID * The id of the swf that had an error. * * @param {string} The error string * The error to set on the Flash Tech. * * @return {MediaError|undefined} * - Returns a MediaError when err is 'srcnotfound' * - Returns undefined otherwise. */ Flash.onError = function (swfID, err) { var tech = Dom.getEl(swfID).tech; // trigger MEDIA_ERR_SRC_NOT_SUPPORTED if (err === 'srcnotfound') { return tech.error(4); } // trigger a custom error tech.error('FLASH: ' + err); }; /** * Get the current version of Flash that is in use on the page. * * @return {Array} * an array of versions that are available. */ Flash.version = function () { var version = '0,0,0'; // IE try { version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; // other browsers } catch (e) { try { if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) { version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; } } catch (err) { // satisfy linter } } return version.split(','); }; /** * Only use for non-iframe embeds. * * @param {Object} swf * The videojs-swf object. * * @param {Object} flashVars * Names and values to use as flash option variables. * * @param {Object} params * Style parameters to set on the object. * * @param {Object} attributes * Attributes to set on the element. * * @return {Element} * The embeded Flash DOM element. */ Flash.embed = function (swf, flashVars, params, attributes) { var code = Flash.getEmbedCode(swf, flashVars, params, attributes); // Get element by embedding code and retrieving created element var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0]; return obj; }; /** * Only use for non-iframe embeds. * * @param {Object} swf * The videojs-swf object. * * @param {Object} flashVars * Names and values to use as flash option variables. * * @param {Object} params * Style parameters to set on the object. * * @param {Object} attributes * Attributes to set on the element. * * @return {Element} * The embeded Flash DOM element. */ Flash.getEmbedCode = function (swf, flashVars, params, attributes) { var objTag = ''; }); attributes = (0, _obj.assign)({ // Add swf to attributes (need both for IE and Others to work) data: swf, // Default to 100% width/height width: '100%', height: '100%' }, attributes); // Create Attributes string Object.getOwnPropertyNames(attributes).forEach(function (key) { attrsString += key + '="' + attributes[key] + '" '; }); return '' + objTag + attrsString + '>' + paramsString + ''; }; // Run Flash through the RTMP decorator (0, _flashRtmp2['default'])(Flash); _component2['default'].registerComponent('Flash', Flash); _tech2['default'].registerTech('Flash', Flash); exports['default'] = Flash; },{"5":5,"58":58,"62":62,"81":81,"88":88,"90":90,"92":92,"95":95}],60:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _templateObject = _taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.']); var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _url = _dereq_(92); var Url = _interopRequireWildcard(_url); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _tsml = _dereq_(98); var _tsml2 = _interopRequireDefault(_tsml); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _obj = _dereq_(88); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file html5.js */ /** * HTML5 Media Controller - Wrapper for HTML5 Media API * * @mixes Tech~SouceHandlerAdditions * @extends Tech */ var Html5 = function (_Tech) { _inherits(Html5, _Tech); /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} ready * Callback function to call when the `HTML5` Tech is ready. */ function Html5(options, ready) { _classCallCheck(this, Html5); var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready)); var source = options.source; var crossoriginTracks = false; // Set the source if one is provided // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted) // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source // anyway so the error gets fired. if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) { _this.setSource(source); } else { _this.handleLateInit_(_this.el_); } if (_this.el_.hasChildNodes()) { var nodes = _this.el_.childNodes; var nodesLength = nodes.length; var removeNodes = []; while (nodesLength--) { var node = nodes[nodesLength]; var nodeName = node.nodeName.toLowerCase(); if (nodeName === 'track') { if (!_this.featuresNativeTextTracks) { // Empty video tag tracks so the built-in player doesn't use them also. // This may not be fast enough to stop HTML5 browsers from reading the tags // so we'll need to turn off any default tracks if we're manually doing // captions and subtitles. videoElement.textTracks removeNodes.push(node); } else { // store HTMLTrackElement and TextTrack to remote list _this.remoteTextTrackEls().addTrackElement_(node); _this.remoteTextTracks().addTrack_(node.track); if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && Url.isCrossOrigin(node.src)) { crossoriginTracks = true; } } } } for (var i = 0; i < removeNodes.length; i++) { _this.el_.removeChild(removeNodes[i]); } } // TODO: add text tracks into this list var trackTypes = ['audio', 'video']; // ProxyNative Video/Audio Track trackTypes.forEach(function (type) { var elTracks = _this.el()[type + 'Tracks']; var techTracks = _this[type + 'Tracks'](); var capitalType = (0, _toTitleCase2['default'])(type); if (!_this['featuresNative' + capitalType + 'Tracks'] || !elTracks || !elTracks.addEventListener) { return; } _this['handle' + capitalType + 'TrackChange_'] = function (e) { techTracks.trigger({ type: 'change', target: techTracks, currentTarget: techTracks, srcElement: techTracks }); }; _this['handle' + capitalType + 'TrackAdd_'] = function (e) { return techTracks.addTrack(e.track); }; _this['handle' + capitalType + 'TrackRemove_'] = function (e) { return techTracks.removeTrack(e.track); }; elTracks.addEventListener('change', _this['handle' + capitalType + 'TrackChange_']); elTracks.addEventListener('addtrack', _this['handle' + capitalType + 'TrackAdd_']); elTracks.addEventListener('removetrack', _this['handle' + capitalType + 'TrackRemove_']); _this['removeOld' + capitalType + 'Tracks_'] = function (e) { return _this.removeOldTracks_(techTracks, elTracks); }; // Remove (native) tracks that are not used anymore _this.on('loadstart', _this['removeOld' + capitalType + 'Tracks_']); }); if (_this.featuresNativeTextTracks) { if (crossoriginTracks) { _log2['default'].warn((0, _tsml2['default'])(_templateObject)); } _this.handleTextTrackChange_ = Fn.bind(_this, _this.handleTextTrackChange); _this.handleTextTrackAdd_ = Fn.bind(_this, _this.handleTextTrackAdd); _this.handleTextTrackRemove_ = Fn.bind(_this, _this.handleTextTrackRemove); _this.proxyNativeTextTracks_(); } // Determine if native controls should be used // Our goal should be to get the custom controls on mobile solid everywhere // so we can remove this all together. Right now this will block custom // controls on touch enabled laptops like the Chrome Pixel if ((browser.TOUCH_ENABLED || browser.IS_IPHONE || browser.IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) { _this.setControls(true); } // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen` // into a `fullscreenchange` event _this.proxyWebkitFullscreen_(); _this.triggerReady(); return _this; } /** * Dispose of `HTML5` media element and remove all tracks. */ Html5.prototype.dispose = function dispose() { var _this2 = this; // Un-ProxyNativeTracks ['audio', 'video', 'text'].forEach(function (type) { var capitalType = (0, _toTitleCase2['default'])(type); var tl = _this2.el_[type + 'Tracks']; if (tl && tl.removeEventListener) { tl.removeEventListener('change', _this2['handle' + capitalType + 'TrackChange_']); tl.removeEventListener('addtrack', _this2['handle' + capitalType + 'TrackAdd_']); tl.removeEventListener('removetrack', _this2['handle' + capitalType + 'TrackRemove_']); } // Stop removing old text tracks if (tl) { _this2.off('loadstart', _this2['removeOld' + capitalType + 'Tracks_']); } }); Html5.disposeMediaElement(this.el_); // tech will handle clearing of the emulated track list _Tech.prototype.dispose.call(this); }; /** * Create the `Html5` Tech's DOM element. * * @return {Element} * The element that gets created. */ Html5.prototype.createEl = function createEl() { var el = this.options_.tag; // Check if this browser supports moving the element into the box. // On the iPhone video will break if you move the element, // So we have to create a brand new element. // If we ingested the player div, we do not need to move the media element. if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) { // If the original tag is still there, clone and remove it. if (el) { var clone = el.cloneNode(true); if (el.parentNode) { el.parentNode.insertBefore(clone, el); } Html5.disposeMediaElement(el); el = clone; } else { el = _document2['default'].createElement('video'); // determine if native controls should be used var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag); var attributes = (0, _mergeOptions2['default'])({}, tagAttributes); if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) { delete attributes.controls; } Dom.setElAttributes(el, (0, _obj.assign)(attributes, { id: this.options_.techId, 'class': 'vjs-tech' })); } el.playerId = this.options_.playerId; } // Update specific tag settings, in case they were overridden var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted']; for (var i = settingsAttrs.length - 1; i >= 0; i--) { var attr = settingsAttrs[i]; var overwriteAttrs = {}; if (typeof this.options_[attr] !== 'undefined') { overwriteAttrs[attr] = this.options_[attr]; } Dom.setElAttributes(el, overwriteAttrs); } return el; }; /** * This will be triggered if the loadstart event has already fired, before videojs was * ready. Two known examples of when this can happen are: * 1. If we're loading the playback object after it has started loading * 2. The media is already playing the (often with autoplay on) then * * This function will fire another loadstart so that videojs can catchup. * * @fires Tech#loadstart * * @return {undefined} * returns nothing. */ Html5.prototype.handleLateInit_ = function handleLateInit_(el) { if (el.networkState === 0 || el.networkState === 3) { // The video element hasn't started loading the source yet // or didn't find a source return; } if (el.readyState === 0) { // NetworkState is set synchronously BUT loadstart is fired at the // end of the current stack, usually before setInterval(fn, 0). // So at this point we know loadstart may have already fired or is // about to fire, and either way the player hasn't seen it yet. // We don't want to fire loadstart prematurely here and cause a // double loadstart so we'll wait and see if it happens between now // and the next loop, and fire it if not. // HOWEVER, we also want to make sure it fires before loadedmetadata // which could also happen between now and the next loop, so we'll // watch for that also. var loadstartFired = false; var setLoadstartFired = function setLoadstartFired() { loadstartFired = true; }; this.on('loadstart', setLoadstartFired); var triggerLoadstart = function triggerLoadstart() { // We did miss the original loadstart. Make sure the player // sees loadstart before loadedmetadata if (!loadstartFired) { this.trigger('loadstart'); } }; this.on('loadedmetadata', triggerLoadstart); this.ready(function () { this.off('loadstart', setLoadstartFired); this.off('loadedmetadata', triggerLoadstart); if (!loadstartFired) { // We did miss the original native loadstart. Fire it now. this.trigger('loadstart'); } }); return; } // From here on we know that loadstart already fired and we missed it. // The other readyState events aren't as much of a problem if we double // them, so not going to go to as much trouble as loadstart to prevent // that unless we find reason to. var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater if (el.readyState >= 2) { eventsToTrigger.push('loadeddata'); } // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater if (el.readyState >= 3) { eventsToTrigger.push('canplay'); } // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4) if (el.readyState >= 4) { eventsToTrigger.push('canplaythrough'); } // We still need to give the player time to add event listeners this.ready(function () { eventsToTrigger.forEach(function (type) { this.trigger(type); }, this); }); }; /** * Add event listeners to native text track events. This adds the native text tracks * to our emulated {@link TextTrackList}. */ Html5.prototype.proxyNativeTextTracks_ = function proxyNativeTextTracks_() { var tt = this.el().textTracks; if (tt) { // Add tracks - if player is initialised after DOM loaded, textTracks // will not trigger addtrack for (var i = 0; i < tt.length; i++) { this.textTracks().addTrack_(tt[i]); } if (tt.addEventListener) { tt.addEventListener('change', this.handleTextTrackChange_); tt.addEventListener('addtrack', this.handleTextTrackAdd_); tt.addEventListener('removetrack', this.handleTextTrackRemove_); } // Remove (native) texttracks that are not used anymore this.on('loadstart', this.removeOldTextTracks_); } }; /** * Handle any {@link TextTrackList} `change` event. * * @param {EventTarget~Event} e * The `change` event that caused this to run. * * @listens TextTrackList#change */ Html5.prototype.handleTextTrackChange = function handleTextTrackChange(e) { var tt = this.textTracks(); this.textTracks().trigger({ type: 'change', target: tt, currentTarget: tt, srcElement: tt }); }; /** * Handle any {@link TextTrackList} `addtrack` event. * * @param {EventTarget~Event} e * The `addtrack` event that caused this to run. * * @listens TextTrackList#addtrack */ Html5.prototype.handleTextTrackAdd = function handleTextTrackAdd(e) { this.textTracks().addTrack_(e.track); }; /** * Handle any {@link TextTrackList} `removetrack` event. * * @param {EventTarget~Event} e * The `removetrack` event that caused this to run. * * @listens TextTrackList#removetrack */ Html5.prototype.handleTextTrackRemove = function handleTextTrackRemove(e) { this.textTracks().removeTrack_(e.track); }; /** * This function removes any {@link AudioTrack}s, {@link VideoTrack}s, or * {@link TextTrack}s that are not in the media elements TrackList. * * @param {TrackList} techTracks * HTML5 Tech's TrackList to search through * * @param {TrackList} elTracks * HTML5 media elements TrackList to search trough. * * @private */ Html5.prototype.removeOldTracks_ = function removeOldTracks_(techTracks, elTracks) { // This will loop over the techTracks and check if they are still used by the HTML5 media element // If not, they will be removed from the emulated list var removeTracks = []; if (!elTracks) { return; } for (var i = 0; i < techTracks.length; i++) { var techTrack = techTracks[i]; var found = false; for (var j = 0; j < elTracks.length; j++) { if (elTracks[j] === techTrack) { found = true; break; } } if (!found) { removeTracks.push(techTrack); } } for (var _i = 0; _i < removeTracks.length; _i++) { var track = removeTracks[_i]; techTracks.removeTrack_(track); } }; /** * Remove {@link TextTrack}s that dont exist in the native track list from our * emulated {@link TextTrackList}. * * @listens Tech#loadstart */ Html5.prototype.removeOldTextTracks_ = function removeOldTextTracks_(e) { var techTracks = this.textTracks(); var elTracks = this.el().textTracks; this.removeOldTracks_(techTracks, elTracks); }; /** * Called by {@link Player#play} to play using the `Html5` `Tech`. */ Html5.prototype.play = function play() { var playPromise = this.el_.play(); // Catch/silence error when a pause interrupts a play request // on browsers which return a promise if (playPromise !== undefined && typeof playPromise.then === 'function') { playPromise.then(null, function (e) {}); } }; /** * Set current time for the `HTML5` tech. * * @param {number} seconds * Set the current time of the media to this. */ Html5.prototype.setCurrentTime = function setCurrentTime(seconds) { try { this.el_.currentTime = seconds; } catch (e) { (0, _log2['default'])(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady); } }; /** * Get the current duration of the HTML5 media element. * * @return {number} * The duration of the media or 0 if there is no duration. */ Html5.prototype.duration = function duration() { var _this3 = this; // Android Chrome will report duration as Infinity for VOD HLS until after // playback has started, which triggers the live display erroneously. // Return NaN if playback has not started and trigger a durationupdate once // the duration can be reliably known. if (this.el_.duration === Infinity && browser.IS_ANDROID && browser.IS_CHROME) { if (this.el_.currentTime === 0) { // Wait for the first `timeupdate` with currentTime > 0 - there may be // several with 0 var checkProgress = function checkProgress() { if (_this3.el_.currentTime > 0) { // Trigger durationchange for genuinely live video if (_this3.el_.duration === Infinity) { _this3.trigger('durationchange'); } _this3.off('timeupdate', checkProgress); } }; this.on('timeupdate', checkProgress); return NaN; } } return this.el_.duration || NaN; }; /** * Get the current width of the HTML5 media element. * * @return {number} * The width of the HTML5 media element. */ Html5.prototype.width = function width() { return this.el_.offsetWidth; }; /** * Get the current height of the HTML5 media element. * * @return {number} * The heigth of the HTML5 media element. */ Html5.prototype.height = function height() { return this.el_.offsetHeight; }; /** * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into * `fullscreenchange` event. * * @private * @fires fullscreenchange * @listens webkitendfullscreen * @listens webkitbeginfullscreen * @listens webkitbeginfullscreen */ Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() { var _this4 = this; if (!('webkitDisplayingFullscreen' in this.el_)) { return; } var endFn = function endFn() { this.trigger('fullscreenchange', { isFullscreen: false }); }; var beginFn = function beginFn() { this.one('webkitendfullscreen', endFn); this.trigger('fullscreenchange', { isFullscreen: true }); }; this.on('webkitbeginfullscreen', beginFn); this.on('dispose', function () { _this4.off('webkitbeginfullscreen', beginFn); _this4.off('webkitendfullscreen', endFn); }); }; /** * Check if fullscreen is supported on the current playback device. * * @return {boolean} * - True if fullscreen is supported. * - False if fullscreen is not supported. */ Html5.prototype.supportsFullScreen = function supportsFullScreen() { if (typeof this.el_.webkitEnterFullScreen === 'function') { var userAgent = _window2['default'].navigator && _window2['default'].navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) { return true; } } return false; }; /** * Request that the `HTML5` Tech enter fullscreen. */ Html5.prototype.enterFullScreen = function enterFullScreen() { var video = this.el_; if (video.paused && video.networkState <= video.HAVE_METADATA) { // attempt to prime the video element for programmatic access // this isn't necessary on the desktop but shouldn't hurt this.el_.play(); // playing and pausing synchronously during the transition to fullscreen // can get iOS ~6.1 devices into a play/pause loop this.setTimeout(function () { video.pause(); video.webkitEnterFullScreen(); }, 0); } else { video.webkitEnterFullScreen(); } }; /** * Request that the `HTML5` Tech exit fullscreen. */ Html5.prototype.exitFullScreen = function exitFullScreen() { this.el_.webkitExitFullScreen(); }; /** * A getter/setter for the `Html5` Tech's source object. * > Note: Please use {@link Html5#setSource} * * @param {Tech~SourceObject} [src] * The source object you want to set on the `HTML5` techs element. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting * * @deprecated Since version 5. */ Html5.prototype.src = function src(_src) { if (_src === undefined) { return this.el_.src; } // Setting src through `src` instead of `setSrc` will be deprecated this.setSrc(_src); }; /** * Reset the tech by removing all sources and then calling * {@link Html5.resetMediaElement}. */ Html5.prototype.reset = function reset() { Html5.resetMediaElement(this.el_); }; /** * Get the current source on the `HTML5` Tech. Falls back to returning the source from * the HTML5 media element. * * @return {Tech~SourceObject} * The current source object from the HTML5 tech. With a fallback to the * elements source. */ Html5.prototype.currentSrc = function currentSrc() { if (this.currentSource_) { return this.currentSource_.src; } return this.el_.currentSrc; }; /** * Set controls attribute for the HTML5 media Element. * * @param {string} val * Value to set the controls attribute to */ Html5.prototype.setControls = function setControls(val) { this.el_.controls = !!val; }; /** * Create and returns a remote {@link TextTrack} object. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @return {TextTrack} * The TextTrack that gets created. */ Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) { if (!this.featuresNativeTextTracks) { return _Tech.prototype.addTextTrack.call(this, kind, label, language); } return this.el_.addTextTrack(kind, label, language); }; /** * Creates either native TextTrack or an emulated TextTrack depending * on the value of `featuresNativeTextTracks` * * @param {Object} options * The object should contain the options to intialize the TextTrack with. * * @param {string} [options.kind] * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). * * @param {string} [options.label]. * Label to identify the text track * * @param {string} [options.language] * Two letter language abbreviation. * * @param {boolean} [options.default] * Default this track to on. * * @param {string} [options.id] * The internal id to assign this track. * * @param {string} [options.src] * A source url for the track. * * @return {HTMLTrackElement} * The track element that gets created. */ Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) { if (!this.featuresNativeTextTracks) { return _Tech.prototype.createRemoteTextTrack.call(this, options); } var htmlTrackElement = _document2['default'].createElement('track'); if (options.kind) { htmlTrackElement.kind = options.kind; } if (options.label) { htmlTrackElement.label = options.label; } if (options.language || options.srclang) { htmlTrackElement.srclang = options.language || options.srclang; } if (options['default']) { htmlTrackElement['default'] = options['default']; } if (options.id) { htmlTrackElement.id = options.id; } if (options.src) { htmlTrackElement.src = options.src; } return htmlTrackElement; }; /** * Creates a remote text track object and returns an html track element. * * @param {Object} options The object should contain values for * kind, language, label, and src (location of the WebVTT file) * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be * automatically removed from the video element whenever the source changes * @return {HTMLTrackElement} An Html Track Element. * This can be an emulated {@link HTMLTrackElement} or a native one. * @deprecated The default value of the "manualCleanup" parameter will default * to "false" in upcoming versions of Video.js */ Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup); if (this.featuresNativeTextTracks) { this.el().appendChild(htmlTrackElement); } return htmlTrackElement; }; /** * Remove remote `TextTrack` from `TextTrackList` object * * @param {TextTrack} track * `TextTrack` object to remove */ Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { _Tech.prototype.removeRemoteTextTrack.call(this, track); if (this.featuresNativeTextTracks) { var tracks = this.$$('track'); var i = tracks.length; while (i--) { if (track === tracks[i] || track === tracks[i].track) { this.el().removeChild(tracks[i]); } } } }; return Html5; }(_tech2['default']); /* HTML5 Support Testing ---------------------------------------------------- */ if (Dom.isReal()) { /** * Element for testing browser HTML5 media capabilities * * @type {Element} * @constant * @private */ Html5.TEST_VID = _document2['default'].createElement('video'); var track = _document2['default'].createElement('track'); track.kind = 'captions'; track.srclang = 'en'; track.label = 'English'; Html5.TEST_VID.appendChild(track); } /** * Check if HTML5 media is supported by this browser/device. * * @return {boolean} * - True if HTML5 media is supported. * - False if HTML5 media is not supported. */ Html5.isSupported = function () { // IE9 with no Media Player is a LIAR! (#984) try { Html5.TEST_VID.volume = 0.5; } catch (e) { return false; } return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType); }; /** * Check if the volume can be changed in this browser/device. * Volume cannot be changed in a lot of mobile devices. * Specifically, it can't be changed from 1 on iOS. * * @return {boolean} * - True if volume can be controlled * - False otherwise */ Html5.canControlVolume = function () { // IE will error if Windows Media Player not installed #3315 try { var volume = Html5.TEST_VID.volume; Html5.TEST_VID.volume = volume / 2 + 0.1; return volume !== Html5.TEST_VID.volume; } catch (e) { return false; } }; /** * Check if the playback rate can be changed in this browser/device. * * @return {boolean} * - True if playback rate can be controlled * - False otherwise */ Html5.canControlPlaybackRate = function () { // Playback rate API is implemented in Android Chrome, but doesn't do anything // https://github.com/videojs/video.js/issues/3180 if (browser.IS_ANDROID && browser.IS_CHROME) { return false; } // IE will error if Windows Media Player not installed #3315 try { var playbackRate = Html5.TEST_VID.playbackRate; Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1; return playbackRate !== Html5.TEST_VID.playbackRate; } catch (e) { return false; } }; /** * Check to see if native `TextTrack`s are supported by this browser/device. * * @return {boolean} * - True if native `TextTrack`s are supported. * - False otherwise */ Html5.supportsNativeTextTracks = function () { return browser.IS_ANY_SAFARI; }; /** * Check to see if native `VideoTrack`s are supported by this browser/device * * @return {boolean} * - True if native `VideoTrack`s are supported. * - False otherwise */ Html5.supportsNativeVideoTracks = function () { return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks); }; /** * Check to see if native `AudioTrack`s are supported by this browser/device * * @return {boolean} * - True if native `AudioTrack`s are supported. * - False otherwise */ Html5.supportsNativeAudioTracks = function () { return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks); }; /** * An array of events available on the Html5 tech. * * @private * @type {Array} */ Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'volumechange']; /** * Boolean indicating whether the `Tech` supports volume control. * * @type {boolean} * @default {@link Html5.canControlVolume} */ Html5.prototype.featuresVolumeControl = Html5.canControlVolume(); /** * Boolean indicating whether the `Tech` supports changing the speed at which the media * plays. Examples: * - Set player to play 2x (twice) as fast * - Set player to play 0.5x (half) as fast * * @type {boolean} * @default {@link Html5.canControlPlaybackRate} */ Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate(); /** * Boolean indicating whether the `HTML5` tech currently supports the media element * moving in the DOM. iOS breaks if you move the media element, so this is set this to * false there. Everywhere else this should be true. * * @type {boolean} * @default */ Html5.prototype.movingMediaElementInDOM = !browser.IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed. // Is this true? /** * Boolean indicating whether the `HTML5` tech currently supports automatic media resize * when going into fullscreen. * * @type {boolean} * @default */ Html5.prototype.featuresFullscreenResize = true; /** * Boolean indicating whether the `HTML5` tech currently supports the progress event. * If this is false, manual `progress` events will be triggred instead. * * @type {boolean} * @default */ Html5.prototype.featuresProgressEvents = true; /** * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event. * If this is false, manual `timeupdate` events will be triggred instead. * * @default */ Html5.prototype.featuresTimeupdateEvents = true; /** * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s. * * @type {boolean} * @default {@link Html5.supportsNativeTextTracks} */ Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks(); /** * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s. * * @type {boolean} * @default {@link Html5.supportsNativeVideoTracks} */ Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks(); /** * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s. * * @type {boolean} * @default {@link Html5.supportsNativeAudioTracks} */ Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks(); // HTML5 Feature detection and Device Fixes --------------------------------- // var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType; var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i; var mp4RE = /^video\/mp4/i; Html5.patchCanPlayType = function () { // Android 4.0 and above can play HLS to some extent but it reports being unable to do so if (browser.ANDROID_VERSION >= 4.0 && !browser.IS_FIREFOX) { Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { if (type && mpegurlRE.test(type)) { return 'maybe'; } return canPlayType.call(this, type); }; // Override Android 2.2 and less canPlayType method which is broken } else if (browser.IS_OLD_ANDROID) { Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { if (type && mp4RE.test(type)) { return 'maybe'; } return canPlayType.call(this, type); }; } }; Html5.unpatchCanPlayType = function () { var r = Html5.TEST_VID.constructor.prototype.canPlayType; Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType; return r; }; // by default, patch the media element Html5.patchCanPlayType(); Html5.disposeMediaElement = function (el) { if (!el) { return; } if (el.parentNode) { el.parentNode.removeChild(el); } // remove any child track or source nodes to prevent their loading while (el.hasChildNodes()) { el.removeChild(el.firstChild); } // remove any src reference. not setting `src=''` because that causes a warning // in firefox el.removeAttribute('src'); // force the media element to update its loading state by calling load() // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793) if (typeof el.load === 'function') { // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) (function () { try { el.load(); } catch (e) { // not supported } })(); } }; Html5.resetMediaElement = function (el) { if (!el) { return; } var sources = el.querySelectorAll('source'); var i = sources.length; while (i--) { el.removeChild(sources[i]); } // remove any src reference. // not setting `src=''` because that throws an error el.removeAttribute('src'); if (typeof el.load === 'function') { // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) (function () { try { el.load(); } catch (e) { // satisfy linter } })(); } }; /* Native HTML5 element property wrapping ----------------------------------- */ // Wrap native properties with a getter [ /** * Get the value of `paused` from the media element. `paused` indicates whether the media element * is currently paused or not. * * @method Html5#paused * @return {boolean} * The value of `paused` from the media element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused} */ 'paused', /** * Get the value of `currentTime` from the media element. `currentTime` indicates * the current second that the media is at in playback. * * @method Html5#currentTime * @return {number} * The value of `currentTime` from the media element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime} */ 'currentTime', /** * Get the value of `buffered` from the media element. `buffered` is a `TimeRange` * object that represents the parts of the media that are already downloaded and * available for playback. * * @method Html5#buffered * @return {TimeRange} * The value of `buffered` from the media element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered} */ 'buffered', /** * Get the value of `volume` from the media element. `volume` indicates * the current playback volume of audio for a media. `volume` will be a value from 0 * (silent) to 1 (loudest and default). * * @method Html5#volume * @return {number} * The value of `volume` from the media element. Value will be between 0-1. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} */ 'volume', /** * Get the value of `muted` from the media element. `muted` indicates * that the volume for the media should be set to silent. This does not actually change * the `volume` attribute. * * @method Html5#muted * @return {boolean} * - True if the value of `volume` should be ignored and the audio set to silent. * - False if the value of `volume` should be used. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} */ 'muted', /** * Get the value of `poster` from the media element. `poster` indicates * that the url of an image file that can/will be shown when no media data is available. * * @method Html5#poster * @return {string} * The value of `poster` from the media element. Value will be a url to an * image. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster} */ 'poster', /** * Get the value of `preload` from the media element. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Html5#preload * @return {string} * The value of `preload` from the media element. Will be 'none', 'metadata', * or 'auto'. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} */ 'preload', /** * Get the value of `autoplay` from the media element. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Html5#autoplay * @return {boolean} * - The value of `autoplay` from the media element. * - True indicates that the media should start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} */ 'autoplay', /** * Get the value of `controls` from the media element. `controls` indicates * whether the native media controls should be shown or hidden. * * @method Html5#controls * @return {boolean} * - The value of `controls` from the media element. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls} */ 'controls', /** * Get the value of `loop` from the media element. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Html5#loop * @return {boolean} * - The value of `loop` from the media element. * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} */ 'loop', /** * Get the value of the `error` from the media element. `error` indicates any * MediaError that may have occured during playback. If error returns null there is no * current error. * * @method Html5#error * @return {MediaError|null} * The value of `error` from the media element. Will be `MediaError` if there * is a current error and null otherwise. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error} */ 'error', /** * Get the value of `seeking` from the media element. `seeking` indicates whether the * media is currently seeking to a new position or not. * * @method Html5#seeking * @return {boolean} * - The value of `seeking` from the media element. * - True indicates that the media is currently seeking to a new position. * - Flase indicates that the media is not seeking to a new position at this time. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking} */ 'seeking', /** * Get the value of `seekable` from the media element. `seekable` returns a * `TimeRange` object indicating ranges of time that can currently be `seeked` to. * * @method Html5#seekable * @return {TimeRange} * The value of `seekable` from the media element. A `TimeRange` object * indicating the current ranges of time that can be seeked to. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable} */ 'seekable', /** * Get the value of `ended` from the media element. `ended` indicates whether * the media has reached the end or not. * * @method Html5#ended * @return {boolean} * - The value of `ended` from the media element. * - True indicates that the media has ended. * - False indicates that the media has not ended. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended} */ 'ended', /** * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Html5#defaultMuted * @return {boolean} * - The value of `defaultMuted` from the media element. * - True indicates that the media should start muted. * - False indicates that the media should not start muted * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted} */ 'defaultMuted', /** * Get the value of `playbackRate` from the media element. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Html5#playbackRate * @return {number} * The value of `playbackRate` from the media element. A number indicating * the current playback speed of the media, where 1 is normal speed. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} */ 'playbackRate', /** * Get the value of `played` from the media element. `played` returns a `TimeRange` * object representing points in the media timeline that have been played. * * @method Html5#played * @return {TimeRange} * The value of `played` from the media element. A `TimeRange` object indicating * the ranges of time that have been played. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played} */ 'played', /** * Get the value of `networkState` from the media element. `networkState` indicates * the current network state. It returns an enumeration from the following list: * - 0: NETWORK_EMPTY * - 1: NEWORK_IDLE * - 2: NETWORK_LOADING * - 3: NETWORK_NO_SOURCE * * @method Html5#networkState * @return {number} * The value of `networkState` from the media element. This will be a number * from the list in the description. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate} */ 'networkState', /** * Get the value of `readyState` from the media element. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Html5#readyState * @return {number} * The value of `readyState` from the media element. This will be a number * from the list in the description. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states} */ 'readyState', /** * Get the value of `videoWidth` from the video element. `videoWidth` indicates * the current width of the video in css pixels. * * @method Html5#videoWidth * @return {number} * The value of `videoWidth` from the video element. This will be a number * in css pixels. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} */ 'videoWidth', /** * Get the value of `videoHeight` from the video element. `videoHeigth` indicates * the current height of the video in css pixels. * * @method Html5#videoHeight * @return {number} * The value of `videoHeight` from the video element. This will be a number * in css pixels. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} */ 'videoHeight'].forEach(function (prop) { Html5.prototype[prop] = function () { return this.el_[prop]; }; }); // Wrap native properties with a setter in this format: // set + toTitleCase(name) [ /** * Set the value of `volume` on the media element. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Html5#setVolume * @param {number} percentAsDecimal * The volume percent as a decimal. Valid range is from 0-1. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} */ 'volume', /** * Set the value of `muted` on the media element. `muted` indicates the current * audio level should be silent. * * @method Html5#setMuted * @param {boolean} muted * - True if the audio should be set to silent * - False otherwise * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} */ 'muted', /** * Set the value of `src` on the media element. `src` indicates the current * {@link Tech~SourceObject} for the media. * * @method Html5#setSrc * @param {Tech~SourceObject} src * The source object to set as the current source. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src} */ 'src', /** * Set the value of `poster` on the media element. `poster` is the url to * an image file that can/will be shown when no media data is available. * * @method Html5#setPoster * @param {string} poster * The url to an image that should be used as the `poster` for the media * element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster} */ 'poster', /** * Set the value of `preload` on the media element. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Html5#setPreload * @param {string} preload * The value of `preload` to set on the media element. Must be 'none', 'metadata', * or 'auto'. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} */ 'preload', /** * Set the value of `autoplay` on the media element. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Html5#setAutoplay * @param {boolean} autoplay * - True indicates that the media should start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} */ 'autoplay', /** * Set the value of `loop` on the media element. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Html5#setLoop * @param {boolean} loop * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} */ 'loop', /** * Set the value of `playbackRate` on the media element. `playbackRate` indicates * the rate at which the media should play back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Html5#setPlaybackRate * @return {number} * The value of `playbackRate` from the media element. A number indicating * the current playback speed of the media, where 1 is normal speed. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} */ 'playbackRate'].forEach(function (prop) { Html5.prototype['set' + (0, _toTitleCase2['default'])(prop)] = function (v) { this.el_[prop] = v; }; }); // wrap native functions with a function [ /** * A wrapper around the media elements `pause` function. This will call the `HTML5` * media elements `pause` function. * * @method Html5#pause * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause} */ 'pause', /** * A wrapper around the media elements `load` function. This will call the `HTML5`s * media element `load` function. * * @method Html5#load * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load} */ 'load'].forEach(function (prop) { Html5.prototype[prop] = function () { return this.el_[prop](); }; }); _tech2['default'].withSourceHandlers(Html5); /** * Native source handler for Html5, simply passes the source to the media element. * * @proprety {Tech~SourceObject} source * The source object * * @proprety {Html5} tech * The instance of the HTML5 tech. */ Html5.nativeSourceHandler = {}; /** * Check if the media element can play the given mime type. * * @param {string} type * The mimetype to check * * @return {string} * 'probably', 'maybe', or '' (empty string) */ Html5.nativeSourceHandler.canPlayType = function (type) { // IE9 on Windows 7 without MediaPlayer throws an error here // https://github.com/videojs/video.js/issues/519 try { return Html5.TEST_VID.canPlayType(type); } catch (e) { return ''; } }; /** * Check if the media element can handle a source natively. * * @param {Tech~SourceObject} source * The source object * * @param {Object} [options] * Options to be passed to the tech. * * @return {string} * 'probably', 'maybe', or '' (empty string). */ Html5.nativeSourceHandler.canHandleSource = function (source, options) { // If a type was provided we should rely on that if (source.type) { return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]' } else if (source.src) { var ext = Url.getFileExtension(source.src); return Html5.nativeSourceHandler.canPlayType('video/' + ext); } return ''; }; /** * Pass the source to the native media element. * * @param {Tech~SourceObject} source * The source object * * @param {Html5} tech * The instance of the Html5 tech * * @param {Object} [options] * The options to pass to the source */ Html5.nativeSourceHandler.handleSource = function (source, tech, options) { tech.setSrc(source.src); }; /** * A noop for the native dispose function, as cleanup is not needed. */ Html5.nativeSourceHandler.dispose = function () {}; // Register the native source handler Html5.registerSourceHandler(Html5.nativeSourceHandler); _component2['default'].registerComponent('Html5', Html5); _tech2['default'].registerTech('Html5', Html5); exports['default'] = Html5; },{"5":5,"62":62,"78":78,"81":81,"83":83,"86":86,"87":87,"88":88,"91":91,"92":92,"94":94,"95":95,"98":98}],61:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file loader.js */ /** * The `MediaLoader` is the `Component` that decides which playback technology to load * when a player is initialized. * * @extends Component */ var MediaLoader = function (_Component) { _inherits(MediaLoader, _Component); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should attach to. * * @param {Object} [options] * The key/value stroe of player options. * * @param {Component~ReadyCallback} [ready] * The function that is run when this component is ready. */ function MediaLoader(player, options, ready) { _classCallCheck(this, MediaLoader); // If there are no sources when the player is initialized, // load the first supported playback technology. var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready)); if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) { for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) { var techName = (0, _toTitleCase2['default'])(j[i]); var tech = _tech2['default'].getTech(techName); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!techName) { tech = _component2['default'].getComponent(techName); } // Check if the browser supports this technology if (tech && tech.isSupported()) { player.loadTech_(techName); break; } } } else { // Loop through playback technologies (HTML5, Flash) and check for support. // Then load the best source. // A few assumptions here: // All playback technologies respect preload false. player.src(options.playerOptions.sources); } return _this; } return MediaLoader; }(_component2['default']); _component2['default'].registerComponent('MediaLoader', MediaLoader); exports['default'] = MediaLoader; },{"5":5,"62":62,"91":91}],62:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _htmlTrackElement = _dereq_(66); var _htmlTrackElement2 = _interopRequireDefault(_htmlTrackElement); var _htmlTrackElementList = _dereq_(65); var _htmlTrackElementList2 = _interopRequireDefault(_htmlTrackElementList); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _textTrack = _dereq_(72); var _textTrack2 = _interopRequireDefault(_textTrack); var _textTrackList = _dereq_(70); var _textTrackList2 = _interopRequireDefault(_textTrackList); var _videoTrackList = _dereq_(76); var _videoTrackList2 = _interopRequireDefault(_videoTrackList); var _audioTrackList = _dereq_(63); var _audioTrackList2 = _interopRequireDefault(_audioTrackList); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _timeRanges = _dereq_(90); var _buffer = _dereq_(79); var _mediaError = _dereq_(46); var _mediaError2 = _interopRequireDefault(_mediaError); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file tech.js */ /** * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string * that just contains the src url alone. * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};` * `var SourceString = 'http://example.com/some-video.mp4';` * * @typedef {Object|string} Tech~SourceObject * * @property {string} src * The url to the source * * @property {string} type * The mime type of the source */ /** * A function used by {@link Tech} to create a new {@link TextTrack}. * * @param {Tech} self * An instance of the Tech class. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @param {Object} [options={}] * An object with additional text track options * * @return {TextTrack} * The text track that was created. */ function createTrackHelper(self, kind, label, language) { var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {}; var tracks = self.textTracks(); options.kind = kind; if (label) { options.label = label; } if (language) { options.language = language; } options.tech = self; var track = new _textTrack2['default'](options); tracks.addTrack_(track); return track; } /** * This is the base class for media playback technology controllers, such as * {@link Flash} and {@link HTML5} * * @extends Component */ var Tech = function (_Component) { _inherits(Tech, _Component); /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} ready * Callback function to call when the `HTML5` Tech is ready. */ function Tech() { var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {}; _classCallCheck(this, Tech); // we don't want the tech to report user activity automatically. // This is done manually in addControlsListeners options.reportTouchActivity = false; // keep track of whether the current source has played at all to // implement a very limited played() var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready)); _this.hasStarted_ = false; _this.on('playing', function () { this.hasStarted_ = true; }); _this.on('loadstart', function () { this.hasStarted_ = false; }); _this.textTracks_ = options.textTracks; _this.videoTracks_ = options.videoTracks; _this.audioTracks_ = options.audioTracks; // Manually track progress in cases where the browser/flash player doesn't report it. if (!_this.featuresProgressEvents) { _this.manualProgressOn(); } // Manually track timeupdates in cases where the browser/flash player doesn't report it. if (!_this.featuresTimeupdateEvents) { _this.manualTimeUpdatesOn(); } ['Text', 'Audio', 'Video'].forEach(function (track) { if (options['native' + track + 'Tracks'] === false) { _this['featuresNative' + track + 'Tracks'] = false; } }); if (options.nativeCaptions === false) { _this.featuresNativeTextTracks = false; } if (!_this.featuresNativeTextTracks) { _this.emulateTextTracks(); } _this.autoRemoteTextTracks_ = new _textTrackList2['default'](); _this.initTextTrackListeners(); _this.initTrackListeners(); // Turn on component tap events only if not using native controls if (!options.nativeControlsForTouch) { _this.emitTapEvents(); } if (_this.constructor) { _this.name_ = _this.constructor.name || 'Unknown Tech'; } return _this; } /* Fallbacks for unsupported event types ================================================================================ */ /** * Polyfill the `progress` event for browsers that don't support it natively. * * @see {@link Tech#trackProgress} */ Tech.prototype.manualProgressOn = function manualProgressOn() { this.on('durationchange', this.onDurationChange); this.manualProgress = true; // Trigger progress watching when a source begins loading this.one('ready', this.trackProgress); }; /** * Turn off the polyfill for `progress` events that was created in * {@link Tech#manualProgressOn} */ Tech.prototype.manualProgressOff = function manualProgressOff() { this.manualProgress = false; this.stopTrackingProgress(); this.off('durationchange', this.onDurationChange); }; /** * This is used to trigger a `progress` event when the buffered percent changes. It * sets an interval function that will be called every 500 milliseconds to check if the * buffer end percent has changed. * * > This function is called by {@link Tech#manualProgressOn} * * @param {EventTarget~Event} event * The `ready` event that caused this to run. * * @listens Tech#ready * @fires Tech#progress */ Tech.prototype.trackProgress = function trackProgress(event) { this.stopTrackingProgress(); this.progressInterval = this.setInterval(Fn.bind(this, function () { // Don't trigger unless buffered amount is greater than last time var numBufferedPercent = this.bufferedPercent(); if (this.bufferedPercent_ !== numBufferedPercent) { /** * See {@link Player#progress} * * @event Tech#progress * @type {EventTarget~Event} */ this.trigger('progress'); } this.bufferedPercent_ = numBufferedPercent; if (numBufferedPercent === 1) { this.stopTrackingProgress(); } }), 500); }; /** * Update our internal duration on a `durationchange` event by calling * {@link Tech#duration}. * * @param {EventTarget~Event} event * The `durationchange` event that caused this to run. * * @listens Tech#durationchange */ Tech.prototype.onDurationChange = function onDurationChange(event) { this.duration_ = this.duration(); }; /** * Get and create a `TimeRange` object for buffering. * * @return {TimeRange} * The time range object that was created. */ Tech.prototype.buffered = function buffered() { return (0, _timeRanges.createTimeRange)(0, 0); }; /** * Get the percentage of the current video that is currently buffered. * * @return {number} * A number from 0 to 1 that represents the decimal percentage of the * video that is buffered. * */ Tech.prototype.bufferedPercent = function bufferedPercent() { return (0, _buffer.bufferedPercent)(this.buffered(), this.duration_); }; /** * Turn off the polyfill for `progress` events that was created in * {@link Tech#manualProgressOn} * Stop manually tracking progress events by clearing the interval that was set in * {@link Tech#trackProgress}. */ Tech.prototype.stopTrackingProgress = function stopTrackingProgress() { this.clearInterval(this.progressInterval); }; /** * Polyfill the `timeupdate` event for browsers that don't support it. * * @see {@link Tech#trackCurrentTime} */ Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() { this.manualTimeUpdates = true; this.on('play', this.trackCurrentTime); this.on('pause', this.stopTrackingCurrentTime); }; /** * Turn off the polyfill for `timeupdate` events that was created in * {@link Tech#manualTimeUpdatesOn} */ Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() { this.manualTimeUpdates = false; this.stopTrackingCurrentTime(); this.off('play', this.trackCurrentTime); this.off('pause', this.stopTrackingCurrentTime); }; /** * Sets up an interval function to track current time and trigger `timeupdate` every * 250 milliseconds. * * @listens Tech#play * @triggers Tech#timeupdate */ Tech.prototype.trackCurrentTime = function trackCurrentTime() { if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); } this.currentTimeInterval = this.setInterval(function () { /** * Triggered at an interval of 250ms to indicated that time is passing in the video. * * @event Tech#timeupdate * @type {EventTarget~Event} */ this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15 }, 250); }; /** * Stop the interval function created in {@link Tech#trackCurrentTime} so that the * `timeupdate` event is no longer triggered. * * @listens {Tech#pause} */ Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() { this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen, // the progress bar won't make it all the way to the end this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); }; /** * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList}, * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech. * * @fires Component#dispose */ Tech.prototype.dispose = function dispose() { // clear out all tracks because we can't reuse them between techs this.clearTracks(['audio', 'video', 'text']); // Turn off any manual progress or timeupdate tracking if (this.manualProgress) { this.manualProgressOff(); } if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); } _Component.prototype.dispose.call(this); }; /** * Clear out a single `TrackList` or an array of `TrackLists` given their names. * * > Note: Techs without source handlers should call this between sources for `video` * & `audio` tracks. You don't want to use them between tracks! * * @param {string[]|string} types * TrackList names to clear, valid names are `video`, `audio`, and * `text`. */ Tech.prototype.clearTracks = function clearTracks(types) { var _this2 = this; types = [].concat(types); // clear out all tracks because we can't reuse them between techs types.forEach(function (type) { var list = _this2[type + 'Tracks']() || []; var i = list.length; while (i--) { var track = list[i]; if (type === 'text') { _this2.removeRemoteTextTrack(track); } list.removeTrack_(track); } }); }; /** * Remove any TextTracks added via addRemoteTextTrack that are * flagged for automatic garbage collection */ Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() { var list = this.autoRemoteTextTracks_ || []; var i = list.length; while (i--) { var track = list[i]; this.removeRemoteTextTrack(track); } }; /** * Reset the tech, which will removes all sources and reset the internal readyState. * * @abstract */ Tech.prototype.reset = function reset() {}; /** * Get or set an error on the Tech. * * @param {MediaError} [err] * Error to set on the Tech * * @return {MediaError|null} * The current error object on the tech, or null if there isn't one. */ Tech.prototype.error = function error(err) { if (err !== undefined) { this.error_ = new _mediaError2['default'](err); this.trigger('error'); } return this.error_; }; /** * Returns the `TimeRange`s that have been played through for the current source. * * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`. * It only checks wether the source has played at all or not. * * @return {TimeRange} * - A single time range if this video has played * - An empty set of ranges if not. */ Tech.prototype.played = function played() { if (this.hasStarted_) { return (0, _timeRanges.createTimeRange)(0, 0); } return (0, _timeRanges.createTimeRange)(); }; /** * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was * previously called. * * @fires Tech#timeupdate */ Tech.prototype.setCurrentTime = function setCurrentTime() { // improve the accuracy of manual timeupdates if (this.manualTimeUpdates) { /** * A manual `timeupdate` event. * * @event Tech#timeupdate * @type {EventTarget~Event} */ this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); } }; /** * Turn on listeners for {@link TextTrackList} events. This adds * {@link EventTarget~EventListeners} for `texttrackchange`, `addtrack` and * `removetrack`. * * @fires Tech#texttrackchange */ Tech.prototype.initTextTrackListeners = function initTextTrackListeners() { var textTrackListChanges = Fn.bind(this, function () { /** * Triggered when tracks are added or removed on the Tech {@link TextTrackList} * * @event Tech#texttrackchange * @type {EventTarget~Event} */ this.trigger('texttrackchange'); }); var tracks = this.textTracks(); if (!tracks) { return; } tracks.addEventListener('removetrack', textTrackListChanges); tracks.addEventListener('addtrack', textTrackListChanges); this.on('dispose', Fn.bind(this, function () { tracks.removeEventListener('removetrack', textTrackListChanges); tracks.removeEventListener('addtrack', textTrackListChanges); })); }; /** * Turn on listeners for {@link VideoTrackList} and {@link {AudioTrackList} events. * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`. * * @fires Tech#audiotrackchange * @fires Tech#videotrackchange */ Tech.prototype.initTrackListeners = function initTrackListeners() { var _this3 = this; var trackTypes = ['video', 'audio']; trackTypes.forEach(function (type) { /** * Triggered when tracks are added or removed on the Tech {@link AudioTrackList} * * @event Tech#audiotrackchange * @type {EventTarget~Event} */ /** * Triggered when tracks are added or removed on the Tech {@link VideoTrackList} * * @event Tech#videotrackchange * @type {EventTarget~Event} */ var trackListChanges = function trackListChanges() { _this3.trigger(type + 'trackchange'); }; var tracks = _this3[type + 'Tracks'](); tracks.addEventListener('removetrack', trackListChanges); tracks.addEventListener('addtrack', trackListChanges); _this3.on('dispose', function () { tracks.removeEventListener('removetrack', trackListChanges); tracks.removeEventListener('addtrack', trackListChanges); }); }); }; /** * Emulate TextTracks using vtt.js if necessary * * @fires Tech#vttjsloaded * @fires Tech#vttjserror */ Tech.prototype.addWebVttScript_ = function addWebVttScript_() { var _this4 = this; if (_window2['default'].WebVTT) { return; } // Initially, Tech.el_ is a child of a dummy-div wait until the Component system // signals that the Tech is ready at which point Tech.el_ is part of the DOM // before inserting the WebVTT script if (_document2['default'].body.contains(this.el())) { var vtt = _dereq_(105); // load via require if available and vtt.js script location was not passed in // as an option. novtt builds will turn the above require call into an empty object // which will cause this if check to always fail. if (!this.options_['vtt.js'] && (0, _obj.isPlain)(vtt) && Object.keys(vtt).length > 0) { this.trigger('vttjsloaded'); return; } // load vtt.js via the script location option or the cdn of no location was // passed in var script = _document2['default'].createElement('script'); script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.12.3/vtt.min.js'; script.onload = function () { /** * Fired when vtt.js is loaded. * * @event Tech#vttjsloaded * @type {EventTarget~Event} */ _this4.trigger('vttjsloaded'); }; script.onerror = function () { /** * Fired when vtt.js was not loaded due to an error * * @event Tech#vttjsloaded * @type {EventTarget~Event} */ _this4.trigger('vttjserror'); }; this.on('dispose', function () { script.onload = null; script.onerror = null; }); // but have not loaded yet and we set it to true before the inject so that // we don't overwrite the injected window.WebVTT if it loads right away _window2['default'].WebVTT = true; this.el().parentNode.appendChild(script); } else { this.ready(this.addWebVttScript_); } }; /** * Emulate texttracks * * @method emulateTextTracks */ Tech.prototype.emulateTextTracks = function emulateTextTracks() { var _this5 = this; var tracks = this.textTracks(); if (!tracks) { return; } var remoteTracks = this.remoteTextTracks(); var handleAddTrack = function handleAddTrack(e) { return tracks.addTrack_(e.track); }; var handleRemoveTrack = function handleRemoveTrack(e) { return tracks.removeTrack_(e.track); }; remoteTracks.on('addtrack', handleAddTrack); remoteTracks.on('removetrack', handleRemoveTrack); this.addWebVttScript_(); var updateDisplay = function updateDisplay() { return _this5.trigger('texttrackchange'); }; var textTracksChanges = function textTracksChanges() { updateDisplay(); for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; track.removeEventListener('cuechange', updateDisplay); if (track.mode === 'showing') { track.addEventListener('cuechange', updateDisplay); } } }; textTracksChanges(); tracks.addEventListener('change', textTracksChanges); tracks.addEventListener('addtrack', textTracksChanges); tracks.addEventListener('removetrack', textTracksChanges); this.on('dispose', function () { remoteTracks.off('addtrack', handleAddTrack); remoteTracks.off('removetrack', handleRemoveTrack); tracks.removeEventListener('change', textTracksChanges); tracks.removeEventListener('addtrack', textTracksChanges); tracks.removeEventListener('removetrack', textTracksChanges); for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; track.removeEventListener('cuechange', updateDisplay); } }); }; /** * Get the `Tech`s {@link VideoTrackList}. * * @return {VideoTrackList} * The video track list that the Tech is currently using. */ Tech.prototype.videoTracks = function videoTracks() { this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default'](); return this.videoTracks_; }; /** * Get the `Tech`s {@link AudioTrackList}. * * @return {AudioTrackList} * The audio track list that the Tech is currently using. */ Tech.prototype.audioTracks = function audioTracks() { this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default'](); return this.audioTracks_; }; /** * Get the `Tech`s {@link TextTrackList}. * * @return {TextTrackList} * The text track list that the Tech is currently using. */ Tech.prototype.textTracks = function textTracks() { this.textTracks_ = this.textTracks_ || new _textTrackList2['default'](); return this.textTracks_; }; /** * Get the `Tech`s remote {@link TextTrackList}, which is created from elements * that were added to the DOM. * * @return {TextTrackList} * The remote text track list that the Tech is currently using. */ Tech.prototype.remoteTextTracks = function remoteTextTracks() { this.remoteTextTracks_ = this.remoteTextTracks_ || new _textTrackList2['default'](); return this.remoteTextTracks_; }; /** * Get The `Tech`s {HTMLTrackElementList}, which are the elements in the DOM that are * being used as TextTracks. * * @return {HTMLTrackElementList} * The current HTML track elements that exist for the tech. */ Tech.prototype.remoteTextTrackEls = function remoteTextTrackEls() { this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new _htmlTrackElementList2['default'](); return this.remoteTextTrackEls_; }; /** * Create and returns a remote {@link TextTrack} object. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @return {TextTrack} * The TextTrack that gets created. */ Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) { if (!kind) { throw new Error('TextTrack kind is required but was not provided'); } return createTrackHelper(this, kind, label, language); }; /** * Create an emulated TextTrack for use by addRemoteTextTrack * * This is intended to be overridden by classes that inherit from * Tech in order to create native or custom TextTracks. * * @param {Object} options * The object should contain the options to initialize the TextTrack with. * * @param {string} [options.kind] * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). * * @param {string} [options.label]. * Label to identify the text track * * @param {string} [options.language] * Two letter language abbreviation. * * @return {HTMLTrackElement} * The track element that gets created. */ Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) { var track = (0, _mergeOptions2['default'])(options, { tech: this }); return new _htmlTrackElement2['default'](track); }; /** * Creates a remote text track object and returns an html track element. * * > Note: This can be an emulated {@link HTMLTrackElement} or a native one. * * @param {Object} options * See {@link Tech#createRemoteTextTrack} for more detailed properties. * * @param {boolean} [manualCleanup=true] * - When false: the TextTrack will be automatically removed from the video * element whenever the source changes * - When True: The TextTrack will have to be cleaned up manually * * @return {HTMLTrackElement} * An Html Track Element. * * @deprecated The default functionality for this function will be equivalent * to "manualCleanup=false" in the future. The manualCleanup parameter will * also be removed. */ Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() { var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var manualCleanup = arguments[1]; var htmlTrackElement = this.createRemoteTextTrack(options); if (manualCleanup !== true && manualCleanup !== false) { // deprecation warning _log2['default'].warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js'); manualCleanup = true; } // store HTMLTrackElement and TextTrack to remote list this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); this.remoteTextTracks().addTrack_(htmlTrackElement.track); if (manualCleanup !== true) { // create the TextTrackList if it doesn't exist this.autoRemoteTextTracks_.addTrack_(htmlTrackElement.track); } return htmlTrackElement; }; /** * Remove a remote text track from the remote `TextTrackList`. * * @param {TextTrack} track * `TextTrack` to remove from the `TextTrackList` */ Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list this.remoteTextTrackEls().removeTrackElement_(trackElement); this.remoteTextTracks().removeTrack_(track); this.autoRemoteTextTracks_.removeTrack_(track); }; /** * A method to set a poster from a `Tech`. * * @abstract */ Tech.prototype.setPoster = function setPoster() {}; /* * Check if the tech can support the given mime-type. * * The base tech does not support any type, but source handlers might * overwrite this. * * @param {string} type * The mimetype to check for support * * @return {string} * 'probably', 'maybe', or empty string * * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType} * * @abstract */ Tech.prototype.canPlayType = function canPlayType() { return ''; }; /* * Return whether the argument is a Tech or not. * Can be passed either a Class like `Html5` or a instance like `player.tech_` * * @param {Object} component * The item to check * * @return {boolean} * Whether it is a tech or not * - True if it is a tech * - False if it is not */ Tech.isTech = function isTech(component) { return component.prototype instanceof Tech || component instanceof Tech || component === Tech; }; /** * Registers a `Tech` into a shared list for videojs. * * @param {string} name * Name of the `Tech` to register. * * @param {Object} tech * The `Tech` class to register. */ Tech.registerTech = function registerTech(name, tech) { if (!Tech.techs_) { Tech.techs_ = {}; } if (!Tech.isTech(tech)) { throw new Error('Tech ' + name + ' must be a Tech'); } Tech.techs_[name] = tech; return tech; }; /** * Get a `Tech` from the shared list by name. * * @param {string} name * Name of the component to get * * @return {Tech|undefined} * The `Tech` or undefined if there was no tech with the name requsted. */ Tech.getTech = function getTech(name) { if (Tech.techs_ && Tech.techs_[name]) { return Tech.techs_[name]; } if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) { _log2['default'].warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)'); return _window2['default'].videojs[name]; } }; return Tech; }(_component2['default']); /** * List of associated text tracks. * * @type {TextTrackList} * @private */ Tech.prototype.textTracks_; // eslint-disable-line /** * List of associated audio tracks. * * @type {AudioTrackList} * @private */ Tech.prototype.audioTracks_; // eslint-disable-line /** * List of associated video tracks. * * @type {VideoTrackList} * @private */ Tech.prototype.videoTracks_; // eslint-disable-line /** * Boolean indicating wether the `Tech` supports volume control. * * @type {boolean} * @default */ Tech.prototype.featuresVolumeControl = true; /** * Boolean indicating wether the `Tech` support fullscreen resize control. * Resizing plugins using request fullscreen reloads the plugin * * @type {boolean} * @default */ Tech.prototype.featuresFullscreenResize = false; /** * Boolean indicating wether the `Tech` supports changing the speed at which the video * plays. Examples: * - Set player to play 2x (twice) as fast * - Set player to play 0.5x (half) as fast * * @type {boolean} * @default */ Tech.prototype.featuresPlaybackRate = false; /** * Boolean indicating wether the `Tech` supports the `progress` event. This is currently * not triggered by video-js-swf. This will be used to determine if * {@link Tech#manualProgressOn} should be called. * * @type {boolean} * @default */ Tech.prototype.featuresProgressEvents = false; /** * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently * not triggered by video-js-swf. This will be used to determine if * {@link Tech#manualTimeUpdates} should be called. * * @type {boolean} * @default */ Tech.prototype.featuresTimeupdateEvents = false; /** * Boolean indicating wether the `Tech` supports the native `TextTrack`s. * This will help us integrate with native `TextTrack`s if the browser supports them. * * @type {boolean} * @default */ Tech.prototype.featuresNativeTextTracks = false; /** * A functional mixin for techs that want to use the Source Handler pattern. * Source handlers are scripts for handling specific formats. * The source handler pattern is used for adaptive formats (HLS, DASH) that * manually load video data and feed it into a Source Buffer (Media Source Extensions) * Example: `Tech.withSourceHandlers.call(MyTech);` * * @param {Tech} _Tech * The tech to add source handler functions to. * * @mixes Tech~SourceHandlerAdditions */ Tech.withSourceHandlers = function (_Tech) { /** * Register a source handler * * @param {Function} handler * The source handler class * * @param {number} [index] * Register it at the following index */ _Tech.registerSourceHandler = function (handler, index) { var handlers = _Tech.sourceHandlers; if (!handlers) { handlers = _Tech.sourceHandlers = []; } if (index === undefined) { // add to the end of the list index = handlers.length; } handlers.splice(index, 0, handler); }; /** * Check if the tech can support the given type. Also checks the * Techs sourceHandlers. * * @param {string} type * The mimetype to check. * * @return {string} * 'probably', 'maybe', or '' (empty string) */ _Tech.canPlayType = function (type) { var handlers = _Tech.sourceHandlers || []; var can = void 0; for (var i = 0; i < handlers.length; i++) { can = handlers[i].canPlayType(type); if (can) { return can; } } return ''; }; /** * Returns the first source handler that supports the source. * * TODO: Answer question: should 'probably' be prioritized over 'maybe' * * @param {Tech~SourceObject} source * The source object * * @param {Object} options * The options passed to the tech * * @return {SourceHandler|null} * The first source handler that supports the source or null if * no SourceHandler supports the source */ _Tech.selectSourceHandler = function (source, options) { var handlers = _Tech.sourceHandlers || []; var can = void 0; for (var i = 0; i < handlers.length; i++) { can = handlers[i].canHandleSource(source, options); if (can) { return handlers[i]; } } return null; }; /** * Check if the tech can support the given source. * * @param {Tech~SourceObject} srcObj * The source object * * @param {Object} options * The options passed to the tech * * @return {string} * 'probably', 'maybe', or '' (empty string) */ _Tech.canPlaySource = function (srcObj, options) { var sh = _Tech.selectSourceHandler(srcObj, options); if (sh) { return sh.canHandleSource(srcObj, options); } return ''; }; /** * When using a source handler, prefer its implementation of * any function normally provided by the tech. */ var deferrable = ['seekable', 'duration']; /** * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable * function if it exists, with a fallback to the Techs seekable function. * * @method _Tech.seekable */ /** * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration * function if it exists, otherwise it will fallback to the techs duration function. * * @method _Tech.duration */ deferrable.forEach(function (fnName) { var originalFn = this[fnName]; if (typeof originalFn !== 'function') { return; } this[fnName] = function () { if (this.sourceHandler_ && this.sourceHandler_[fnName]) { return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments); } return originalFn.apply(this, arguments); }; }, _Tech.prototype); /** * Create a function for setting the source using a source object * and source handlers. * Should never be called unless a source handler was found. * * @param {Tech~SourceObject} source * A source object with src and type keys * * @return {Tech} * Returns itself; this method is chainable */ _Tech.prototype.setSource = function (source) { var sh = _Tech.selectSourceHandler(source, this.options_); if (!sh) { // Fall back to a native source hander when unsupported sources are // deliberately set if (_Tech.nativeSourceHandler) { sh = _Tech.nativeSourceHandler; } else { _log2['default'].error('No source hander found for the current source.'); } } // Dispose any existing source handler this.disposeSourceHandler(); this.off('dispose', this.disposeSourceHandler); if (sh !== _Tech.nativeSourceHandler) { this.currentSource_ = source; // Catch if someone replaced the src without calling setSource. // If they do, set currentSource_ to null and dispose our source handler. this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_); this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); this.one(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_); } this.sourceHandler_ = sh.handleSource(source, this, this.options_); this.on('dispose', this.disposeSourceHandler); return this; }; /** * Called once for the first loadstart of a video. * * @listens Tech#loadstart */ _Tech.prototype.firstLoadStartListener_ = function () { this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); }; // On successive loadstarts when setSource has not been called again /** * Called after the first loadstart for a video occurs. * * @listens Tech#loadstart */ _Tech.prototype.successiveLoadStartListener_ = function () { this.disposeSourceHandler(); this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); }; /** * Clean up any existing SourceHandlers and listeners when the Tech is disposed. * * @listens Tech#dispose */ _Tech.prototype.disposeSourceHandler = function () { // if we have a source and get another one // then we are loading something new // than clear all of our current tracks if (this.currentSource_) { this.clearTracks(['audio', 'video']); this.currentSource_ = null; } // always clean up auto-text tracks this.cleanupAutoTextTracks(); if (this.sourceHandler_) { this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_); this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); if (this.sourceHandler_.dispose) { this.sourceHandler_.dispose(); } this.sourceHandler_ = null; } }; }; _component2['default'].registerComponent('Tech', Tech); // Old name for Tech // @deprecated _component2['default'].registerComponent('MediaTechController', Tech); Tech.registerTech('Tech', Tech); exports['default'] = Tech; },{"105":105,"46":46,"5":5,"63":63,"65":65,"66":66,"70":70,"72":72,"76":76,"79":79,"83":83,"86":86,"87":87,"88":88,"90":90,"94":94,"95":95}],63:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackList = _dereq_(74); var _trackList2 = _interopRequireDefault(_trackList); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file audio-track-list.js */ /** * Anywhere we call this function we diverge from the spec * as we only support one enabled audiotrack at a time * * @param {AudioTrackList} list * list to work on * * @param {AudioTrack} track * The track to skip * * @private */ var disableOthers = function disableOthers(list, track) { for (var i = 0; i < list.length; i++) { if (track.id === list[i].id) { continue; } // another audio track is enabled, disable it list[i].enabled = false; } }; /** * The current list of {@link AudioTrack} for a media file. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist} * @extends TrackList */ var AudioTrackList = function (_TrackList) { _inherits(AudioTrackList, _TrackList); /** * Create an instance of this class. * * @param {AudioTrack[]} [tracks=[]] * A list of `AudioTrack` to instantiate the list with. */ function AudioTrackList() { var _this, _ret; var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; _classCallCheck(this, AudioTrackList); var list = void 0; // make sure only 1 track is enabled // sorted from last index to first index for (var i = tracks.length - 1; i >= 0; i--) { if (tracks[i].enabled) { disableOthers(tracks, tracks[i]); break; } } // IE8 forces us to implement inheritance ourselves // as it does not support Object.defineProperty properly if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in _trackList2['default'].prototype) { if (prop !== 'constructor') { list[prop] = _trackList2['default'].prototype[prop]; } } for (var _prop in AudioTrackList.prototype) { if (_prop !== 'constructor') { list[_prop] = AudioTrackList.prototype[_prop]; } } } list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); list.changing_ = false; return _ret = list, _possibleConstructorReturn(_this, _ret); } /** * Add an {@link AudioTrack} to the `AudioTrackList`. * * @param {AudioTrack} track * The AudioTrack to add to the list * * @fires Track#addtrack * @private */ AudioTrackList.prototype.addTrack_ = function addTrack_(track) { var _this2 = this; if (track.enabled) { disableOthers(this, track); } _TrackList.prototype.addTrack_.call(this, track); // native tracks don't have this if (!track.addEventListener) { return; } /** * @listens AudioTrack#enabledchange * @fires TrackList#change */ track.addEventListener('enabledchange', function () { // when we are disabling other tracks (since we don't support // more than one track at a time) we will set changing_ // to true so that we don't trigger additional change events if (_this2.changing_) { return; } _this2.changing_ = true; disableOthers(_this2, track); _this2.changing_ = false; _this2.trigger('change'); }); }; /** * Add an {@link AudioTrack} to the `AudioTrackList`. * * @param {AudioTrack} track * The AudioTrack to add to the list * * @fires Track#addtrack */ AudioTrackList.prototype.addTrack = function addTrack(track) { this.addTrack_(track); }; /** * Remove an {@link AudioTrack} from the `AudioTrackList`. * * @param {AudioTrack} track * The AudioTrack to remove from the list * * @fires Track#removetrack */ AudioTrackList.prototype.removeTrack = function removeTrack(track) { _TrackList.prototype.removeTrack_.call(this, track); }; return AudioTrackList; }(_trackList2['default']); exports['default'] = AudioTrackList; },{"74":74,"78":78,"94":94}],64:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackEnums = _dereq_(73); var _track = _dereq_(75); var _track2 = _interopRequireDefault(_track); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList} * only one `AudioTrack` in the list will be enabled at a time. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack} * @extends Track */ var AudioTrack = function (_Track) { _inherits(AudioTrack, _Track); /** * Create an instance of this class. * * @param {Object} [options={}] * Object of option names and values * * @param {AudioTrack~Kind} [options.kind=''] * A valid audio track kind * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this AudioTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {boolean} [options.enabled] * If this track is the one that is currently playing. If this track is part of * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled. */ function AudioTrack() { var _this, _ret; var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, AudioTrack); var settings = (0, _mergeOptions2['default'])(options, { kind: _trackEnums.AudioTrackKind[options.kind] || '' }); // on IE8 this will be a document element // for every other browser this will be a normal object var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this); var enabled = false; if (browser.IS_IE8) { for (var prop in AudioTrack.prototype) { if (prop !== 'constructor') { track[prop] = AudioTrack.prototype[prop]; } } } /** * @member {boolean} enabled * If this `AudioTrack` is enabled or not. When setting this will * fire {@link AudioTrack#enabledchange} if the state of enabled is changed. * * @fires VideoTrack#selectedchange */ Object.defineProperty(track, 'enabled', { get: function get() { return enabled; }, set: function set(newEnabled) { // an invalid or unchanged value if (typeof newEnabled !== 'boolean' || newEnabled === enabled) { return; } enabled = newEnabled; /** * An event that fires when enabled changes on this track. This allows * the AudioTrackList that holds this track to act accordingly. * * > Note: This is not part of the spec! Native tracks will do * this internally without an event. * * @event AudioTrack#enabledchange * @type {EventTarget~Event} */ this.trigger('enabledchange'); } }); // if the user sets this track to selected then // set selected to that true value otherwise // we keep it false if (settings.enabled) { track.enabled = settings.enabled; } track.loaded_ = true; return _ret = track, _possibleConstructorReturn(_this, _ret); } return AudioTrack; }(_track2['default']); exports['default'] = AudioTrack; },{"73":73,"75":75,"78":78,"87":87}],65:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * @file html-track-element-list.js */ /** * The current list of {@link HtmlTrackElement}s. */ var HtmlTrackElementList = function () { /** * Create an instance of this class. * * @param {HtmlTrackElement[]} [tracks=[]] * A list of `HtmlTrackElement` to instantiate the list with. */ function HtmlTrackElementList() { var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; _classCallCheck(this, HtmlTrackElementList); var list = this; // eslint-disable-line if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in HtmlTrackElementList.prototype) { if (prop !== 'constructor') { list[prop] = HtmlTrackElementList.prototype[prop]; } } } list.trackElements_ = []; /** * @member {number} length * The current number of `Track`s in the this Trackist. */ Object.defineProperty(list, 'length', { get: function get() { return this.trackElements_.length; } }); for (var i = 0, length = trackElements.length; i < length; i++) { list.addTrackElement_(trackElements[i]); } if (browser.IS_IE8) { return list; } } /** * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList` * * @param {HtmlTrackElement} trackElement * The track element to add to the list. * * @private */ HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) { var index = this.trackElements_.length; if (!('' + index in this)) { Object.defineProperty(this, index, { get: function get() { return this.trackElements_[index]; } }); } // Do not add duplicate elements if (this.trackElements_.indexOf(trackElement) === -1) { this.trackElements_.push(trackElement); } }; /** * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an * {@link TextTrack}. * * @param {TextTrack} track * The track associated with a track element. * * @return {HtmlTrackElement|undefined} * The track element that was found or undefined. * * @private */ HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) { var trackElement_ = void 0; for (var i = 0, length = this.trackElements_.length; i < length; i++) { if (track === this.trackElements_[i].track) { trackElement_ = this.trackElements_[i]; break; } } return trackElement_; }; /** * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList` * * @param {HtmlTrackElement} trackElement * The track element to remove from the list. * * @private */ HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) { for (var i = 0, length = this.trackElements_.length; i < length; i++) { if (trackElement === this.trackElements_[i]) { this.trackElements_.splice(i, 1); break; } } }; return HtmlTrackElementList; }(); exports['default'] = HtmlTrackElementList; },{"78":78,"94":94}],66:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _eventTarget = _dereq_(42); var _eventTarget2 = _interopRequireDefault(_eventTarget); var _textTrack = _dereq_(72); var _textTrack2 = _interopRequireDefault(_textTrack); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file html-track-element.js */ /** * @typedef {HTMLTrackElement~ReadyState} * @enum {number} */ var NONE = 0; var LOADING = 1; var LOADED = 2; var ERROR = 3; /** * A single track represented in the DOM. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement} * @extends EventTarget */ var HTMLTrackElement = function (_EventTarget) { _inherits(HTMLTrackElement, _EventTarget); /** * Create an instance of this class. * * @param {Object} options={} * Object of option names and values * * @param {Tech} options.tech * A reference to the tech that owns this HTMLTrackElement. * * @param {TextTrack~Kind} [options.kind='subtitles'] * A valid text track kind. * * @param {TextTrack~Mode} [options.mode='disabled'] * A valid text track mode. * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this TextTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {string} [options.srclang=''] * A valid two character language code. An alternative, but deprioritized * vesion of `options.language` * * @param {string} [options.src] * A url to TextTrack cues. * * @param {boolean} [options.default] * If this track should default to on or off. */ function HTMLTrackElement() { var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, HTMLTrackElement); var _this = _possibleConstructorReturn(this, _EventTarget.call(this)); var readyState = void 0; var trackElement = _this; // eslint-disable-line if (browser.IS_IE8) { trackElement = _document2['default'].createElement('custom'); for (var prop in HTMLTrackElement.prototype) { if (prop !== 'constructor') { trackElement[prop] = HTMLTrackElement.prototype[prop]; } } } var track = new _textTrack2['default'](options); trackElement.kind = track.kind; trackElement.src = track.src; trackElement.srclang = track.language; trackElement.label = track.label; trackElement['default'] = track['default']; /** * @member {HTMLTrackElement~ReadyState} readyState * The current ready state of the track element. */ Object.defineProperty(trackElement, 'readyState', { get: function get() { return readyState; } }); /** * @member {TextTrack} track * The underlying TextTrack object. */ Object.defineProperty(trackElement, 'track', { get: function get() { return track; } }); readyState = NONE; /** * @listens TextTrack#loadeddata * @fires HTMLTrackElement#load */ track.addEventListener('loadeddata', function () { readyState = LOADED; trackElement.trigger({ type: 'load', target: trackElement }); }); if (browser.IS_IE8) { var _ret; return _ret = trackElement, _possibleConstructorReturn(_this, _ret); } return _this; } return HTMLTrackElement; }(_eventTarget2['default']); HTMLTrackElement.prototype.allowedEvents_ = { load: 'load' }; HTMLTrackElement.NONE = NONE; HTMLTrackElement.LOADING = LOADING; HTMLTrackElement.LOADED = LOADED; HTMLTrackElement.ERROR = ERROR; exports['default'] = HTMLTrackElement; },{"42":42,"72":72,"78":78,"94":94}],67:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * @file text-track-cue-list.js */ /** * @typedef {Object} TextTrackCue * * @property {string} id * The unique id for this text track cue * * @property {number} startTime * The start time for this text track cue * * @property {number} endTime * The end time for this text track cue * * @property {boolean} pauseOnExit * Pause when the end time is reached if true. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue} */ /** * A List of TextTrackCues. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist} */ var TextTrackCueList = function () { /** * Create an instance of this class.. * * @param {Array} cues * A list of cues to be initialized with */ function TextTrackCueList(cues) { _classCallCheck(this, TextTrackCueList); var list = this; // eslint-disable-line if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in TextTrackCueList.prototype) { if (prop !== 'constructor') { list[prop] = TextTrackCueList.prototype[prop]; } } } TextTrackCueList.prototype.setCues_.call(list, cues); /** * @member {number} length * The current number of `TextTrackCue`s in the TextTrackCueList. */ Object.defineProperty(list, 'length', { get: function get() { return this.length_; } }); if (browser.IS_IE8) { return list; } } /** * A setter for cues in this list. Creates getters * an an index for the cues. * * @param {Array} cues * An array of cues to set * * @private */ TextTrackCueList.prototype.setCues_ = function setCues_(cues) { var oldLength = this.length || 0; var i = 0; var l = cues.length; this.cues_ = cues; this.length_ = cues.length; var defineProp = function defineProp(index) { if (!('' + index in this)) { Object.defineProperty(this, '' + index, { get: function get() { return this.cues_[index]; } }); } }; if (oldLength < l) { i = oldLength; for (; i < l; i++) { defineProp.call(this, i); } } }; /** * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id. * * @param {string} id * The id of the cue that should be searched for. * * @return {TextTrackCue|null} * A single cue or null if none was found. */ TextTrackCueList.prototype.getCueById = function getCueById(id) { var result = null; for (var i = 0, l = this.length; i < l; i++) { var cue = this[i]; if (cue.id === id) { result = cue; break; } } return result; }; return TextTrackCueList; }(); exports['default'] = TextTrackCueList; },{"78":78,"94":94}],68:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-display.js */ var darkGray = '#222'; var lightGray = '#ccc'; var fontMap = { monospace: 'monospace', sansSerif: 'sans-serif', serif: 'serif', monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace', monospaceSerif: '"Courier New", monospace', proportionalSansSerif: 'sans-serif', proportionalSerif: 'serif', casual: '"Comic Sans MS", Impact, fantasy', script: '"Monotype Corsiva", cursive', smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif' }; /** * Construct an rgba color from a given hex color code. * * @param {number} color * Hex number for color, like #f0e. * * @param {number} opacity * Value for opacity, 0.0 - 1.0. * * @return {string} * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'. * * @private */ function constructColor(color, opacity) { return 'rgba(' + // color looks like "#f0e" parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')'; } /** * Try to update the style of a DOM element. Some style changes will throw an error, * particularly in IE8. Those should be noops. * * @param {Element} el * The DOM element to be styled. * * @param {string} style * The CSS property on the element that should be styled. * * @param {string} rule * The style rule that should be applied to the property. */ function tryUpdateStyle(el, style, rule) { try { el.style[style] = rule; } catch (e) { // Satisfies linter. return; } } /** * The component for displaying text track cues. * * @extends Component */ var TextTrackDisplay = function (_Component) { _inherits(TextTrackDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when `TextTrackDisplay` is ready. */ function TextTrackDisplay(player, options, ready) { _classCallCheck(this, TextTrackDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready)); player.on('loadstart', Fn.bind(_this, _this.toggleDisplay)); player.on('texttrackchange', Fn.bind(_this, _this.updateDisplay)); // This used to be called during player init, but was causing an error // if a track should show by default and the display hadn't loaded yet. // Should probably be moved to an external track loader when we support // tracks that don't need a display. player.ready(Fn.bind(_this, function () { if (player.tech_ && player.tech_.featuresNativeTextTracks) { this.hide(); return; } player.on('fullscreenchange', Fn.bind(this, this.updateDisplay)); var tracks = this.options_.playerOptions.tracks || []; for (var i = 0; i < tracks.length; i++) { this.player_.addRemoteTextTrack(tracks[i], true); } var modes = { captions: 1, subtitles: 1 }; var trackList = this.player_.textTracks(); var firstDesc = void 0; var firstCaptions = void 0; if (trackList) { for (var _i = 0; _i < trackList.length; _i++) { var track = trackList[_i]; if (track['default']) { if (track.kind === 'descriptions' && !firstDesc) { firstDesc = track; } else if (track.kind in modes && !firstCaptions) { firstCaptions = track; } } } // We want to show the first default track but captions and subtitles // take precedence over descriptions. // So, display the first default captions or subtitles track // and otherwise the first default descriptions track. if (firstCaptions) { firstCaptions.mode = 'showing'; } else if (firstDesc) { firstDesc.mode = 'showing'; } } })); return _this; } /** * Turn display of {@link TextTrack}'s from the current state into the other state. * There are only two states: * - 'shown' * - 'hidden' * * @listens Player#loadstart */ TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() { if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) { this.hide(); } else { this.show(); } }; /** * Create the {@link Component}'s DOM element. * * @return {Element} * The element that was created. */ TextTrackDisplay.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-text-track-display' }, { 'aria-live': 'off', 'aria-atomic': 'true' }); }; /** * Clear all displayed {@link TextTrack}s. */ TextTrackDisplay.prototype.clearDisplay = function clearDisplay() { if (typeof _window2['default'].WebVTT === 'function') { _window2['default'].WebVTT.processCues(_window2['default'], [], this.el_); } }; /** * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or * a {@link Player#fullscreenchange} is fired. * * @listens Player#texttrackchange * @listens Player#fullscreenchange */ TextTrackDisplay.prototype.updateDisplay = function updateDisplay() { var tracks = this.player_.textTracks(); this.clearDisplay(); if (!tracks) { return; } // Track display prioritization model: if multiple tracks are 'showing', // display the first 'subtitles' or 'captions' track which is 'showing', // otherwise display the first 'descriptions' track which is 'showing' var descriptionsTrack = null; var captionsSubtitlesTrack = null; var i = tracks.length; while (i--) { var track = tracks[i]; if (track.mode === 'showing') { if (track.kind === 'descriptions') { descriptionsTrack = track; } else { captionsSubtitlesTrack = track; } } } if (captionsSubtitlesTrack) { if (this.getAttribute('aria-live') !== 'off') { this.setAttribute('aria-live', 'off'); } this.updateForTrack(captionsSubtitlesTrack); } else if (descriptionsTrack) { if (this.getAttribute('aria-live') !== 'assertive') { this.setAttribute('aria-live', 'assertive'); } this.updateForTrack(descriptionsTrack); } }; /** * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}. * * @param {TextTrack} track * Text track object to be added to the list. */ TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) { if (typeof _window2['default'].WebVTT !== 'function' || !track.activeCues) { return; } var overrides = this.player_.textTrackSettings.getValues(); var cues = []; for (var _i2 = 0; _i2 < track.activeCues.length; _i2++) { cues.push(track.activeCues[_i2]); } _window2['default'].WebVTT.processCues(_window2['default'], cues, this.el_); var i = cues.length; while (i--) { var cue = cues[i]; if (!cue) { continue; } var cueDiv = cue.displayState; if (overrides.color) { cueDiv.firstChild.style.color = overrides.color; } if (overrides.textOpacity) { tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity)); } if (overrides.backgroundColor) { cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor; } if (overrides.backgroundOpacity) { tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity)); } if (overrides.windowColor) { if (overrides.windowOpacity) { tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity)); } else { cueDiv.style.backgroundColor = overrides.windowColor; } } if (overrides.edgeStyle) { if (overrides.edgeStyle === 'dropshadow') { cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray; } else if (overrides.edgeStyle === 'raised') { cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray; } else if (overrides.edgeStyle === 'depressed') { cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray; } else if (overrides.edgeStyle === 'uniform') { cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray; } } if (overrides.fontPercent && overrides.fontPercent !== 1) { var fontSize = _window2['default'].parseFloat(cueDiv.style.fontSize); cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px'; cueDiv.style.height = 'auto'; cueDiv.style.top = 'auto'; cueDiv.style.bottom = '2px'; } if (overrides.fontFamily && overrides.fontFamily !== 'default') { if (overrides.fontFamily === 'small-caps') { cueDiv.firstChild.style.fontVariant = 'small-caps'; } else { cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily]; } } } }; return TextTrackDisplay; }(_component2['default']); _component2['default'].registerComponent('TextTrackDisplay', TextTrackDisplay); exports['default'] = TextTrackDisplay; },{"5":5,"83":83,"95":95}],69:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; /** * @file text-track-list-converter.js Utilities for capturing text track state and * re-creating tracks based on a capture. * * @module text-track-list-converter */ /** * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that * represents the {@link TextTrack}'s state. * * @param {TextTrack} track * The text track to query. * * @return {Object} * A serializable javascript representation of the TextTrack. * @private */ var trackToJson_ = function trackToJson_(track) { var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) { if (track[prop]) { acc[prop] = track[prop]; } return acc; }, { cues: track.cues && Array.prototype.map.call(track.cues, function (cue) { return { startTime: cue.startTime, endTime: cue.endTime, text: cue.text, id: cue.id }; }) }); return ret; }; /** * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the * state of all {@link TextTrack}s currently configured. The return array is compatible with * {@link text-track-list-converter:jsonToTextTracks}. * * @param {Tech} tech * The tech object to query * * @return {Array} * A serializable javascript representation of the {@link Tech}s * {@link TextTrackList}. */ var textTracksToJson = function textTracksToJson(tech) { var trackEls = tech.$$('track'); var trackObjs = Array.prototype.map.call(trackEls, function (t) { return t.track; }); var tracks = Array.prototype.map.call(trackEls, function (trackEl) { var json = trackToJson_(trackEl.track); if (trackEl.src) { json.src = trackEl.src; } return json; }); return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) { return trackObjs.indexOf(track) === -1; }).map(trackToJson_)); }; /** * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript * object {@link TextTrack} representations. * * @param {Array} json * An array of `TextTrack` representation objects, like those that would be * produced by `textTracksToJson`. * * @param {Tech} tech * The `Tech` to create the `TextTrack`s on. */ var jsonToTextTracks = function jsonToTextTracks(json, tech) { json.forEach(function (track) { var addedTrack = tech.addRemoteTextTrack(track).track; if (!track.src && track.cues) { track.cues.forEach(function (cue) { return addedTrack.addCue(cue); }); } }); return tech.textTracks(); }; exports['default'] = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ }; },{}],70:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackList = _dereq_(74); var _trackList2 = _interopRequireDefault(_trackList); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-list.js */ /** * The current list of {@link TextTrack} for a media file. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist} * @extends TrackList */ var TextTrackList = function (_TrackList) { _inherits(TextTrackList, _TrackList); /** * Create an instance of this class. * * @param {TextTrack[]} [tracks=[]] * A list of `TextTrack` to instantiate the list with. */ function TextTrackList() { var _this, _ret; var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; _classCallCheck(this, TextTrackList); var list = void 0; // IE8 forces us to implement inheritance ourselves // as it does not support Object.defineProperty properly if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in _trackList2['default'].prototype) { if (prop !== 'constructor') { list[prop] = _trackList2['default'].prototype[prop]; } } for (var _prop in TextTrackList.prototype) { if (_prop !== 'constructor') { list[_prop] = TextTrackList.prototype[_prop]; } } } list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); return _ret = list, _possibleConstructorReturn(_this, _ret); } /** * Add a {@link TextTrack} to the `TextTrackList` * * @param {TextTrack} track * The text track to add to the list. * * @fires TrackList#addtrack * @private */ TextTrackList.prototype.addTrack_ = function addTrack_(track) { _TrackList.prototype.addTrack_.call(this, track); /** * @listens TextTrack#modechange * @fires TrackList#change */ track.addEventListener('modechange', Fn.bind(this, function () { this.trigger('change'); })); }; return TextTrackList; }(_trackList2['default']); exports['default'] = TextTrackList; },{"74":74,"78":78,"83":83,"94":94}],71:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _obj = _dereq_(88); var Obj = _interopRequireWildcard(_obj); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-settings.js */ var LOCAL_STORAGE_KEY = 'vjs-text-track-settings'; var COLOR_BLACK = ['#000', 'Black']; var COLOR_BLUE = ['#00F', 'Blue']; var COLOR_CYAN = ['#0FF', 'Cyan']; var COLOR_GREEN = ['#0F0', 'Green']; var COLOR_MAGENTA = ['#F0F', 'Magenta']; var COLOR_RED = ['#F00', 'Red']; var COLOR_WHITE = ['#FFF', 'White']; var COLOR_YELLOW = ['#FF0', 'Yellow']; var OPACITY_OPAQUE = ['1', 'Opaque']; var OPACITY_SEMI = ['0.5', 'Semi-Transparent']; var OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various element. var selectConfigs = { backgroundColor: { selector: '.vjs-bg-color > select', id: 'captions-background-color-%s', label: 'Color', options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] }, backgroundOpacity: { selector: '.vjs-bg-opacity > select', id: 'captions-background-opacity-%s', label: 'Transparency', options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS] }, color: { selector: '.vjs-fg-color > select', id: 'captions-foreground-color-%s', label: 'Color', options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] }, edgeStyle: { selector: '.vjs-edge-style > select', id: '%s', label: 'Text Edge Style', options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']] }, fontFamily: { selector: '.vjs-font-family > select', id: 'captions-font-family-%s', label: 'Font Family', options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']] }, fontPercent: { selector: '.vjs-font-percent > select', id: 'captions-font-size-%s', label: 'Font Size', options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']], 'default': 2, parser: function parser(v) { return v === '1.00' ? null : Number(v); } }, textOpacity: { selector: '.vjs-text-opacity > select', id: 'captions-foreground-opacity-%s', label: 'Transparency', options: [OPACITY_OPAQUE, OPACITY_SEMI] }, // Options for this object are defined below. windowColor: { selector: '.vjs-window-color > select', id: 'captions-window-color-%s', label: 'Color' }, // Options for this object are defined below. windowOpacity: { selector: '.vjs-window-opacity > select', id: 'captions-window-opacity-%s', label: 'Transparency', options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE] } }; selectConfigs.windowColor.options = selectConfigs.backgroundColor.options; /** * Get the actual value of an option. * * @param {string} value * The value to get * * @param {Function} [parser] * Optional function to adjust the value. * * @return {Mixed} * - Will be `undefined` if no value exists * - Will be `undefined` if the given value is "none". * - Will be the actual value otherwise. * * @private */ function parseOptionValue(value, parser) { if (parser) { value = parser(value); } if (value && value !== 'none') { return value; } } /** * Gets the value of the selected